8 years of almost weekly campaigning can allow for a lot of different systems to be tried, tested and discussed. We even used D20 during some months, and homebrews have been fairly used as well. We settled for tractatus and authorities in the end, but it is a system that is on Muto status for the next saga. What this causes is that my actual knowledge of the RAW rules is somewhat misleading or wrong, though :mrgreen:
I just had to tease you for a bit. Your group does have a lot of House Rules. The ones I remember are D6 and no summae. I don't recall any others though. I think you guys came up with more based on your Isle of Man (am I remembering correctly) saga...
You recall correctly. isle of Mann saga, that was.
Yup, those 2 stuck and have proven popular. We also had a revamped (rewritten, more likely) combat system, a different approach to creatures and merging the realms into 2 realms only (Moral and Being/Legendary) from an orginal of 3 (infernal, divine, legend). Those were the biggest ones, but there are dozens of tweaks all around. I cannot remember them all myself. And as I said we have used the setting with totally homebrew systems or adaptations from other games like RISUS or D20 instead as well. The setting of Ars is the best we have ever used, but the current mechanics are unwieldy for our tastes. We keep falling back to the official rules, but we have lots of fun testing new approaches and theories.
Library rules and combat systems are a personal pet peeve, so do not feel surprised if I say contradictory things about these, since we have tested quite different approaches here, from "the order has no books" to "you get a fixed XP amount per season of study; how much depends on the season of your Library" or "The book provides 1XP/season per detail you are able to tell me about its appearence and contents" and all the intermediate stages.
Cheers,
Xavi