The matter is discussed a little bit and Constantine goes back to his scrying, but this time with some changes. One change is that he's copying what he sees into visual illusions so that the others can see as well. He's not all that skilled with illusions, however, so his results are a bit off in some ways. Transferring underwater images doesn't help. But in the end, it's enough to give people an idea of what he's seeing.
The other change is that Constatine has Duncan taking notes and drawing a rudimentary map. Magnus uses his Terram ability to craft another table and bench near the surf, and he quickly teleports back to his lab to pick up pen and parchment, returning a moment later. So now, in addition to the transitory images, the magi will have a written record of what they find.
Constantine returns to where he saw the temples before and tries to set the perimeter of the ruins. After a time he finds that the ruins aren't all that large, perhaps the size of a large market town, surrounded by some large rocky hills. The structures, by and large, all appear to be temples of some sort, some large, some smaller. Many appear to be temples to various sea gods, though not all. Up on a hill overlooking the rest of the ruins is the largest temple of all, which seems to be a temple to a sea god as well.
Throughout the ruins Constantine can find no evidence of a magical creature in residence. It's Artemis, however, who sheds some light on that mystery. While she can't tell for certain given the quality of the illusions and the interference of the water, it appears as if there are some claw marks on some of the ruins that would have come from a relatively large creature. She can't narrow it down beyond that, but she definitely feels that at some point, a large creature passed through these ruins.
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Rough map of the ruins:
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So Constantine is going to scout the whole area out from afar. Bummer. I was hoping for an expedition.
As far as transferring what he sees to a physical image, that would be either a CrIm 4 spell or an InMe ?? spell (I tend to lean toward the CrIm spell). You can spontaneously cast a CrIm spell as shown:
CS = [10 (Cr) + 7 (Im) + 2 (Sta) + 2 (Aura)]/5 = 21/5 = 4; successfully cast without fatigue.
So, as I see it, you'll cast a series of scrying spells, with an image after each scrying spell. For these purposes, I'm just going to assume a 5 on your Finesse check, leaving a result of:
Finesse Check = 2 (Per) + 1 (Finesse) + 5 (average roll) = 8
Some rolls will be worse and some will be better, but this is what we can expect on average. This is only a so-so value, so the illusions are not that great.
Magnus will create a table and bench at the sea side so that Duncan can take notes and generate a rough map.
CS/5 = 17 (lower of Re and Mu) + 24 (Te) + 3 (Sta) + stress die = Spontaneous Spellcasting: 1D10+44 = [10]+44 = 54 = 44/2 = 22
Botch Die: 1D10 = [4] = 4; no botch
Int + Finesse check: 1D10+14 = [4]+14 = 18; looks good
Spontaneous Spellcasting: 1D10+44 = [6]+44 = 50 = 50/2 = 25
Int + Finesse check: 1D10+14 = [6]+14 = 20; looks good
Artemis has a huge Magic Lore with a focus on creatures. She notices claw marks on some of the ruins.
By the end of this process, several hours have passed and Meliai's ritual is completed.