Talia Tytali (development)

Wherein I import my Hermetic Shipwright wannabe into this saga for Mallorca.
I need a clear understanding of the current pre-saga development system to be used. Can someone provide direct links, so I don't mistakenly use the wrong set?

Located here.

Thanks, I was 99% sure, but I knew there had been a lot discussed, and I wasn't paying a lot of attention to it at the time, so I wanted to make sure I was following the proper development cycle...

Talia at gauntlet
Characteristics: Int +4, Per +2, Pre +1, Com 0, Str -1, Sta +1, Dex 0, Qik 0
Size: 0
Age: 25 (25), Height: 5'6'', Weight: 158 lbs, Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 2 (5)
Virtues and Flaws: The Gift, Hermetic Magus, Self-Confident (Confidence: +1)*, Major Magical Focus (Ships and boats), Affinity with Creo, Puissant Creo, Great Intelligence × 1, Affinity with Magic Theory, Improved Characteristics, Adept Laboratory Student (Lab Text Bonus: +6), Puissant Magic Theory, Deficient Form (Ignem), Weak Magic, Lecherous, Infamous Master, Seeker, Enemies (Fengheld)
Personality Traits: Driven +2, Energetic +2, Enthusiastic +3
Reputations: Bumbler (Among magi) 3
Dodge: Init: +0, Attack --, Defense +0, Damage --
Fist: Init: +0, Attack +0, Defense +0, Damage -1
Kick: Init: -1, Attack +0, Defense -1, Damage +2
Soak: +1
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Italian 5, Arabic 3 (ports and nautical terms), Area Lore: Area 2, Awareness 2 (at sea), Swim 2, Charm 2 (men), Folk Ken 2 (sailors), Sailor 2, Leadership 2 (sailors), Order of Hermes Lore 1, Carouse 2 (faking drunkenness), Finesse 1 (targeting), Latin 4 (hermetic terms), Artes Liberales 1 (astronomy), Parma Magica 1 (Terram), Magic Theory 1+2 (spells), Etiquette 1 (magi)
Arts: Cr 6+3, In 0, Mu 7, Pe 0, Re 4, An 2, Aq 1, Au 5, Co 0, He 7, Ig 14, Im 0, Me 0, Te 7, Vi 0
Encumbrance: 0 (0)
Spells Known:
Pilum of Fire (CrIg 20) +12
Break the Oncoming Wave (ReAq 10) +9
Hull of Unbreakable Iron (MuHe(Te) 30) +22
Creeping Oil (CrAq 15) +11
Disguise of the New Visage (MuCo 15) +8
Doublet of Impenetrable Silk (MuAn 15) +10
Repel the Wooden Shafts (ReHe 10) +12
Invisible Sling of Vilano (ReTe 10) +12
Transformation of the Thorny Staff (MuHe 10) +15
Charge of the Angry Winds (CrAu 15) +15

Talia's pater, Erimas, didn't believe in emphasizing any of Talia's strengths. He learned quickly that she was a prodigy at magic theory, and made en effort to limit her exposure to it. He also identified her Deficient Ignem early on, and forced her to learn Ignem nearly to the exclusion of everything else. The last spell her pater had her learn was Hull of Unbreakable Iron. Erimas had disappeared the season before, leaving her to her own devices. He acquired the lab text from Maris of Tytalus (Magi of Hermes) and gave the text for Talia to learn. She thought it was well beyond her capability, but quickly realized she had a preternatural understanding of spells as they related to ships and boats.

Three cycles, coming. Cycle 1, The Favonius years. Cycle 2 The Pirate years. Cycle 3 the Insula Canaria and later years.

Your Ignem is too high for a fresh-from-gauntlet score. 10 is the max unless you have an affinity, then it would be 12.
And I suggest two cycles. They limited me to only two with Roberto, which is why I reset his gauntlet to 1220 instead of 1215. But I am not that worried. Ryu is in charge if your intent is to play in Sa Dragonera, but you need to also check to see if Ryu can handle the additional player. If you want to play with the main covenant magi, you can have three or four cycles, no problem.

Twelve years PG or less is strongly preferred, on my end.

