Table Talk - Development

No idea about the wards. I have lost count of so much stuff in this large ranting stage that I dunno what "ritual wards" would stand for, since I talked none about those.... I was referring to personal and circle wards. Your ward thingy was circle as well. No idea about ritual wards here.... I must have lost that bit of stuff here.

I have to say I only skimm lightly over the posts, to get a general idea of what the magi will look like when finished and that's about it. Once finished, I will read each character thoroughly. I love having everybody posting their character concepts and development, but I have to work and other stuff of that kind to prevent being fired, so I do not have enough time to read everything you lot are posting! :stuck_out_tongue:

So no idea about the wards. I like those that we use IMS (that are not my original design, BTW: our bonisagus made that breakthrough at 4 AM in a pub and we liked them), but you are the SG, so do whatever you fancy :slight_smile: We find ours work, but yours can work perfectly fine as well, I guess.

Cheers,

Xavi

In the same boat!!!!

Huh? I just went back and looked at the library again, and the highest Quality is 13. In fact, I don't think a quality of 19+ is even possible under the rules. Where are you getting those numbers?

JeanMichelle, were you using the ArM4 book study rules, or something?

Scott

There is a quality 15 creo book and I think a Q19 animal book.

Ah, true--though I'm pretty sure Q19 isn't possible under the rules, since the maximum level should be Communication + 6. Even if you had, say, a bonus from a Virtue and maybe 3 points from the bonuses available using the optional Covenants rules, you'd need a Com of +8 or something like that to get Q19.

In any case, Marie had multiple seasons of getting 20+ XP's from books.

Scott

I do not remeber the specific Animal book in question, but the highest quality possible is...
3 + Com 5, +3 if Strong Teacher, +1 if you have Mythic Communication, +3 for Well Bound/Well Scribed/Well Illustrated, +3 for resonance & clairificarion,

For a running total of 18 before adding the bonus for a low level.

Here is the full write up of the bbook in question. The high quality is because of the low level. Lodessa was a filia of Bjornaer herself, who was very old when she wrote it.

[i]Dominion Over God’s Creatures[/i]
Animal Summa, Level 10, Quality 19
Author: Lodessa of Bjornaer (Com +3, Animal 40)
Features: Well Bound, Well Scribed, Well Illustrated, Glossed, Minor Age
History: This primer is considered one of the Roots of the Arts, and is a famous and widespread text. It was originally written by the venerable Lodessa of Bjornaer in 953 AD. Lodessa had a Magic Focus in Controlling Animals, and any magus that also has this focus can also read this as a Rego Summa.

Ah, OK, I was misreading how the low-level bonus worked.

Scott

Well, I first wanted him to be inhuman, first idea being a Dhampir, but these usually aren't magi, and I didn't want to be buirdened by a dark secret or any tremere association.
So I just took the sidhe template.
The idea is that he's in some way frightening and inhuman (fanged teeths, light green glowing eyes...), but has a very powerfull presence that make people obey and fear him.
The 2 effects somewhat cancel each other out. Like, his appearance gives him -2 to all presence-based rools, his "aura" gives him +3, thus the +1 presence from sidhe blood.

But yes, it's cool to be different^^

Well, you've made an error.

The 40XP/year apply AFTER apprenticeship.
You should design your magus normally (15XP per pre-apprenticeship year, plus the 240 for apprenticeship), and then advance him with these.

By giving him 40XPs per post-infancy year, you're giving him an awful lot more XP than any other character.

Hum... This is unclear, and I am very concerned.

My first idea was that I'd have to "create" my enchantments using either lab texts or my own talents, spending starting vis and seasons on it.

Am I right?

Once more, I apologize for all my shortcomings (Mr. Rhett Butler)

