Table talk: OOC

I use 5th edition material only, because that is what I own. Didn’t start to play Ars that much before the fifth edition so all the books are of 5th edition other than the 3rd edition rulebook I got and the Wizards grimoire. Then I also like the 5th edition material.

For ease perhaps we should rule that every magus just has a flat rate of 5 pawns of vis each year to get away with things.

These are a few stories that I intend to run.

  1. The fair folk – some fae come looking for Ardath
  2. The bishop’s tithe – a new bishop is elected in Kolberg and has his interest in Ad Fons…

Regarding the silver issue I think it is best if the magi decide on a path to wealth. For example let’s go on and establish a trading company in Kolberg or scout the mountains for mineral deposits. You quickly discuss what you are going to do and then a story unfolds.

Now shall we run several parallel stories or shall I take them one at the time.

Justus will make sure that copies are made of the of the elementalist books and he will trade them. In the long term if he succeeds with his research he will switch story flaw from Favours to enemy (he accomplished the research faster…)

If I understand correctly:
Tatiana:

  • Season 1: Mentem Summa
  • Season 2: Mentem Summa
  • Season 3: Rego Summa
  • Season 4: Invent spell

Marialla:

  • Season 1: Invent spell
  • Season 2: Invent spell
  • Season 3: Learn spell
  • Season 4: Parma Summa

Thus, Ardath:

  • Season 1: Rego Summa: +10XP
  • Season 2: Parma summa: +12XP (parma goes from 2(19) to 3(31)
  • Season 3: Read the Corpus Tractatus (+10XP)
  • Season 4: creates the spell "Obsidian Grave"

Obsidian Grave: CrTe 15
Base 1 (Creates sand. Its just sand made of obsidian dust), +2 voice, +2 sun, + 2 magnitudes for size
This spell creates an enormous mass of black, glassy, obsidian sand (1000 cubic) paces . If dropped on someone, it can affect up to a group of close people, doing damage based on +1 per pace of falling, although an aiming roll is then required (Based on falling damage. This is not a hard surface, so no doubling, but it's not soft either. I erred on the safe side, between "normal" and "soft" landing: 15 paces make it equal to being inside a collapsing wooden house).
Lab total is Te 7 + Fo (7) + Focus (7) + int (2) + MT (4) + Aura 3 = 30
Exposure in Terram. Mastery in Penetration

Justus four seasons of study:

  1. Study magical theory tractatus, new score 3 (16)
  2. From here Justus receives teaching in Folk Witch magical theory Q 12 with a specialisation in potion brewing. New score 1 (7)
  3. Receives teaching in Folk Witch magical theory Q 12 with a specialisation in potion brewing. New score 2 (9)
  4. Write a tractatus on Vim, Q 13. Exposure points in Latin. Title of the new book is “Similarities and discrepancies on the understanding of magic. A comparison between hermetic and non hermetic understanding on the true nature of magic”

A question… How much vis would Justus have to cough up to have someone turn his intelligence to +5?

It is a level 60 CrMe Ritual. So start with 12 pawns Cr or Me and then a bunch more pawns for casting the spell. As I discovered in the other game, if spell is mastered and you are not under any kind of stress, there are no botch dice even for rituals.

Any suggestion on how much vis for the casting?

If mastered, maybe 6-12 over base casting requisite (so 18-24 pawns for int +4 to int +5, 12 must be mentem). It is in line with way verditious charge for magic items and unlike magic items, it is permanent and instant can can't be broken.

Or you spend 10 pawns while in magic realm for the greater characteristic virtue. Catch is getting in there and getting out.

Noble's Parma, but it seems to me you're wrong here.

IIRC, Quality should be 5 (justus COM) + 6 (tractatus) + 3 (Good teacher) = 14.

Or am I missing something?

I must have made an error. Thanks for pointing that out.

Its going to depend on how common you think the ritual is if all the big covenants have a copy then probably only about 12 pawns of Vis over that needed to cast. If it is very rare with only one covenant in a typical tribunal having the ritual then probably nearer 20 pawns , if only Durenmar has it in the entire order then nearer 30 .

