Okay, so I was thinking about the Lost Boys thread in the shower a while ago (have I mentioned lately how obsessively geeky I am?) - specifically, the potential problem of getting home.
And it occurred to me that (theoretically, at least) it should, or may, be possible for Fiona to create a Potion of Homecoming. So I thought I'd run it by you and see what you thought. I may be taking one or two liberties with the creation process that may or may not be allowed...so be it.
The Potion of Homecoming, when drunk, instantly transports the victim target to a place chosen when the potion was brewed – an Arcane Connection to the locale is one of the ingredients. As the potion is good until it is imbibed, this requires that the Arcane Connection be fixed before the potion is brewed, which takes a week and costs one pawn of vis.
The effect is Rego Corpus, base level is 35 ("Transport the target instantly to a place to which you have an Arcane Connection). Since it's a potion, the Range becomes Touch (+1), while the Duration and Target remain Momentary and Individual, respectively. The final Spell/Effect Level is thus 40.
Fiona's Lab Total is: Rego 5 + Corpus 14 + Int 1 + Magic Theory (Potions) 7 + Aura 5 + Inventive Genius 3 + Lab Bonus (Superior Equipment) 1 + Lab Bonus (Dedicated Building, Rego) 1 = 37. I have no idea what Paul's intelligence is, or if he's able to help in the lab yet. If she were to Experiment with the potion, that would add 3 + a simple die, to give it 41-50, which would be one or two doses. If she were to use Ulrich (at his current level) for a season, that would add 5, which may result in two or three doses.
I'm not saying I want her to do this...this is just a mental exercise and practice using the charged item creation rules. What do y'all think?