Here is Xavi's character. He keeps neglecting to post it, but I have a copy
Marcellus Glacius of Flambeau (Marko Markoko Version)
Characteristics: Int +2, Per +1, Com +0, Pre +1, Str +2, Sta +2, Dex +0, Quik -1
Size: 0
Age: 46 (ap 11, gt 26, tenure 20 years)
Decrepitude: 0
Warping:
Confidence: 1 (3)
Virtues: +0 Gifted Hermetic Magus, +F Skilled Parens, +3 Mythic Blood (Winter Giants; Gift of Ymir’s Kin (+20 Soak versus Cold & Frost), Minor Magic Focus in Frost and Ice, -1 Reckless), +1 Animal Ken, +1 Improved Characteristics, +1 Mastered Spells, +1 Piercing Gaze (disquieting light blue eyes), +1 Skinchanger (Lynx), +1 Special Circumstances (cold environment), +1 Wilderness Sense
Flaws: -3 Major Malediction (cursed to eventually become more giant-like and less human), -3 Weak Magic Resistance (hot places), -1 Close Family Ties, -1 Deleterious Circumstances (hot environment), -1 Incompatible Arts (CrHe & CrIg), -1 Magical Animal Companion (Winter Wolf)
Acquired Virtues & Flaws: (listed in order acquired; T = Twilight, M = Mystery, S = Story) -T Delusion (to represent his alternate personality)
Personality Traits (as Marcellus): Reckless +3, Loyal +2, Love for Family +3
Personality Traits (as Glacius): Dispassionate and Cold +1, Calculating +1, Brave +0, Loyal +0, Love for Family +1
Reputations:
Combat:
Dodge:
Grapple/Fistfight:
Knife:
Soak: +
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-5), -3 Med (6-10), -5 Hvy (11-15), Incap (16-20), Dead (21+)
Abilities: Andorra Lore 3 (the covenant), Animal Ken 2 (mammals), Artes Liberales 1 (logic), Athletics 2 (run), Brawl 3 (dodge), Code of Hermes 1 (spoils rights), Concentration 1 (combat), Faerie Lore 1 (etiquette), Finesse 3 (Corpus), France Lore 1 (Occitain), Folk Ken 4 (storytelling), Hunt 4 (large prey), Iberian Lore 2 (adventure), Latin 4 (Hermetic), Leadership 1 (intimidate), Magic Lore 2 (big creatures), Magic Theory 6 (spells), Order of Hermes Lore 1 (House Flambeau), N Occitain 5 (Catalan), Parma Magica 5 (Corpus), Penetration 3 (Aquam), Provencal Lore 1 (magi), Pyrenees Lore 2 (wildlife), Ride 2 (wolves), Single Weapon 4 (mace), Spanish 3 (Castilian), Stealth 2 (natural areas), Survival 2 (mountains), Swim 1 (rivers), Thrown Weapons 1 (rocks), Wilderness Sense 2 (winter)
Arts: Cr 5, In 4 (2), Mu 9, Pe 6, Re 5, An 7, Aq 7, Au 4, Co 7, He 2, Ig 6, Im 4, Me 2, Te 5, Vi 4
Twilight Scars & Effects: (7 points)
Failed to comprehend a Twilight Episode (7), caused by (something); Gained Delusion (to represent the Glacius personality that sometimes emerges), Scar is that his exhaling breaths are cold and misty when this persona is dominant.
Mythic Blood Power: ReIg30 Gift of Yimr’s Kin; R: Per, D: Sun, T: Ind
You are perfectly happy in the middle of a blizzard or wintry phenomena. Its temperature simply does not affect you. The cold there feels (at most) like a welcome chill. This spell provides a +20 soak bonus versus any kind of cold. Cold sources doing +20 damage or less simply do not affect you at all. This renders the maga effectively immune to cold damage unless hit by extremely powerful magic. By using this spell you do not even need to use hot clothes in winter.
(Base 4. +2 sun, +4 for 20 damage)
Magic Sigil:
Symbolic Sigil:
Equipment:
Encumbrance: 0
Laboratory: The only way to access Marcellus’ Sanctum and Lab is to use the door designated such, locates in the basement of (one of the many towers of the castle). This door is actually a Mercere Portal, leading into the Ice Cavern of Andorra, embedded deep within the mountain. It is constantly zero degrees or colder, plus the ice is extremely hard and never melts. Marcellus feels comfortable in the cold environment. It also has a very high ceiling as part of its construction, which is useful for experiments in growing tall. It is theorized that Mount Arans (the specific part of Andorra that the covenant is located in) is a “Ice Volcanoâ€, having an ice core as opposed to a magma core. However, that would not explain why the village and surrounding area is so pleasantly temperate, abnormally so considering their altitude.