By my count Talia puts us at capacity: Arnau, Rob, Pere, and Acutus, with the possibility of the new guy (but who might be at the main covenant, instead? still not clear on that). Unless I forgot someone (the rollcall thread got pretty big).

It's manageable.

Ryu and I have discussed Talia joining.

I can go back to 10 for her Ignem score. To be fair the house rule is ambiguous, I would suggest changing it to must not, because the RAW says should, as well. For what it's worth, this gives Talia 50 xp back, which she can dump right into Creo (affinity) or something else, so es macht nichts, and actually makes her stronger.

So two short cycles, then? I can do that and see where she is.

Before I rejigger her gauntlet build, I want a confirmation that everyone wants a more powerful Talia.

not advocating for more or less powerful, nor for not being more or less powerful. Just make things plausible and within guidelines. The system is flexible and can be easily abused. So don't. Follow the principles of the "No Munchkins" rule :slight_smile:

Agreed, which is why having an Ignem score of 14, with Deficient Ignem is decidedly not abusive and not munchkin like, when I can just as easily make it Creo 13+3, up from 6+3, and it still isn't "munchkin."

Yeah, that's... the opposite of munchkin. Nichknum?

Alright, Ryu sees that Ignem 14, Deficient Ignem is not being a munchkin. I'm going to stick to it, since it's a pretty big part of her back story that her pater either messed her up by teaching her Ignem to the exclusion of other things, or because he's brilliant and knew she'd never pursue Ignem and get it to a decent level later on. I'd like everyone else to see where I'm coming from, too.

Ryu is your judge in this matter, for he is the SG for Sa Dragonera. My words are merely to be taken as the opinion of another player.

I do not eee why you need to advance her at all, so i do not agree that everyone wants a more powerful talia. Your call. The originap idea of sa dragonera was to play with weak magi in a setting tyat hs already gone out of hand in power level. Or that was my impression when the thread was launched. Talia as she is now would be perfectly fine. And she is a tyalus: more power means less challenges :slight_smile: I really like your really high deficient ignem.

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I'm not even sure 2 cycles would do anything to make her overly powerful. One of the things I like about her is that she never really has an opportunity to follow through with her plans. The idea is that she will be a Hermetic Shipwright. One thing I know I won't do is spend any XP on Magic Theory for at least the first cycle. All I can say is watch this space.

I say it would be fair to at least bring her up to equal with Roberto. That is, 14 years in two cycles.

So, I've been trying to make a version of Talia that can get started on her Hermetic Shipyard nearly as soon as play can begin. I can't do it in two cycles. I need three cycles. Even at three cycles, she's nowhere near as powerful or "equal" to Roberto. She is not a combat maga, in the least. I'm interested in playing Talia as she begins building a Hermetic Shipyard. We're still a long way off in years before the Shipyard starts manufacturing ships, and even then those ships will take a long time to complete. 3 cycles gets her where she needs to be. She's older, but she's not necessarily more powerful, and since she's reliant upon a lot of infrastructure for her power, she's actually weaker.

Don't try to be Roberto's combat equal. That simply is never going to happen :slight_smile: That's my thing, I wanna play a tough guy / superhero. I mean his equal in terms of Hermetic age and magical competence. Get a seventh magnitude spell in.

Just advice and suggestions. I am a peer and fellow player in this one, not the SG. I actually do not mind if you take another cycle. I distain artificial concepts such as "balance" and everyone being the same level with different specialties. There should logically be some disparity and overlap if one considers it "realistically". But we will always have our individual niche, and our individual share of the spotlight.

Marko, I'm not trying to be Roberto's combat equal. And you're illustrating my point. Equality doesn't have a lot to do with the cycles, either.
Ryu indicated 12 years, my comment about being unable to do that is here for him to comment on, even though I quoted you, initially.

Let's take a look at what you've got. My impression so far seems that you don't do much minmaxing, so Talia being more experienced than other magi doesn't seem like something that would cause balance issues.

Marko might disdain such ideas, but personally I have much more fun in sagas where each character fulfills their chosen roles without being overshadowed by hyperspecialized munchkins.