Marie Noris filia Amelie, ex Tytalus

Marie was born into a Nuremberg (German) shopkeeper family. Because of her gift, she was an unpopular little telltale. So everyone breathed a secret sigh of relief when a weird woman took her away. Mistress Amelie ex Tytalus, a rather incompetent yet overconfident generalist started to teach her the arts. Early in Marie's apprenticeship, Mistress Amelie decided to explore the fate of Tytalus the Founder. She didn't succeed of course, but was turned into a woodlouse by a mighty Fairie (is it that what happened to Tytalus?). 9-year-old Marie inadvertently makes a deal with the fairie: She loses her two hands but gets her Mistress back. The damage cannot be undone with any known spell, but Amelie keeps her, because it's a challenge and also because she is grateful for being saved. She's not quite up to the challenge: Marie learns less than a normal apprentice. Towards the end of her apprenticeship, Marie announces that she wants to join the Merinita-dominated Elder Gild, which is a very creative, and typically Tytalus way of giving Mistress Amelie the finger. Master Greenleaf, a good-humoured Irencilla magus becomes her mentor, and uses the gild training to correct Amelie's botched teachings. He also uses his fairie connections trying to find out if Marie can be cured, but the best he gets is the hint that Marie should fight at the side of the knights of Seneca.
Marie passes her Gauntlet by outsmarting Amelie and departs for Catalonia the very next day.
There she sets up a lab and travels Iberia. Once in a while, she gets back to Germany to meet with her mentor.
Marie has only shoulder-long dark brown hair and cunning hazel eyes. Her physique is rather lissom, apart from her thin arms that end in brutal stumps, which spoils the amiable impression. She's not a young girl anymore, but has the confident smile of a woman who has seen worse.

Characteristics: Int 2, Per 1, Str -3, Sta 2, Pre 0, Com 0, Dex 0, Qik 3
Size: 0
Age: 42 (apparent age: 37)
Decrepitude: 0
Warping Score: 1(3)
Confidence Score: 2(5)
Virtues and Flaws: The Gift; Hermetic Maga; Major Magical Focus (Telekinesis); Affinity with Finesse, Affinity with Rego, Elder gild trained, Mastered spells, Puissant Finesse, Puissant Rego, *self-confident, Subtle Magic, tough; Greater Malediction: No hands, Major Driven (Getting her Hands back); Ability Block Martial, Optimistic, Weak Parens
Personality Traits: crafty +3, self-reliant +2, brave+2
Reputations: -

Weapon/Attack Init Atk Dfn Dam
Kick* +2 +1 +2 -1

  • three extra botch dice (untrained)
    Soak: +2+3=+5
    Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
    Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
    Abilities: Arabic (warriors) 2, Area Lore Catalonia (geography) 1, Area Lore Granada (nobility) 1, Artes Liberales (Ritual Magic) 2, Athletics (running) 1, Awareness (alertness) 1, Bargain (old men) 2, Charm (Merchants) 1, Code of Hermes (Fairies) 2, Concentration (battle) 2(2), Etiquette (Merchants) 2, Fairie Lore (deals) 2, Finesse (precision) 5+2 [Affinity included], Folk Ken (discover lies) 2, German (Franconian) 5, Guile (townsfolk) 2, Magic Lore (Monsters) 1, Magic Theory (Rego) 5(4), Latin (Hermetic) 4, Leadership (Grogs) 1, Occitan (Catalan) 3, Order of Hermes Lore (House Merinita) 1, Parma Magica (Mentem) 6, Penetration (Mentem) 2(1), Profession (Scribe) 1(2), Stealth (sneaking) 1.
    (abilities: 594 xp)
    Arts: Cr 10(5) Int 6, Mu 6, Pe 6, Re 17+3, An 6, Aq 1, Au 1, Corpus 6, Herbam 6, Ignem 6, Imagonem 6, Mentem 7, Terram 6, Vim 9.
    (Arts: 426 xp)
    Twilight Scars: -
    Equipment: Wizard's robes, belt with pouches and knife, Rowan Tiara (worn)
    Glove of Vigor, activated by wearing and touching the other person's brow, usually given to the least competent grog.
    4 Pawns of Corpus Vis, worn as a simple necklace
    Encumbrance: 0 (0)
    Spells Known (Mastery included in casting totals):
    **Transported by God's Hand (ReCo(Im)20) +35, Mastery 1: multiple targets.
    Leap of Homecoming (ReCo35)
    The Treacherous Spear (ReHe25) + , Mastery 1: Multiple Casting
    Pilum of Fire (ReIg20) +, Mastery 1: multiple casting
    Vision of Heat's Light (InIg20) +
    Disguise of the Transformed Image (MuIm 15) +
    Veil of Invisibility (PeIm20) +20
    Wizard's Sidestep (ReIm10) +35, Mastery 1: Fast Casting
    *Restore the moved Image (ReIm7) + , Mastery 1: Penetration
    Call to Slumber (ReMe10) +, Mastery 1: Penetration
    Aura of Rightful Authority (ReMe20) +
    Rusted decay of 10-score years (PeTe10) + , Mastery 1: Multiple Casting
    The Unseen porter (ReTe10) +25
    *Wielding the invisible sling (ReTe10)
    **Stretch the Unseen Arm (ReTe10, D: Diameter) +, Mastery 1: Multiple Casting
    The Earth split asunder (ReTe 30) +35, Mastery 1: Multiple Casting
    Ward against demons (ReVi30) +, Mastery 1: Fast casting
    Watching Ward (ReVi35) +25
    (
    Standard spell invented by Marie, **new spell invented by Marie – explained below if necessary)
    (250xp for spells bought with xp: spells taught or invented from a lab text)

Lab texts for longevity potion (31: -7, Mag Theory 4)
Lab text for Glove of Vigor (Magic Theory 6), Gift of Vigor (ReMe20), unlimited uses, level: 30.

