Statted NPC Magus

A campaign of mine came to an end. I thought having stats for another magus could be useful for other players who need a NPC. It was a high-powered game, and so even with editing, she's probably has more experience than the advancement rules on p. 32 allow. Spells not described in the core book may be in another Atlas Games book, or be completely original. A brief description follows such.

Name: Circe ex Merinita
Characteristics: Int +2, Per +1, Pre +2, Com +1, Str 0, Sta +1, Dex -1, Qik -1
Size: 0
Age: 73(28)
Decrepitude: 0
Warping Score: 4 (12)
Confidence: 1(3)
Virtues and Flaws: The Gift, Hermetic Maga, Flexible Formulaic Magic, Affinity with Vim, Enduring Magic, Faerie Blood (Faerie God), Faerie Magic, Independent Study, Inspirational, Luck, True Friend (Megara), Unaging, Venus' Blessing, Well-Travelled, Hatred of Crusaders, Plagued by Supernatural Entity, Poor Formulaic Magic, Unnatural Magic

(Inspirational is from Circe's talisman, Unaging is provided by her familiar. The Faerie God is Dolos, who grants a Faerie Sympathy with Lies)

Personality Traits: Quiet: +3, Vengeful +3, Deceitful +1
Reputation: Involved with Mundanes 3
Combat:
Dodge: Init +2, Attack n/a, Defense -1, Damage n/a
Fist: Init -1, Attack -1, Defense +1, Damage 0
Talisman Staff: Init +1, Attack +5, Defense +8, Damage +5

Soak: +5 (Stamina + Bronze Cord)
Fatigue: Ok, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20) Dead (21+)
Abilities:

Area Lore: Aegaea (Hiding spots) 1, Area Lore: Theban Tribunal (Natural Environment) 3, Artes Liberales (Ritual Magic) 2, Athletics (Hiking) 1, Awareness (Vision) 2, Bargain (Selling) 1, Charm (Adults) 2, Concentration (Spells) 1, Code of Hermes (Theban Tribunal) 1, Cult Lore: Merinita (Initiations) 1, Classical Greek (Hermetic Use) 4, Etiquette (Nobles) 2, Finesse (Corpus) 2, Faerie Lore (Deals) 2, Faerie Magic (Items) 1, Faerie Sympathy: Lies 1, Folk Ken (Trading) 2, Guile (Misrepresentation) 3, Great Weapon (Staff) 2, Infernal Lore (Powers) 1, Intrigue (Smuggling) 1, Leadership (Magi) 4, Latin (Hermetic Use) 4, Living Language: Greek (Stories) 5, Living Language: Arabic (Questions) 3, Magic Lore (Creatures) 4, Magic Theory (Spells) 7, Order of Hermes Lore (Politics) 2, Parma Magica (Mentem) 4, Penetration (Mentem) 2, Philosophae (Ritual Magic) 2, Profession: Scribe (Spells) 1, Spell Mastery: Many Mistaken Steps 1, Stealth (Hide) 1, Swim (Ocean) 1, Teaching (One-on-One) 3

Cr 14, In 15, Mu 14, Pe 9, Re 17, An 5, Aq 5, Au 5, Co 17, He 5, Ig 5, Im 12, Me 16, Te 5, Vi 22

Bind Wound (CrCo 10, +27)
Eyes of the Cat (MuCo 5, +27)
Disguise of the New Visage (MuCo 15, +27)
Preternatural Growth and Shrinking (MuCo 15, +27)
Hermes' Winged Sandals (ReCo 20, +30) (TME, p. 111)
Seven League Stride (ReCo 30, +30)
The Leap of Homecoming (ReCo 35, +30)
Many Mistaken Steps (ReCo 35, +35) (Base 15, +2 Voice, +2 Group) (Adapted from The Mistaken Step TtA, p. 52, moves a Group up to 50 paces, must be able to see starting and finishing locations. Note that Circe has Flexible Formulaic Magic, allowing her to increase the range to Sight or the count to 100. Circe typically uses this to move people 50 paces straight up. Falling damage is +75) [Mastery 1: Fast-Cast]
Transport Circle (ReCo 40, +30) (Leap of Homecoming in a Circle, Touch range)
Eyes of the Eagle (InIm 25, +23)
Prying Eyes (InIm 5, +23)
Summon the Distant Image (InIm 25, +23)
Aura of Ennobled Presence (MuIm 10, +22)
Wizard's Sidestep (ReIm 10, +25)
Peering into the Mortal Mind (InMe 30, +27)
Posing the Silent Question (InMe 20, +27)
The Private Conversation of Eros and Psyche (In(Cr)Me 30, +26) (Base 15, +1 Touch, +1 Conc, +1 Cr) (Adapted from the same spell in HoH:S p. 123)
Aura of Rightful Authority (ReMe 20, +36)
The Call to Slumber (ReMe 10, +31)
Scent of the Peaceful Slumber (ReMe 20, +31)
Distance to the Desired (InTe(Vi) +16) (Finds distance and direction to the target of an AC)
Unseen Porter (ReTe 10, +18)*
Wizard's Communion (MuVi 20, +32)
Wizard's Vigil (MuVi 40, +32)
Demon's Eternal Oblivion (PeVi 10, +27)
Disrupt the Faerie Legacy (PeVi 25, +27) (Destroy a faerie magical effect of up to level 45+ a stress die, with no range. Circe uses Flexible Formulaic Magic to modify it to Touch range.)
End of the Titans (PeVi 5 +27) (As DEO, but for Magic-aligned creatures)
Faerie's Eternal Oblivion (PeVi 10, +27) (As DEO, but for Faerie-aligned creatures)
Unravel the Fabric of Mentem (PeVi 15, +27)
Unravel the Fabric of Terram (PeVi 15, +27)
Unravel the Fabric of Vim (PeVi 15, +27)
Aegis of the Hearth (ReVi 20, +46)
Aegis of the Hearth (ReVi 40, +46)
Maintain the Demanding Spell (ReVi 35, +35) (This allows a level 30 spell to be maintained for Sun Duration)
Open the Intangible Tunnel (ReVi 30, +35)

