Constantine continues his survey of the sunken island, and lets the others know that he intends to spend the rest of the day at the job. This is enough for several of the magi to decide to depart until tomorrow. Meliai decides it's best to return to opening her apprentice's arts, while Magnus returns to do some work in his lab that might help their explorations. The others have yet to decide. But now that they're here and have access to arcane connections from the island, it's not as hard to get back and forth. Even Duncan has some magic boots that will let him jump home and back again.
The day progresses and Duncan stays to help, writing maps and taking notes. It's a long, boring process, as the vast majority of what they see is nothing of interest. The only break is for a meal, which the grogs so carefully packed. But then it's back to the drudgery of scrying. It's late in the afternoon when Constantine hits paydirt. He catches sight of a large ruined building, which leads him to another, which leads him to a cluster of others, which leads him to an entire ruined city. It stretches across a plain, up against a drop that might well have been a shoreline, and has architecture to match what was seen in the temple city.
The shore city is larger than the temple city, and much more varied. It's also in much worse shape. Most of the buildings are in a bad state of ruin, and there are large gaps between ruined buildings - Constantine guesses that what was once between them was wooden structures that have long since rotted. There are barnacles covering what's left of the city, and seaweed is everywhere. But the only residents Constantine can find are a large variety of fish, everything from cod to tuna. He does eventually confirm that it's a shore city, however, when he finds the remains of stone jetties extending out into what was once the surface of a body of water.
Around dusk Magnus returns with a few items prepared for the morrow. He's fascinated by the word of a city, and pores over the notes Duncan has made while asking questions about the city that Constantine and Duncan can't possibly answer.
[hr][/hr]
Constantine's Search check: Awareness Check: 1D10+7 = [2]+7 = 9
Constantine finds what looks like the ruins of a city about five miles to the northeast of the temple city. It's in worse shape than the temple city, but looks much more extensive and varied in its building type.
Let me know whether Constantine will focus his remaining time on the city or further searches.
FWIW, by the time he's found the city, Constantine has been at it for six or seven hours. And I'm guessing he spends at least a couple of hours exploring the city. Let me know whether he'll get a good night's sleep in the tent provided or whether he'll push on through the night with scrying. Magnus will return after about 8 hours (close to dusk), to renew the spell and to stay on the island through the night.
Here are a couple of items that Magnus will make:
Light Stone for a City
CrIg 25 [5 hours]
R: Per, D: Sun, T: Ind
This stone creates a steady light as bright as daylight on a cloudy day. The light has no apparent source, but illuminates an area about ten thousand paces across, centered on the stone.
(Base 4, +2M Sun, +3M extended area)
This will be to light up the Temple City when we explore it.
Charm of Image of the Beast (x1)
InAn 5 [1 Hour]
R: Arc D: Mom, T: Ind
When touched to an Arcane Connection to a creature, this charm gives you a hazy mental image of the creature associated with that Arcane Connection to. Wounds caused by a beast are an Arcane Connection to that beast with a lifetime of a few hours. This spell can thus be used to find out what was responsible for an attack.
(Base 1, +4M Arcane Connection)
Charm of Image of the Magical Beast (x2)
InAn 5 [1 Hour]
R: Arc D: Mom, T: Ind
When touched to an Arcane Connection to a magical creature, this charm gives you a hazy mental image of the magical creature associated with that Arcane Connection to. Wounds caused by a beast are an Arcane Connection to that beast with a lifetime of a few hours. This spell can thus be used to find out what was responsible for an attack.
(Base 1, +4M Arcane Connection)
The real question is how long would the Arcane Connection of a claw mark in stone last? More than a claw mark in flesh, I should think. But I'm not sure exactly how long past that. Without disclosing how old the claw marks in the stone are, I'd like to ask how long people think that sort of AC would last. If the consensus is not very long, then I'm up for ideas as to what else Magnus could spend time crafting.
I figure 8 hours is the limit for lab work.