Arwan, below I listed all the non-RAW spells, including the new ones you invented, new spells that Fuego taught you, and the WGRE spells. I like the old WGRE
. It wasn’t as broken as all the whiny complainers say it was. A little broken, yes. But updating the spells grants the opportunity to fix them as well.
Other than that, I am willing to negotiate Virtues, Flaws, & Mysteries. The primary rule is that you decide what you want. I am only an influence and an advisor. Now, it is true that I am a fan of Confidence, which is why I so strongly suggest it. Strong Will does indeed allow you greater influence when it comes to a contest of wills, and I would also allow it as a bonus to resist a Twilight Episode (not for Comprehension though). Keep Second Sight if you want. It is probably the single most useful (and ubiquitous) Supernatural Ability for magi.
As for Mysteries, Fuego’s path is based most strongly on Hermetic Alchemy. I thought Vulgar Alchemy was a pre-requisite, but I cannot find where it says that. So, out of four Minor Mysteries, Hermetic Alchemy and Planetary Magic are the core two. As for another two, I suggest the Minor Potent Magic (something resembling your Arcana thing maybe?), Vulgar Alchemy, Lesser Periapts, Spell Binding, and what else? If you can think of something better let me know. I haven’t fully fleshed out Fuego or this Tradition yet, and I can arrange his Mysteries to fit what we come up with.
New Spells: (if no description is given, it pretty much falls in line with the WGRE description)
CrAq/Co10 Satiating the Drunkard's Thirst (WGRE)
R: Eye, D: Sun, T: Ind
(Base 2, +1 Eye, +2 Sun, +1 requisite)
CrAq/Co15 Encase in Ice (WGRE)
R: Touch, D: Sun, T: Ind
(Base 4, +1 Touch, +2 Sun,
CrAq15 White Blade of Death (WGRE)
R: Touch, D: Special, T: Ind
Creates a longsword of hardened ice. It does no additional damage, but the spell can be released as described in WGRE.
(Base 3, +1 Touch, +2 Sun, +1 complexity)
Cr/ReAq20 Pilum of Ice (Arwan/Markoko)
R: Voice, D: Mom, T: Ind
As Dagger of Ice (Societates. P. 35), with two additional magnitudes of increased Rego force behind it, so that it inflicts +15 damage (from jagged cold ice). The ice shatters easily, so double the protective value of any hard armour when comparing for Soak.
(Base 3, +2 Voice, +1 Rego Requisite, +2 increased force)
CrCo25 Blessing of Rapid Recovery (Arwan/Markoko)
R: Touch, D: Moon, T: Individual
Grants a +9 bonus to Recovery Rolls. In addition, healing time is sped up by one step (Heavy Wounds are checked in a Month, Medium in a Week, and Light every day).
(Base 4, +1 increased healing speed by 1 step, +1 Touch, +3 Moon)
Pe/CrCo2 The Cleanly Body (Arwan)
Removes all dirt and body odor from the caster.
(Base 1, +1 Requisite)
InIg5 Compass of the Vigilant Flame (Markoko/Wiki)
R: Arcane, D: Mom, T: Ind
This spell informs you of the exact direction and approximate range of any one fire you have an Arcane Connection to (something ignited, burned, or branded by it). The fire must not have died out since the connection was obtained, for if it does, a reignited fire counts as a separate flame (and thus the connection is lost).
(Base 1, +4 Arcane Connection)
ReIg15 Transient Ward Against Heat and Flames (Arwan)
R: Personal, D: Diameter, T: Ind
Grants +15 soak as a Ward against Heat & Flames, but with the above altered parameters.
(Base 4, +2 for increased soak, +1 Diameter)
InIm15 Revelations of the Far-Prying Eye (Arwan)
R: Sight, D: Conc, T: Room
As The Prying Eyes, with increased range.
(Base 1, +3 Sight, +1 Conc, +2 Room)
CrMe30r Assurance of the Tolerable Manner (Arwan)
R: Per, D: Mom, T: Ind
Permanently raises Communication by one step up to 0. It is presumed that Vare has cast this to the extent he is allowed.
(Base 30)
ReMe25 Command the Spirit (Arwan)
R: Voice, D: Sun, T: Ind
As, Coerce the Spirits of the Night, with an increased duration.
(Base 5, +2 Voice, +2 Sun)
Pe/ReMe20 Obliviousness of the Inattentive Sentry (Arwan)
(Base 5, +2 Voice, +1 Conc)
Cr/ReTe20 Pilium of Iron (Markoko)
R: Voice, D: Mom, T: Ind
Creates a skewer of Iron that strikes the target with enough force to inflict +15 damage.
(Base 5, +2 Voice, +2 Strikes with Rego Force)
InTe3 Craftsman’s Eye. (Wiki)
R: Touch, D: Momentary T: Individual
The caster learns some fact about a manufactured solid object constructed of earth, stone, or metal. This fact must be a fact that a skilled artisan could determine by merely looking at the artifact.
ReTe20 Acquisition of the Collector's Eye (Arwan)
R: Sight, D: Mom, T: Ind, Casting Requisites
Instantly transfers a target item into your hands. This spell only works on inanimate objects, and the spell fails upon anything being worn, held, touched, or seen by anyone but you. Casting requisites for the type of object apply, and the mass that can be transported depends on the material.
(Base 4 transport dirt 5 paces, +1 increase that to 50 paces, +3 Sight, +1 Increased capability, -1 restricted)
InVi3 Scent of Raw Vis. (Wiki)
R: Personal, D: Momentary T: Scent
The caster’s sense of smell can smell vis for a single inhalation. Repeated castings can be used to locate vis.
InVi20 Strings of the Arcane Connection (WGRE)
R: Arcane, D: Conc, T: Group
Detects all Strong Arcane Connections (lasting a Year or longer). A higher level spell is required to detect weaker connections.
(Base 1, +4 Arcane, +1 Conc, +2 Group)