Sigil: unseen hands seem to be involved
Definition: Telekinesis focus. Telekinesis covers all spells that move an object or person (not thought, sensation) that was there before (a stone, person, weapon, cloud; not a Pilum of Fire) by mental control (D: Concentration/Moment, or some other obvious concentration element) along a clearly visible course (not: Leap of Homecoming!) through the air or the water.

New spells:

  • Transported by God's Hand (ReCo(Im)20)
    R: Voice D: Con. T: Ind.
    The target (up to size 1) feels like it is gently taken by two invisible hands at the waist and moved about slowly in any direction the caster wants (like rising smoke). This allows the caster to fly, or to grab somebody, lift him and drop him somewhere (a Finesse of 9+ roll is required to drop the target onto something or somebody, modified by the size of the size of the object or person you want to hit. Damage for the person moved and the person she gets dropped onto is falling damage.

Items:

  • Glove of Vigor: An fine brown leather glove for the left hand (man-sized). If the wearer touches another person's brow, they swap their fatigue if the person touched is more fatigued than the person who wears the glove. Marie makes incompetent grogs use this glove to reinvigorate her [Gift of Vigor (ReMe20), unlimited uses, level: 30, 7 pawns of vis].
  • Rowan Crown: The Rowan Crown is a delicate tiara made from Rowan-wood. It is beautifully carved with Rowan leaves, flowers and pornes (berries). Seldom is Marie seen without her tiara. Not only does it protect her from evil magic, and facilitates magic that controls people but it also helps her cope with her disability. If the person who wears this tiara looks at an object and blinks twice, she can move it around. If she loses focus the object doesn't fall, but stays in mid-air. Marie uses this spell hundreds of time every day, and even though she could easily cast it herself, it is more comfortable for her this way. People often think that Marie's eyes are failing because they don't know why she blinks so often [Talisman: Shape – crown, material: Rowan, opened for: control people+3, +4 protection against malicious magic (From GotF p. 33), contains 4 pawns of vis: enchanted for 2 pawns filled by a level 20 effect: ReTe(He)5: Unseen Arm, unlimeted uses +10, +5 maintains concentration].

Creation details:
Total xp: 1270 xp = 75 Native language + 45 early childhood + 30 childhood + 240 apprentice + 120 spells apprentice + 760 post apprentice (an avarage of exactly 10xp/season). Xp gained from virtues: 50 spell mastery + 90 gild trained – 90 weak parens + 35 rego affinity + 25 xp finesse affinity. Not included are 2 items with a total level of 50 and 67 levels of spells invented without using a source). I had to take the weak parens flaw because I needed a Hermetic flaw.

Early childhood (first 5 years):
Little Marie realizes early that her brother is more popular than she is. She starts to invent stories about her brother and recounts his misdeeds to her parents gleefully, but everyone still prefers him, rather than the tooth-gapped little telltale.
Native Language German (Franconian) 5
Athletics 1 (running)
Guile 2 (discover lies)
Folk Ken 2 (townsfolk)
Survival (urban) 1
Awareness (alertness) 1
Stealth (sneaking) 1

Childhood: Nuremberg shopkeeper/trader family
Year 6: Bargain (old men) 2
Year 7: Etiquette (merchants) 2

Year 8-22 Apprentice:
Artes Liberales (ritual magic) 1, Latin (Hermetic) 4, Magic Theory (Rego) 3, Order of Hermes Lore (Merinita) 5, Parma Magica (Mentem) 1, Penetration (Mentem) 1, Profession: Scribe 1. total: 105xp
Arts: Re: 14+3 (70xp x 1,5=105xp), Animal 1(1) (2xp) Te: 6 (21xp), Imag 5 (15xp): Mu 2(2) (5xp), Herbam 6 (21xp), Auram 1, 135 xp on Arts

