I'm after some help writing a starter "saga in a box" for brand-new players.
Target audience
This is for a "saga in a box" ready for a new group of players, who have one copy of the ArM5 core book between them and nothing else. It will give a stereotypical (even cliched) introduction to the game.
Saga type
Refounding a lost covenant (one destroyed during the Albigensian Crusade).
General themes
Exploration of the world of Ars Magica and finding (making) your place in it. The magical landscape, Hermetic politics, and the mundane world all play a part.
Tribunal
Provençal. Probably the recently-destroyed Bentalone covenant. (This is the "stereotypical" Ars Magica setting, so let's celebrate it!)
Length
Three or four scenarios (with connections). Descriptions of ongoing issues surrounding the covenant, that the players will have to deal with. Guidance on long-term events for the first few years. It should be everything you need for a dozen or so sessions, and lots of ideas of what to do next.
Scenarios could include (but not be limited to):
- Finding and exploring a hidden regio in the covenant site
- Finding and securing an ongoing source of vis in the vicinity
- Interactions with supernatural inhabitants (faeries, beasts of virtue, etc.)
- Dealing with the local feudal lords
- Defending the covenant against threats from the rest of the Tribunal
More details
This will have to contain everything needed for play. Four fully-specified mage PCs. Four fully-specified companion PCs. Four to eight fully specified grog PCs. Fully defined covenant with boons, hooks, library, etc. However many NPCs are needed to flesh things out.
(These may have customisation notes, but using them is optional. No comments of "you only need to add three virtues and flaws and spend another 50XP before play".)
Characters will be about 30-ish, to be a bit more rounded than "just past Gauntlet". They'll have hooks into the saga, short- and long-term goals, and advice on how to play in adventures and seasonal downtime.
It will use only the core rulebook. It won't contradict material in other 5e books, but none of those will be required for play. It may even have a simplified subset of the rules included (all you need to play, and only that) given the upcoming CC licence, if we get that far.
(This restriction comes from looking at what's in other starter sets, and my experience of being involved in a newbie game of Ars Magica.)
The ask
I can do some of the writing for this, including background definition and setting up story seeds. But I'm still a newcomer to Ars Magica, so will need help with rules, creating rounded and playable characters, and brainstorming the wider issues.
We have a Google Doc of what we've created so far
Who wants to help?