[size=150]The Marriage Dance of Djinns[/size]
MuAu level 30 Elementalist only.
Base:15 , +1 touch, +1 diameter, +1 part
Only available to cast in an existing wind.
The caster holds her outstretched arms to the wind and designates an area it touches. Then spins. Once and the wind dances with her. Twice ignites it's passions. Thrice promises it's commitment. Then she stops and points, binding consequence.
Contested Athletics (victims if any) vs Finesse(caster) roll.
Victim wins: +25 damage immediately, +24 a round from heat, +20 a round from whirlwind of glass. Per round damage from separate sources, soak individually. If the victim is able to fully escape, +12 damage per round until spell ends.
Victim loses: +48 damage per round from heat. Check for deprivation every 5 rounds. If victim escapes caramel nugget center, see above.
Spell design:
Muto Auram base 10 - transform amount of air to something wholly unnatural. Base 5 is a mixture of elements remember.
We'll do +1 touch +1 concentration +1 part to affect a limited area within an existing wind.
So level 25 make wholly unnatural is ambiguous so we'll say it doesn't add anything, it just allows the following effects and maybe substitutes Rego for a whirlwind. Fire Whirls are common in brush fires so slightly unnatural for spontaneous generation is generous. Wholly unnatural has to be really cool.
Base 10 of every other element is still only +1 magnitude. We want more. So let's increase our base to 15. Now the spell is hard to cast, but we hit 6th magnitude to be closer to known rules. An additional effect of 6th magnitude of a requirement is +2 magnitudes. A non elementalist will need to add +4 to +6 magnitudes.
Level 30, MuAu - all 4 elements at base 15
Teeth of the earth mother is base 3 with +2 fancy effect and +2 group. So let's say the +25 damage is a 15 effect if victims fail an athletics roll.
Ignem is easy, +20 damage... but let's get creative. Base 10 will melt lead, assume base 15 is a step higher for iron. Molten Iron is +12 on the heat and corrosion damage table. If you are unfamiliar with the table the damage listed is less than the generic Creo Ignem because damage is now based on exposure and not as straight forward.
Small part of character exposed, base damage. Entire limb, double damage. Complete immersion, x4 damage. The temperature to melt obsidian is in the same ball park as Iron. We really don't want to mess with the base 3 Terrem, so we'll say instead of simply stone, we'll do stone/glass for obsidian.
We can encase a person in obsidian. But it will need rego to hold it for complete immersion. That seems way too much effort. We haven't used Aquam yet. We could make a corrosive something, but... let's stay creative and use the Aquam(which also affects lava) to cool the outside.
We will have a molten obsidian center with a solid crust. In a whirlwind of glass.
That would encase a person and do +48 damage a round if they fail a Dex roll and are caught in the caramel nugget center. Then check for air deprivation.
If they do ok on the roll but are caught halfway between we have partial exposure, +24 a round. But... the whirlwind of obsidian shards... Teeth of the Earth Mother is +25 damage with possibly more subsequent rounds. We could have made the air or water caustic, we didn't, let's wrap it up into a general damage of +20 a round every subsequent round. Since the molten obsidian is kinda a one time thing, we'll change the duration to diameter and allow Finesse for targeting and control the first round or so to facilitate the desire for a contested roll. After that it's uncontrollable.
So let's pull it all together. MuAu level 30 Elementalist only. Normal invention would be +4 magnitudes minimum. My Maga is a Flame Dancer with Performance Magic Athletics so her version would use performance to cast, hence it's description. Level 30 for a level 50 effect which would be a ritual for non-elementalists.
If this seems too powerful, remember PeCo 40 just kills people.