I'm trying to write up a new template for House Bonisagus, drawing on the canon background: a storm-witch that's built to conduct Integration of her heritage's exotic magic into Hermetic magic. I've draw up the following, but would appreciate any feedback and improvement suggestions. Especially wanting is the (non-existant) notes on how to use supplements with this build.
Storm Witch: This maga's ancestry stretches back to an ancient tradition of Germanic storm witches, and she is working on rediscovering its secrets and integrating them into Hermetic magic. It is a variant of the core-book Bonisagus template, tailored to better fit the House background presented in True Lineages. It works best with alternatives offered in supplements.
Statblock:
Storm Witch
Characteristics: Int +5, Per 0, Pre 0, Com +2, Str 2, Sta +1, Dex 0, Qik 0
Size: 1
Age: 25 (25), Height: 3'10'', Weight: 80 lbs, Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Hermetic Magus, Puissant Magic Theory*, Puissant Auram, Major Magical Focus (weather), Special Circumstances (During Storms: +3), Inventive Genius (Invent Lab Totals: +3), Great Intelligence, Driven (integrate her tradition), Unpredictable Magic, Small Frame, Necessary Condition (whistling)
Personality Traits: Driven +3, Curious +1, Optimistic +1
Combat:
Dodge: Init: +0, Attack , Defense +3, Damage
Fist: Init: +0, Attack +2, Defense +2, Damage 2
Kick: Init: 1, Attack +2, Defense +1, Damage +1
Soak: +1
Fatigue levels: OK, 0, 1, 3, 5, Unconscious
Wound Penalties: 1 (14), 3 (58), 5 (912), Incapacitated (1316)
Abilities: German 5, Stealth 1 (shadowing), Survival 2, Area Lore: Aachen 2 (geography), Athletics 1 (running), Awareness 2 (searching), Brawl 2 (Dodge), Charm 3 (first impressions), Folk Ken 2 (townsfolk), Order of Hermes Lore 1 (hedge traditions), Latin 4 (hermetic usage), Artes Liberales 1 (astronomy), Magic Theory 4 (integrating exotic/ancient magic), Parma Magica 1 (Vim), Magic Lore 1 (magical traditions), Concentration 1 (spell concentration)
Arts: Cr 8, In 0, Mu 0, Pe 0, Re 8, An 0, Aq 0, Au 8+3, Co 1, He 0, Ig 0, Im 0, Me 1, Te 4, Vi 0
Equipment:
Encumbrance: 0 (0)
Spells Known:
Wings of the Soaring Wind (Cr(Re)Au 30) +20
Clouds of Thunderous Might (ReAu 30) +28
True Sight of the Air (InAu 15) +12
Ward Against Rain (ReAu 10) +28
Circling Winds of Protection (Cr(Re)Au 20) +20
Wielding the Invisible Sling (ReTe 10) +13
Sense the Nature of Vis (InVi 5) +1
Notes:The Storm Witch had an Exploring Childhood, followed by 10 more years of Later Life gaining mostly cityrelated skills but also learning a little Order of Hermes Lore before beginning her apprenticeship.
Customization Notes: The Storm Witch can easily loose her Unpredicatable Magic flaw for some other. Replacing the Small Frame with another flaw would likewise require only a small change to her Wound level numbers. Her Special Circumstances virtue can also be exchanged easily. The Storm Witch has 8 virtue points, leaving room for 2 more points if more Flaws are taken. Suitable flaws can include a negative Cyclic Magic during the summer (where there are no storms), or a Story or Minor Personality flaw.
The character's virtues and flaws were largely chosen to represent her lineage. The Necessary Condition hails from her ancestor's use of the Whistle Up the Wind ability, and is a serious handicap (that may be replaced with other Flaws, if desired). Her Puissance with Auram, the Magical Focus with weather, and the Special Circumstances likewise represent her mystic attunement to storms. Her Great Intelligence and Inventive Genius should be significant in her efforts to integrate her lineage's magic into Hermetic Magic, while her personality is dominated by the Driven Major Personality Flaw to represent this quest mechanically.
Her Small Frame and Unpredictable Magic were largely chosen to balance her Flaws, but can be given thematic explanations as well - her magic is as wild as the storm-power she draws on, and her build is tall but lithe and light-weighted, reflected the airy qualities of the wind.
As a starting character, the Storm Witch's offensive powers are still lacking. She is already able, however, to fly in a protective whirlwind and use powerful spouts of air to strike her opponents with debris and any available objects (using her Wielding the Invisible Sling spell). In time, she should probably develop her storm-raising powers further, and perhaps add use of lightning to her repertoire.
Supplemental Customization: Lineages descended from the same Germanic storm witches may still reside within House Ex Miscellanea is Houses of Hermes: Societates is used. Using the guidelines from Hedge Magic, something of their power may be transferrable to Hermetic magic. Alternatively or in addition, the discovery of their Ancient Magic may lead to the use of the guidelines for integrating ancient magic.