Not to derail the story thread

This was discussed recently on the main forums, and is a slightly bothersome issue.
Note that, of you follow that interpretation, you open a pandora's box: If you can cast a Pe(Te) spell with duration at touch range on someone for him to destroy every metal he touches, then cast a Pe(Co) spell with duration on someone (or on an animal). Why wouldn't every people he touches suffer the spell's effects? Worse, why shouldn't it "cascade", since the spell work on people/metal he touches, and then on people/metal they touch? You get the idea.

As I see it, and based on other spell effets, the spell should destroy any metal you touch, the destruction being impossible to undone (at least by mundane means) for Sun Duration. Like, cast a PeCo spell on someone, the wound won't heal for Sun duration. Cast a PeTe spell at a Part of the ground for sun duration, and any earth thrown in it will be destroyed.
Now, this clearly wasn't your intent, and, I see absolutely no problem with allowing you, for Sun duration, to destroy any metal you touch, the destruction being akin to a Momentary effect (in that, theoretically, once you no longer touch it, the metal could be repaired if there was something left to repair).
But it seems to me that you're slightly confusing the 2 durations and also considering that a Duration PeTe cast on someone should "follow" that person, thus the problems.
Hum... Now that I think of it, it seems that the effect you intended (metal touches you, metal is destroyed) would probably have been better achieved (and clearer, and more conform to the rules) by a Personnal range spell with size modifiers. No confusion possible with the standard Duration Perdo spell then, and (serf's parma) the level should be the same

Anyway, to me, the easiest way to transfer such a spell: Spell Mastery 1, take the "tethered casting" option

Tatiana really needs to get shriek of the impending shafts to go with circling winds of protection and veil of invisibility to give her a +19 (with her dodge) defense with -9 to attack rolls against her vs missile weapons (like arrows). I also need to get a few more spells mastered for fast cast like the call to slumber spell.

Well, my luck with dice seems to have vanished on me. In another of my online chronicles, my character just botched a level 70 Ritual spell designed to create the covenant buildings in a regio. It wasn't pretty. 14th magnitude CrTe spells going awry isn't fun. She got 24 hours in twilight as a bonus, lost one of her favorite spells and picked up 8 more pts warping.

A long time ago in another Saga I had a player botch while casting a spntaneous CrTe spell in 3rd ed , he was using 20 pawns of Vis, was unexpectedly in a level 8 infernal regio he managed 7 botches . The consequences of his botch turned into half the plot for the next 2 years, Oh yes he went into twilight as well , If I remember correctly the magical backwash put 3 other magi into twilight as well .
(He was trying to kill a horde of demons assaulting the covenant by dropping a ring of solid stone on them)
That player now always takes charmed life

That sounded bad.

This was first major spell of a new chronicle. It was spell to create the buildings and labs for 4 mages, council chamber, guest houses, protective wall, library, infirmary, stable. Ie: an entire covenant and village in single spell in a weird regio.

The regio was a 300 pace radius aura 6 glade that was always spring and sunny. It is now a place full of plateaus of varying heights and it is now always sunset with light the weird red/oranges of that time of day.

Ouch! o_O

Btw, as a note on how I see things: Since it comes from a flaw, Ardath's potential problems should not be offset by a story, just pushed back. Like, even if you defeat your ennemy, his forgotten cousin will pick up the flame of vengeance :wink: :laughing:

Oh I agree but perhaps a major defeat will have the enemy be more subtle and not use all out war. I don't see the master mind present for the this attack, just a bunch of disposable minions that with their death, it can be pointed out we are such a threat and killed so many of their court to bring the big guns to bear. I think we need to humiliate them and not kill them.

It really wish I had a creo mentem fear spell to use. instead I will just have to disarm them 30-40 at a time since they are corpus based.

To Quote a great Flambeau
The only Good Faerie is a charcoal faerie. Unfortunatly I don't do fire so I just have to kill them all. Death is educational

Well, Ardath, Mariella, the four grogs and hunter get to work on clearing woods of goblins. Tatiana will defend the covenant.

We really have an amazing lack of Creo and Aquam arts at the covenant. I guess I know what Tatiana will have to be studying for the next year.

Reminds me of something the covenant council meeting broke up before discussing, we have an agreement to trade vis for books with Constantia's enemy and could try that with other covenants as well.

Ardath couldn't agree more: To her, the faeries have only brought pain and death