Total: 135+105=240

Spells (120 levels):
The Earth split asunder (ReTe 30) +35, Mastery 1: Multiple Casting
Rusted decay of 10-score years (PeTe10) + , Mastery 1: Multiple Casting
The Treacherous Spear (ReHe25) + , Mastery 1: Multiple Casting
The Unseen porter (ReTe10) +25, Mastery 1: Quiet Casting
Aura of Rightful Authority (ReMe20) +, Mastery 1: fast casting
Call to Slumber (ReMe10) +, Mastery 1: Penetration
Disguise of the Transformed Image (MuIm 15) +, Mastery 1: Quiet Casting

Note: Those spells can all be learned by Marie. She has a Magic Theory of 3 +Rego specialization 1+ Rego 17+Terram /Herbam 6+2 Intelligence+3=32 Lab total.

Years after Apprenticeship
(19 years x 4 seasons x10 xp = 760xp. All spells that are based on library lab texts are included at a cost of 1xp/level):
Year 23, winter: Travel to Andorra (exposure 5xp). Area Lore Catalonia (Geography) 1.
Year 23, spring and summer: She sets up a lab (4 xp exposure). Magic Theory 3(4).
Year 23, fall: Marie reads "Dominion over God's creatures" from the library (19xp). Animal 6.
28xp (28 of 760)

Year 24 winter and, spring: She reads in Bonisagus' "Corpus Hermeticum" for two seasons (2x12xp). Magic theory 4(8).
Year 24, summer and fall: She reads "Eye of Aggamatto" by Tressa of Tremere, and gets 28xp. Mentem 7.
52xp (80 of 760)

Year 25: All year, Marie reads in the "Liberi de creationé" (4x15xp): Cr10(5).
60xp (140 of 760)

Year, 26, winter: Marie reads "Riddles of Mars" (14xp). Ignem 4(4)
Year 26, spring, summer and fall: Marie reads all three books on Parma Magica: "The Sorceror's Shield", "Study on the Sorcerer's Shield" and "Aegis of the Magus" (36 xp). Parma Magica 3(11).
50xp (190 of 760)

Year 27: Marie goes adventuring (40xp)
Intellego 4 10xp
Perdo 4 10xp
Imagonem 6 6xp
Vim 3(1) 4xp
Parma Magica 4 9xp
Muto 3 1xp
Marie travels to Germany to obtain a block of high quality rowan wood and has a craftsman carve it into a wooden tiara, adorned with rowan leaves, flowers and pornes (berries).
40xp(230 of 760)

Year 28, winter: Marie reads "On transmutation" (14xp). Muto 5(5)
Year 28, summer and fall: Marie reads "The accurate Eye" and "Form and Finesse" (22xpx1,5=33xp). Finesse 3(3).
Year 28, winter: Marie invents for herself "Wizard's Sidestep" (ReIm10) and "Restore the Moved Image" (ReIm 7). Exposure 2x1,5xp=3xp. Rego 14(3).
38xp (268 of 760)

Year 29, winter and spring: Marie Reads "Corporeum" and "Summary on Corporeum" 21xp), Corpus 6
Year 29, summer: Marie invents Longevity potion, experimenting (-7 aging). Doesn't drink it yet. 2xp Concentration. Concentration (battle) 0(2).
She spends 3pvf
Year 29, fall: Marie reads "The Lance of Arioch" (11xp). Penetration (Rego) 2(1).
34xp (302 of 760)

Year 30, winter: reads "Corpus Hermeticum" (12xp). Magic Theory 4(20).
Year 30, spring: Marie learns and masters "Vision of Heat's Light" (InIg20) from the library, 2xp exposure. Ignem 5(1).
Year 30, summer: Marie invents the spells "Stretch the Unseen Arm" (ReTe10, R: sight) and "Wielding the invisible sling" (ReTe10) for herself, . 2xpx1,5=3xp. Rego 14(6)
Year 30, Fall: Marie attunes her Rowan tiara as her talisman. 2xp: concentration 0(4).
38xp (340 of 760)

Year 31 adventures (40 xp):
Parma Magica 4(10) 10xp
Ignem 6 5xp
Muto 6 1xp
Vim 3(2) 4xp
Finesse 3(10) 5xp (7xp)
Fairie Lore (Bargaining) 2 15xp
40xp (380 of 760)

