What thinkest the troupe?
Following only applies to grogs and companions. They can get 30+ XP per year for 10 XP per season for three seasons. Anything over 30 xp is based on whether or not the character is involved in adventures. If the character is not an adventuring type (specialist bought with bps, for example) he advances 2 more XP for exposure purposes in his "profession" (highest skill). If the character adventures regularly (possibility of having adventure XP in more than one season) he has the choice of choosing adventure XP or standard 10XP for a season. It is possible for a character to earn less than 10 XP in a season, if they adventure a lot, and wish to take adventure XP to advance a skill that can only be advanced via adventure. In most cases though, 30 XP +adventure XP, will be possible for adventuring PCs. There will be very rare times that it might be 30XP +exposure XP if the character doesn't adventure at all. In the case of convelescence, XP should be spent on non strenuous abilities, given that the character is in play, and at a covenant, it is possible for characters to pick up academic abilities during convelescence, if someone is able to teach them.
Note, this models the effect of the Wealthy virtue for the character, based on the wealth of the covenant, having enough money to hire staff, and attract people to the covenant.
I got this idea from this discussion:
https://forum.atlas-games.com/t/specialists-and-advancement/6161/14