Characteristics: Magic Aura 5, Size +1, Refinement +2, General Quality +2, Upkeep +6, Safety +3, Warping +1, Health -3, Aesthetics +3
Specializations: +7 Spells, +1 Texts, +2 Rego, +2 Muto, +1 Aquam, +1 Corpus
Virtues: +0 Ice Cavern, +0 Superior Construction, +0 Precious Ingredients, +0 Superior Equipment, +0 Superior Tools, +0 Magically Superior Lighting, +0 Spacious, +1 Well Insulated, +1 Lesser Expansion, +1 Living Quarters, +1 Specimens-Ogre & Giant Bones, +3 Greater Feature-Spell Circle
Flaws: -3 Greater Focus-Spell Circle, -1 Impregnable, -0 Disorganized, -0 Uneven Floor (ice)
Magic Items: ?
Spells Known: Many spells are modified by +1 Magnitude to be able to affect large targets (up to Size +3). This is mainly meant for Corpus spells that affect himself, or for his accoutrements. Some spells are alternate versions two magnitudes higher, in order to accommodate him up to size +6. The wiser strategy would be to cast the regular spell on yourself before growing, but that is not always an option. Spells marked with an * indicate that they fall within the scope of his Magic Focus (Ice and Frost).
[i]CrAn15 Touch of the Weaver[i]
CrAn20 Soothe pains of the beast
CrAn30 Forester’s Tunic
CrAn35 Call of the Wolf Pack
MuAn15 Doublet of impenetrable silk
MuAn25 Giant Doublet of impenetrable silk
PeAn10 The Nakedness of the Warrior
PeAn15 Agony of the Beast Mastered 1, Penetration
PeAn20 Rip The Beast Mastered 2; Penetration, Amplify
PeAn25 Falcon’s Hood Mastered 1, Penetration
PeAn25 Agony of the Great Beast Mastered 1, Penetration
PeAn35 Giant Falcon’s Hood
*CrAq15 Hammer of the Winter Peaks Mastered 2; Penetration, Fast Cast
*CrAq(Re)15 Winter’s Bite Mastered 1; Penetration
*CrAq20 Ice Cage
*CrAq(Pe/Re/Ig/Te)20 Winter has Come R: Voice
*CrAq(Mu/Pe)35 Armour of Ice R: Per, D: Diam, T: Ind
*CrAu15 Frosty Persona
InAu15 True sight of the air
MuCo5 Eyes of the Cat
MuCo15 Disguise of the New Visage
MuCo25 Endurance of the Berserkers
MuCo25 Gift of Bear’s Fortitude
MuCo25 Ymir’s Child Mastered 1; Fast Cast
ReCo10 Rise of the Feathery Body
ReCo15 Leap of the Lynx (aka Gift of Frog’s Legs)
*ReCo15 Stance of the Winter Lord
ReCo20 Rise of the Giant Body
ReCo25 Giant’s Jump Mastered 1; Fast Cast
ReCo30 Leap of Homecoming
InHe15 Intuition of the Forest
MuHe5 Free pass of the Unyielding Portal
*PeIg10 Winter’s Icy Touch
*PeIg20 Wizard’s Touch of ColdMastered 3; Flex to Voice, Penetration, Amplify
PeIg20 Soothe the Raging Flames.
*PeIg25 Conjuration of Indubitable Cold
*PeIg30 Wizard’s Icy Grip
ReIg25 Ward against Heat and Flames
InIm5 Prying Eyes
MuIm10 Aura of Ennobled Presence
MuIm10 Aura of Beguiling Appearance
MuIm10 Aura of Childlike Innocence
PeIm15 Invisibility of the Standing Wizard
PeIm15 Silence of the Smoothened Sound
InTe15 Intuition of the Mountain.
InTe15 Eyes of the Treacherous Terrain
InTe25 Tracks of Faerie Glow
ReTe10 Sling of Vilano Mastered 1; Multicast
ReTe10 The Unseen Porter
ReTe10 Unravel the treacherous barrier
InVi5 Scales of Magical Weight
InVi5 Sense the Nature of Vis
InVi5 Delightful notes of Power
ReVi15 Gather the Essence of the Beast
InVi30 Sense of the Lingering Magic
New Spells
[i]CrAn15 Touch of the Weaver[i] R: Touch, D: Sun, T: Ind
As Weaver’s Trap of Webs, except that it affects only a single touched individual
CrAn35 Call of the Wolf Pack R: Touch, D: Conc, T: Ind
Conjures a pack of wolves surrounding you, each touching you &/or another. They will obey your commands as if trained hounds for as long as you concentrate.
