So, some questions, based on what I plan on doing:
- I was planning on having the character stop off at Duremar before he got to the Covenant, to peruse their 1st floor library for a season for inspiration and any "Unfinished Lab Texts by long-dead magi". (GotF, pg. 56). He was also going to drop off his thesis project for consideration into the next Folio. (I'm pretty sure it wouldn't get in, as it's not a complete Integration, but rather a single stabilized breakthrough. However, Duremar really likes this sort of stuff.) Mainly I'm doing this as a justification to get 'seeder' ideas from the GM/Troupe regarding what folks think would be a good idea for St. Avery to investigate. Some thoughts (mainly by going through the core rulebook, plus a few extra ideas):
A. Folk Magic (from TSE, pg. 123) - it's essentially greek folk magic, but it can easily be universalized to any folk magic tradition. It's essentially a minor virtue that allows otherwise non-magical folks to cast minor ceremonial effects, using Realm lore. There's no specific Integratoin here, but based on other Integrations, it would probably end up being a minor integration that allowed a magi to add their Realm(Magic) Lore to Ceremonial castings and lab work; an additional minor integration would allow the magi to add it to Formulaic casting.
B. Second Sight - pretty common, and the Integration is described in HM, pg. 52. Note that this would require 90 Breakthrough points to completely get though, so it's a nice long-term project, but perhaps not one I'd care to start with.
C. Immunity to the Gift - while this is a general virtue, its effect on the Gift could be studied for possible Insight; I mention it because I've got it in St. Avery's backstory that his family has this running via the 1stborn matriarch (ie, his grandmother, mother, eldest sister and his eldest niece all have it - hence why he has such good relationship with his family: they don't collectively hate him.)
D. Fertility magic - or, he could study his own family to try and figure out how Immune to the Gift is being passed down. This would likely grant Insight points into Fertility Magic, via Ancient Magics.
E. dowsing - while Intelligo effects are already integrated, the ranges of Dowsing aren't. This would likely a minor virtue that allows a variable range, based on the success of the spell roll. Or alternately it would allow magi to use a sort of improved spontaneous use of In(form), if they have a sympathetic connection. Note that dowsing doesn't currently fit into Hermetic theory, as it affects things that you can't see. (So basically the "I use a sympathetic connection to find the nearest instance of X" is actually a pretty interesting thing to study.)
F. Visions - an interesting way to study the Limit of the Divine, or at least gain a better understanding of them.
G. Animal Ken - almost completely integrated, except for the lack of Warp that the effect seems to not cause. Possible insight into reducing that.
H. Enchanting Music - can probably be studied for the Hearing Sensory Magic aspect, as well as the whole "play while you cast magic" virtue (whose name escapes me.)
I. Premonitions - another instance of breaking the Limit of Time that's really common, yet no one seems to be studying it.
J. Wilderness sense - likely would Integrate into Hermetic Divination.