Year 32, winter: Marie invents and "Veil of Invisibility" (PeIm20) from the library. 2xp exposure: Pe 4(2).
Year 32, spring: Marie herself invents the spell "Transported by God's Hand" (ReCo(Im)20). 2x1,5xp exposure=3xp. Rego 14(9).
Year 32, summer: Marie is taught the Arabic Script by a scholar (10xp): Artes Liberales (Rituals) 2
Year 32, fall: Marie prepares a glove for Enchantment. 2xp exposure Concentration 1(1).
50xp (432 of 760)

Year 33, winter: Marie goes adventuring (40xp)
Parma Magica 5 15xp
Rego 15(11) 11xp (11xpx1,5=17xp)
Finesse 4(11) 14xp (21xp)
40xp (372 of 760)

Year 34: adventures (40xp)
Finesse 4(17) 4xp (6xp)
Aquam 1 1xp
Charm (Merchants) 1 5xp
Rego 17(1) 15xp (22xp)
Leadership (Grogs) 0(2) 2xp
Vim 6 13xp
40xp (412 of 760)

Year 35: Marie consumes longevity potion at the beginning of winter. 1 Warping Point, Apparent Age: 35
Year 35, winter: Marie learns "Watching Ward" (ReVi 35) from the library, 2xp exposure. Vim 6(2)
Year 35, spring, and summer,: Mary enchants glove with a level 30 effect (unlimited "Gift of Vigor"). Exposure 4 xp. Magic Theory 4(24).
Year 35, Fall: Marie is taught Arabic (10xp): Arabic 1(5)
51xp (463 of 760)

Year 36: Adventures (40xp): +1 WP=2WPs, Apparent Age: 35
Code of Hermes (Fairies) 2 15xp
Leadership(Grogs) 1 3xp
Arabic (warriors) 1 5xp
Finesse (precision) 5 5xp (8xp)
Int 5(1), Per 5(3) 12xp
40xp (503 of 760)

Year 37, : Adventure (40xp); +1 WP=3WPs, Apparent Age: 36
Int 6 5xp
Pe 6 3xp
Aq 2 2xp
Vim 7 5xp
Parma Magica 5(5) 5xp
Occitan (Catalan) 2(10) 20xp
40xp (543xp of 760)

Year 38: +1 WP=4WPs, Apparent Age: 36
Year 38, winter, spring and summer: Adventure (25xp);
Parma Magica 5(20) 15xp
Area L. Granada (nobility) 1 5xp
Concentration 1(5) 3xp

25xp (644 of 760)

Year 39: +1 WP=5WPs, Apparent Age: 36
Winter, spring Adventure (20xp):
Parma Magica 6 10xp
Concentration 1(7) 3xp
Scribe 1(4) 2xp
Magic Lore (Monsters) 1 5xp
Summer: Marie learns "Leap of Homecoming" (ReCo35) from the covenant library. 2xp exposure. Magic Theory 5, Concentration 1(8)
Fall: Marie is taught Occitan (10xp). Occitan (Catalan) 3
67xp (713 of 760xp)

Year 40: +1 WP=6WPs, Apparent Age: 36
Year 40, winter: Marie reads "Fons et Origo" (11xp) Vim 8(3).
Year 40, spring, summer, fall: Marie invents "Ward against demons" (ReVi30) (6xp exposure). Vim 9
17 xp (730xp of 760)

Year 41: +1 WP=7WPs, Apparent Age: 37
Year 41, winter: Marie invents "Pilum of Fire" (CrIg20) from the library (2xp exposure). Concentration 2.
Year 41, spring: Marie extracts 4 pawns of vis in her lab. Exposure Magic Theory5(2)
Year 41, summer: Marie uses 2 pawns of Vis to prepare her tiara for enchantment. Opened for attunement: protection from malicious magic+4. 2xp experience Concentration 2(2)
Year 41, fall: Marie enchants her tiara with "Unseen Arm" (ReTe(He) 5, frequency unlimited+10, maintains concentration+5": level: 20. Opened for attunement: +3control people. 2 vis spent. Magic theory 5(4)
28xp (760 of 760)

Year 42: +1 WP=8WPs, Apparent Age: 37
Winter: Saga starts

Vis:
14 pawns (10+1x4)
-3 longevity potion
-7 glove
+4 extracted
-4 Rowan Crown
Rest: 4 Pawns of Corpus Vis

Yes, you are correct. Note that you can obtain Lab Texts from Yair's Spell wiki (or post them there then use them :slight_smile: )

The starting vis is what you have after all obligations are met, bbut before spending it on stuff.