(Base 15, +1M Touch, +1M Conc, +1M multiple individuals, +1M Rego Requisite
CrAn30 Forester’s Tunic R: Touch, D: Sun, T: Ind
Creates a wool tunic, which can accommodate him from his normal size up to size +6. It is a modest garment, none too fancy (no need for a Finesse roll, the option to fancy it up is traded off in the flexibility in size).
(Base 5, +1M Touch, +2M Sun, +2M Size)
MuAn25 Giant Doublet of impenetrable silk Variant to accommodate up to size +6
PeAn10 The Nakedness of the Warrior
Destroys all garments made of animal products worn by a target individual. This will pretty much destroy most armour, causing whatever metal elements may remain to fall to the ground useless. Chain Mail and Metal Scale remain, but they loose their padding and undershirt and become uncomfortable. Reduce their protection by one half (parts fall off because of lost buckles, no padding means no protection from impact damage, and so on).
(Base 4, +2M Voice)
PeAn25 Agony of the Great Beast Mastered 1, Penetration
Variant, affecting beasts up to Size +6
*CrAq15 Hammer of the Winter Peaks Mastered 1; Penetration
R: Touch, D: Diam, T: Ind
Creates a rough large weapon (a mace) made of (really hard) ice. +1size modifier (can be used by +3 ogre). Cannot be parried under normal circumstances.
(Base 4, +1M Touch, +1M Diameter, base level already covers volume and unnatural shapefor his normal size and up to size +3, +1M to accommodate up to size +6)
CrAq15 Winter’s Bite Mastered 1; Penetration
R: Touch, D: Mom, T: Ind
Requisite: Rego
Creates a large, sharpened sliver of extra hardened ice, then propels it with enough force to inflict +10 Damage to the target you strike with it. This requires a successful aiming roll using Finesse, but the advantage is the reduction of a magnitude.
(Base 4, +1M extra hardened ice, +1M Touch, +1M Requisite)
*CrAq20 Ice Cage
R: Voice, D: Sun, T: Ind
Surrounds up to an ogre-sized target in ice (size +3). The creature does not die from suffocating (the ice is permeable enough and contains enough air) but it is difficult to break free by oneself.
(Base 4, +2M Voice, +2M Sun, base level already covers volume and unnatural shape)
CrAq20 Winter has Come R: Voice
Requisites: Perdo, Rego, Ignem, Terram
Freezes the ground surrounding the magus, up to an area 50 paces diameter. The ground is coated with thick, slippery ice. It is very difficult to stand on, let alone fight on it!
(Base 3, +1 Touch, +1 Diameter, +2 Size, +1 Requisites enhance effect)
CrAq(Mu/Pe)35 Armour of Ice R: Per, D: Diam, T: Ind
Coats his body in thick ice. This coating is hard and shock absorbent, yet flexible and virtually weightless. This grants him a +8 protection bonus; and it would inflict +10 cold damage per round, except he is exceptionally resistant to cold. The size modifier accommodates him from normal to giant sizes.
(Base 4, +2 Sun, +2M size, +3 Complexity, +1M Requisites enhance effect)
*CrAu15 Frosty Persona R: Per, D: Conc, T: Ind
Causes a frost blizzard centered on the magus. 50 paces around him.
(Base 3, +2 Voice, +1 Unnatural, +1 Concentration)
MuCo25 Ymir’s Child Mastered 1; Fast Cast
R: Per, D: Sun, T: Ind
Casting Requisites apply for clothing and equipment
Increases your Size by up to +6 points (though you may settle for a smaller increment if you choose). Casting Requisites allow you to change the size of your clothing and equipment as well. Like many shapeshifting spells, you can change back to normal size by concentration and symbolically removing some object used in casting the spell.
(Base 3 to grow to size +1, +2M to grow to up to size +6, +1M vary amount of actual growth, +2M Sun, +1M requisites allow clothing and equipment to change as well)
*ReCo15 Stance of the Winter Lord
R: Per, D: Sun, T: Ind
Movement unaffected by frozen ground or snow. It does not impair movement in any way. Even deep snow does not prevent the magus from moving around as if it was not there. The level is one Magnitude higher than it normally would be, in order to accommodate him up to size +5.
(Base 4, +2M Sun, +1M Size)
ReCo20 Rise of the Giant body
Variant of Rise of the Feathery body, accommodating him up to size +6
ReCo25 Giant’s Jump Mastered 1; Fast Cast
As Wizard’s Leap, accommodating him up to size +6
PeIg40 Frosty Kiss of Death R: Voice, D: Mom, T: Ind
Requisites: Creo Auram
A blast of freezing arctic wind blasts down upon the target area, inflicting +20 cold damage. This will freeze the target solid if it kills them.
