Hello. I have been talking to Marko about joining the game, and he asked me to post the draft of my Magi here.
I saw that someone mentioned Warping. I also forgot to add some Warping. Is there a house rule on how much he shoudl start with? I worked him up to ten years post gauntlet.
Any and all comments and suggestions are welcome. Thanks in advance.
Blas Mercardo, Ex. Flambeau
Blas is a short man with thin brown hear, dark skin, and deep black eyes. He walks in a very determined manner, regardless
of where he is headed: he always looks like he's going somewhere important in order to tell someone something important.
Blas is the son of a Portguese fisherman. He came to the attention of a passing Redcap, who informed a nearby covenant.
Blas was soon "recruited" into the ranks of Flambeau. After he was gauntleted, he traveled to Thebes, where he discovered
Art.
Blas is looking for a home covenant so he can work on creating mosiacs and furthering his control of Rego and Muto effects.
He hopes to be able to create art through magic and in any medium: stone, wood, fire, air, etc. After some time spent in
Transylvania, where he had an altercation with a senior magi over a ruined bust Blas had made of him, Blas traveld back
to Portugal to see his mundane family. He is now back in search of a new home.
Characteristics: Int +3 (Creative), Per +2 (Eye for quality), Pre -1 (Short), Com +1 (Firm voice), Str 0,
Sta +1 (Healthy), Dex +1 (Agile fingers), Qik -1 (Short legs)
Size: -1
Age: 36, Height: 4'8'', Weight: 100 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws: The Gift(0), Improved Characteristics(1), Affinity with Rego(1), Affinity with Muto (1),
Puissant Finesse(1), Strong-Willed (Will Rolls: +3)(1), Tough (Soak: +3)(1), Gentle Gift(3), Free Expression (Bonus: +3
to create new work of art)(1), Hermetic Magus(0), Puissant Ignem(0) Total 10
Deficient Technique (Intellego)(-3), Weakness (Beautiful Art)(-1), Close Family Ties(-1), Ambitious, Major (-3), Small Frame (-1), Proud, Minor (-1)
Total -10
Personality: Particular +2, Workaholic +2, Ambitious +3, Proud +1
Combat:
Dodge: Init: -1, Attack --, Defense +1, Damage --
Fist: Init: -1, Attack +3, Defense +1, Damage +0
Kick: Init: -2, Attack +3, Defense +0, Damage +3
Soak: +4
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16)
Abilities:
Portuguese 5, Sculpting 1 (Busts) (+5, 5), Mosiac Work 2 (Landscapes), Parma Magica 2, Magic Theory 3 (Inventing Spells) (+15, 15),
Latin 4 (Artistic Terms) (5), Brawl 2 (Wild Punches) (10), Single Weapon 3 (Short Swords) (10), Athletics 1 (Running) (+5, 5), Stealth 2
(Skulking about), Penetration 1 (+5, 5), Swim 2 (Depth dives), Leadership 2 (Short man syndrome) (+10, 10), German 1 (Military terms),
Finesse 2 (Precision) (10), Artes Liberales 2, Bargain 2 (Fishmongering), Fishing 3 (Net fishing) (+5, 5) [Category: Provisions],
Sailing 2 (Small fishing boats) (+5, 5)
Arts: Cr 4, In 3, Mu 10, Pe 6, Re 10, An 4, Aq 4, Au 4, Co 5, He 4, Ig 7+3, Im 6, Me 5, Te 7, Vi 4
Sigil: Precision
Spells Known:
Burst of the Sweeping Flames (ReIg 25) +21
Gloom of Evening (PeIg 10) +17
Rope of Bronze (MuHe(Te) 15) +15
From Here to There (ReCo 15) +16.
Moves Blas up to 50 paces from his current location
The Salamander's Crawl (ReIg 15) +21.
A fire the size of a camp or hearth fire begins to crawl across the ground. Combustibles in the path of the fire catch and smolder.
The fire moves slowly and can be easily outmanouvered.
Stop Hitting Yourself (ReCo 20) +16. Causes one of the target's arms and hands to begin slapping himself as long as the magi
maintains concentration. Target must resist himself in order to overpower the flailing limb
Bind Wound (CrCo 10) +10
Hornet Fire (Mu(Re)Ig 10) +21
Gift of the Frog's Legs (ReCo 15) +16
Lay to Rest the Haunting Spirit (PeMe 15) +12
Spasms of the Uncontrolled Hand (ReCo 5) +16
The Many-Hued Conflagration (MuIg 5) +21
Prison of Flames (MuIg 20) +21
Tremulous Vault of the Torch's Flame (ReIg 5) +21
Leap of the Fire (ReIg 10) +21
Light Shaft of the Night (ReIg 20) +21
Disguise of the New Visage (MuCo 15) +16