I have the wiki saved as a bookmark, I forget the URL. Any help?

addednum:

  1. the mastery abilities for Marie are incorrect in her apprenticeship
  2. I forgot to recalculate casting totals (I added Magic Theory in the old version, ups!)

Jean Michelle,

I don't think you'd get Exposure XP's while learning a spell--Exposure is for when you're not learning anything else, I think. I understand that you're not earning XP's when you learn a spell, but you're still learning, and so it's not the same as labwork or doing a job.

Scott

loooooooooooooooooooooooooooool
Laughed out loud there, I missed this one

I really hate this immunity too, which is the main reason why I proposed to use Xavi's rule for personnal wards, knowing that I wanted my character to use wards.

Note that, with this rule, you're trashing a lot of the school of ramius (not sebastian as I wrote before) and the entire mage-knight concept, which relies heavily on personnal wards to engage ennemies in mundane battle.
Now, me (and any ramius) either wait for the opponent to dissipate our wards, or we attack and lose them.

Are you really sure you don't want to use it instead of this?
It appears much more coherent, elegant, and easy to adjudicate

Also, You haven't answered me about item lab texts:

I quote p.163: "Hermetic laboratory activities grant exposure experience". "A character may gain exposure experience in...seasons in which he does not gain experience from any other source." Spells and enchanted items are not experience points!

corrected spell list Marie:
Spells Known (Focus+Mastery included in casting totals, talisman not included):
**Transported by God's Hand (ReCo(Im)20) +35, Mastery 1: multiple targets.
Leap of Homecoming (ReCo35) +28
The Treacherous Spear (ReHe25) +35, Mastery 1: Multiple Casting
Pilum of Fire (CrIg20) +19, Mastery 1: multiple casting
Vision of Heat's Light (InIg20) +14
Disguise of the Transformed Image (MuIm 15) +14
Veil of Invisibility (PeIm20) +14
Wizard's Sidestep (ReIm10) +29, Mastery 1: Fast Casting
*Restore the moved Image (ReIm7) +29, Mastery 1: Penetration
Call to Slumber (ReMe10) +30, Mastery 1: Penetration
Aura of Rightful Authority (ReMe20) +30
Rusted decay of 10-score years (PeTe10) +15, Mastery 1: Multiple Casting
The Unseen porter (ReTe10) +34
*Wielding the invisible sling (ReTe10)+34
**Stretch the Unseen Arm (ReTe10, R:Sight) +35, Mastery 1: Multiple Casting
The Earth split asunder (ReTe 30) +29, Mastery 1: Multiple Casting
*Ward against demons (ReVi30) +32, Mastery 1: Fast casting
Watching Ward (ReVi35) +31

Yes he does, post apprenticeship that is. You get 2xp exposure from labb work, usually in MT, but it may bbe spent on one of the Arts involved or mastery for the spell.

Mind you, you cannot gain exposure xp in any season you use another source, such as an adventure or a text or a tracher/trainer.

Thanks for the lab texts.

I'll do what I said then, using them for reasonnable variations on basic concepts (like Ignem spells), and creating original ones.

And the wiki:
arsmagica.pbwiki.com/

IIRC, you're right about this.

I must have missed something in societates then. No matter what ward rule I use, if you have a CwaD and you wrestle a demon, the ward breaks.
I will re-read Ramius tonight, but I always felt that only girl Flambeau magi use wards :laughing: (just ribbing ya!). Societates also states that an animated skeleton can attack you with a spear and not worry about MR. That is just wrong. An animated sword must penetrate, but if I instead animate a gauntlet to weild the sword, then I am clear? Or if I just animate the hilt and not the blade?

Nope. Spells are labwork. No one ever lears spells unless through Training. All spells, even if you have a text, are original inventions.

Mark

I need to meditate. Give me a copy as she has been modified. I would
rather tell everyone to chill than have you using Diedne
magic. Using Diende magic = "Short Lived Character" around here

Scott

Nooo...she doesn't have literal Diedne magic. :slight_smile: But everyone seemed
to agree to using the same mechanics, with the /2 without fatigue as
Innate Spontaneous Magic and the "Focus" as Potent Spontaneous Magic.

!!! I was not paying attention then. I specifically told everyone that I greenlighted the character as she is. I would rather you put it back the way it was, as I totally do not want Potent Spontaneous Magic either. The version I gave you has bbeen playtested by my frein Scott Johnson (aka Newyn of Merinita). I know it works, and I know what to expect.

Your call though. Put together the character as you est feel she should be. I authorize you by the power of my Silver Hammer!

:smiley: