Ok, here we go...
Isolation : You Aren't. You're on a road between 2 ports, and 2 well travelled roads east aren't all that far away. However, most visitors stop in town, at the Inn.
Fortifications : Modest, at best. The wall provides some cover. The only approached armed men can easily make is up the road; The rest of the approaches are across broken slopes that are tangled with briars and thorns. You have a watch tower, magically disguised as a spire of rock. The tin mine, however, is heavily fortified.
Buildings : Superior : stone construction, slate roofing. Real Glass in the windows. One great work, the feast hall.
Specialists : Modest. There are a few more beyond what's been already mentioned.
Mundane Relations : Good. You pay your taxes, The O'Connor's don't bother you. Magi, in general, are respected, and many families in the village have sons or daughters working at the covenant. Bandits in your area are few. There are healthier places to be (Diedre has had to put down several bandit groups... ruthlessly). Norman and Irish traders alike come to buy tin. Angus charges about double for the english than he does the locals. If there is a sore spot, it's there. There is also a modest market faire in the summer.
Relations with the Order : Average. Redcaps stop frequently at the covenant however - about twice a month. The Tribunal Meets at Circulus Ruber, In Meath (the oldest covenant in the tribunal).
Resources, Mundane : Good. The covenant has a steady income from the tin mine, with a smattering of zinc, silver, and semi-precious stones (all found in the mine). 75% of the food comes from the village, and the covenant has an excellent supply of water (the pond is spring fed).
Resources, Magical : Good. 3/4ths of the covenant's vis sources are uncontested, the remainder are contest by our nearest neighbor to the south. These vis sources have been shared between the 2 covenants for some time, usually harvesting it every other year, but recently, they've been harvested full time by the other covenant.
Aura : +3, Magical. No Regiones within the covenant, however, several small faerie regiones are known to exist, and there is a well known faerie trod nearby. Relations with the Fae in the area are good.
Library : Excellent. The Fifth of Connacht is a region known for it's scholarship; The covenant carries on this tradition, and has a library equal to any continental summer covenant. About 2/3rds of it's books are Tractati, some of them penned by former members of the covenant. Contents tend towards mundane subjects.
Inhabitants : As has been mentioned, The covenant has 2 existing members, one of which has little to do with running the covenant (Mab), the other running it out of necessity (Diedre). Neither Mab or Diedre are particularly well liked in the tribunal, but for different reasons, which explains the cool hermetic relations, somewhat.
Custos: Are mainly the local lads. However, there are a few veterans around to mentor them. The custos of the covenant are a mixed and varied lot, but effective. The covenant can afford standard arms and armor. The grog captain or sargeants typically have had expensive weapons, or armor, but seldom both. Typical kit includes chain shirt, steel skull cap, round shield, a spear, and a sword (short or long). Bows are self bows, suitable for hunting, and roughly half have some skill with them
Consortis : A typical assortment. A couple of them show great skill. The woodsmen, in particular, know the land quite well.
Steve