Magical Items:

The Crown of Command - This is a very simple circlet, made of copper (deliberately understated) that has been enhanced as an Item of Quality, adding +3 to commanding people (bonus to social rolls)

Circe's Talisman:

Circe has a staff made from Beech, Elder and Walnut woods, stained Purple at an end, incorporating a Cinquefoil of Virtue. (This grants Inspirational)

Enchantments:

Impervious Wood
MuHe 14
Pen n/a, constant effect
Range: Personal, Duration Sun, Target: Individual
The staff is as hard as possible, and is virtually unbreakable.
(Base 4, +2 Sun, +1 2/day, +3 environmental trigger Sunrise/Sunset)

Massive Weight
MuHe 23
Pen n/a. Unlimited Uses
Range: Personal, Duration: Momentary, Target Individual
The weapon gets much heavier at the moment of impact, adding +3 damage
(Base 4, +2 Metal, +10 Unlimited Uses, +3 Linked Trigger impact)

Resonances (already added into casting totals)

+4 Control at a distance
+7 Rulership

Megara, Circe's Familiar

Might: 20 (Imaginem)
Characteristics: Int: +2, Per +4, Pre -2, Com -5, Str -4, Sta +3, Dex +2 Qik+3
Size: -5
Season: Summer (360)
Confidence Score: 1(3)
Virtues & Flaws: Magical Animal
Magic Qualities and Inferiorities: Greater Power (x2), Improved Characteristics (x5), Magical Meditation, Personal Power, Ritual Power, Second Sight, Tough, True Friend (Circe)
Personality traits: Passive +3, Chameleon +3, Loyal (Circe) +3
Reputation: None
Combat:
Dodge: Initiative +3, Attack N/A, Defense +8, Damage N/A
Soak: +6
Fatigue Levels:
Wound Penalties: 1 (-1), 2 (-3) 3 (-5) 4 (Incapacitated) 5 (Dead)

Abilities: Area Lore (Samos) 4, Artes Liberales (Alphabets) 4, Awareness (Prey) 3, Brawl (Dodge) 4, Code of Hermes (Famiiars) 3, Concentration (Meditation) 3, Hunt (Insects) 4, Magic Theory (Assisting) 6, Second Sight (Regios) 4, Stealth (Hide) 4, Survival (Forests) 4

Powers
Timeless Ally: 5 points, Init -7, Corpus. Megara may grant the virtue Unaging to whoever she wishes.
You can't see me 0 points, Init +3, Imaginem, R: Personal, D: Sun T: Individual This causes Megara to look like the surrounding area MuIm 5 Cost 0 (Base 1, Personal, +2 Sun, +1 changing image)
I'm anything 0 Points , Init -1, Animal Allows Megara to shapechange into an inanimate object of roughly the same size MuAn(He,Te) Base 25, +2 Sun, 0 cost
Retribution: 4 Points. Init -1 Aquam, Creates a terrible poison on an attacker, Incapacitating, EF 15. CrAq 45 Base 20, +4 levels potency +1 Touch

Circe's Familiar Bond is a level 65 effect, a +2 Golden Cord, and +4 Bronze Cord.

Circe, once named Theodora, was a daughter of a middling merchant, who travelled with his family. Before she came to the attention of a magus, her father's caravan was attacked by "crusaders" Her experience left her with an implacable hatred of such. Groups that come across her path are rarely seen again.

Circe has contacted a number of merchants and has developed a relationships to bring information and news. She has many Arcane Connections to her merchants and trading markets. (The following plan assumes that a MuVi "Superficial Change" can change a powerful spell so that it is considered specifically designed to the target, preventing warping. If not, Circe rotates through members of the caravan)

Circe casts Open the Intangible Tunnel on a target with a MuVi spontaneous spell to prevent warping. She then casts Maintain the Demanding Spell on the Intangible Tunnel. Then, she casts The Private Speech of Eros And Psyche through the tunnel, again followed by a level spontaneous spell to make it tailored for the recipient. She casts Maintain the Demanding Spell on the Private Speech. With her Flexible Formulaic Magic, the Maintenance time frame becomes Moon, and she has Enduring Magic, so the duration is multiplied by a simple die.

Circe has mental links to multiple people. She has an Arcane Connection to at least one person in each of her caravans, allowing her to use Leap of Homecoming to travel there and deal with challenges. Circe's Crown of Command, Aura of Ennobled Presence, Inspirational, her Faerie Sympathy and possibly Venus' Blessing make her a very persuasive interlocutor, even with the Gift penalties. Or she can use Many Mistaken Steps when force is necessary.

4 Likes