All the kids out of the room? Ok, experienced SG's and players, here goes with my brain-storming and questions*:
- The home covenant is a modified Semita Errabunda (described in other threads, search for "covenant of the wandering path if interested), so I see no need to include the "getting the PC's to Ulster through the boundaries of the magic realm" stage.
Skipping this section doesn't lose much in the way of the central plot or even foreshadowing and would move the story along faster (were a slow group). Including it would distract from the puported "specialness" of the "wandering" regio. The unique changing regio-mundane location of Semita Errabunda has been described, but hasn't yet been used into a story, so this gives a chance to use it in play.
In this saga, the L7-wandering mundane boundary is a fairly-well guarded secret of the covenant. So the suggestion that a "witch," hermetic or not, discovered the path and led a mundane along it would give the covenant as a whole a reason to investigate.
I can simply decide that the current regio connection is to Ulster, and it is expected to close in 2-7 days. That maintains the urgency and uncertainty of the story as written. To prevent the covenant from knowing all about the mysteries on the other side, I can say that their first explorations revealed the presence of active, opposing warbands, so they have stayed out of Ulster until now.
This change could make it easier to go back-and-forth to the covenant for supplies, expert personnel, healing rituals, and such, but I think I can disuade overuse of that through creating a sense of urgency and can limit the frequency as the regio boundaries can only be passed at sunrise/set. If they really want to, they have magical means of travelling those distances anyway.
QUESTION: Does anyone foresee any problems with this change?
QUESTION: If Eustace of Flambeau thinks that Adeh O'Connor is allied with Muirgen, his rival, then it makes sense that he might lead Adeh away from Ulster. But why would he lead him to the outskirts of the covenant grounds, whether through the regio boundary I'm using or the one from the original story? Isn't it obvious that this is just going to attract some pesky foreign magi, like flys to honey?
*Nothing I say here should be taken as criticism of Matt Ryan's excellent writing. I'm doing the sort of tweaking for my saga and troupe that I would do with any brilliant, well-written adventure. (Witness the infernalist huruls in my BCoC)