(Base 20, +2M Voice, +2M Group, Requisites necessary for effect)
PeIm15 Silence of the Smoothened Sound
Destroy ability to utter sound species.
InTe15 Intuition of the Mountain.
Like intuition of the forest, but in mountains
InTe15 Sense the treacherous barrier
Detect traps.
(Base 4, +1M conc, +2M voice)
ReTe10 Unravel the treacherous barrier
Disarm traps & locks.
(Base 3, +1M conc, +2M voice)
InVi5 Delightful notes of Power
Detect Vis. L1, +3 hearing, +1 conc
Background:
The Magus known as Marcellus (and sometimes as Glacius) was originally a small, scary child from the Girona area named Pere (Peter). He really was a good natured lad, though his Gift caused people unease and caused them to think he had a cold, mean streak. He felt most at ease outdoors, especially in the winter and even in a snowstorm. However,, he felt ill at ease indoors, especially during the winter when the fire was blazing. In truth this had little to do with the season or his location. It was due to temperature.
He is not quite a feral child, but when he was only seven years old, his father took him for a walk in the forest and “lost†him. This was in autumn, and come winter he found himself lost and alone, but surviving. He then discovered that he had the power to speak with the animals, but they were just as uneasy about him as humans were. That was until he was discovered by the great Winter Wolf Grey-Paw, who adopted the scared child as his own (a seven year old child is not creative with names, and the wolf’s true name is a specific vocal inflection that canines can make but humans find difficult).
Grey Paw was the father and pack leader of a family of magical winter wolves. He is the largest and most powerful of this pack of beasts of virtue (he is Size +1 and has a Magic Might of 15). Pere lived with the wolves for several years, doing stuff that the wolves couldn't. When he was 11, a party of humans came to hunt down the wolves. They had been preying on their livestock. Accompanying them was Jean of Montfort, a Jerbiton magus. He saw the boy, and how he (without even knowing what he was doing) performed some minor tricks in the middle of the winter landscape to confuse the humans and help the wolves: he had found a Gifted child. Since he controlled the hunting party, he decided to spare the magical beasts and centre on the kid instead. The party was tracked back by the wolves, though, even if he gave strict orders to the grogs not to kill the beasts. As long as Grey Paw saw that Pere was being well treated, he did nothing too blatant, since he had appreciated the power of Jean. After his mate had passed, Grey-Paw passed alpha status to his eldest son and moved along with Marcellus as he grew up. The great wolf has not noticeable aged at all.
The child proved to be quite difficult to control and too aggressive, so he traded him away to a Flambeau magus at Andorra that called his new apprentice "a pussycat without any real fire in his veins". That worked for both magi, as Pere also happens to have no fire in his veins. He has ice there. He developed a knack for Cold & Ice magic and Self Transformation. That suited the temperament of his father rather well, even if their areas of interest did not match completely. Arcturus of Flambeau is a rather liberal mage, that as long as your magic is oriented towards combat and adventure, it was OK to play to the strengths of his apprentice. Marcellus was "his first" and he was more liberal with that first kid than he would have been if he had had other children before.
He graduated his Gauntlet by hunting down and killing an ogre. He did that with a spell he had been developing to become ogre-sized himself to challenge the ogre on equal footing. After that he joined Andorra as a full fledged magus, and his parens moved on to a covenant in the Levant. Since then, Marcellus has travelled extensively through the Iberian, Provençal and Normandy tribunal in his 20 years as a magus. He has even gone to Loch Leglean to speak with the giants there
Marcellus favours Cold, Ice and Self Transformation (growing and becoming giant-like), which explains his interest in highland giants. From them, he learned to Shapeshift into a lynx as a Skinchanger, and he learned about the nature of his Mythic Blood. However, he also learned that he is cursed to eventually become a Frost Giant. One day would eventually come when he would kill a frost giant and take his place, such was his destiny as one of Ymir’s kin. It was cast in fate and he could not undo such thing regardless of his intentions. The next magical botches just seemed to confirm this, since he saw how his body became ice-like for a while after a twilight episode, and he has grown a little in some recent botches. He tried to dismiss it as consequences of his MuCo and CrAq areas of expertise, but he cannot hide the fact that frost giants are large, and made of ice themselves. He tries to be cheerful, but what would happen to his soul if he had to become a magical giant has been bothering him for a while. Specially since the giant of the Pyrenees is an ice giant and he knows he will encounter it (even if he hopes not to kill it) eventually.