One of my players has chosen to play a Supernatural Creature. It seems like the Creature section of the rulebook really contradicts the archetype sheet.
- Archetype sheet says base Damage is 13, and Intimidation is 12.
- Creature chapter implies base damage is just 9, and outright states that Intimidation is also just 9 (In both cases stating this is because of default 7 with a +2 modifier for being a Supernatural Creature).
Given that they have no back-up attack, and no other skills, it seems like the higher numbers on the Archetype Sheet are probably fairer to the player. A 13 damage is high, but there are several characters who start with 13-damage Guns, and a few Archetypes have situationally higher damage (like the Cyborg's flamethrower, or the later guns on the Nutball's list). Anyone with a Guns rating can eventually get themselves an AK-47 (there's a few bound to be casually scattered about the scene by the end of the first fight of the intro scenario, after all). All of those weapons could theoretically gain a +3 upgrade from Signature Weapon later on, and the Creature can't, so I'm thinking I'm going to leave it at the 13 printed on the sheet rather than pull the rug out from under the player.