Taliesin ex Jerbiton

At gauntlet, to be reviewed

Characteristics: Str 0, Sta 0, Per +1, Int +2, Com +5, Pre 0, Dex 0, Qik 0
Size: 0
Age: 25 (25)
Decreptitude: 0
Warping Score: 0(0)
Confidence Score: 1(3)
Virtues and Flaws: The Gift; Hermetic Magus; Gentle Gift; Alluring to Fairies, Cautious with music, Free Expression, Great Communication (2x), Puissant Music, Sensory Magic, Sorcerous Music; Ambitious (Major: perdo), Deficient Perdo; carefree, harmless magic, magical companion (muse, story), unimaginative learner
Combat:

Soak: +0
Fatigue Levels: Ok, 0, -1, -3, -5, unconscious
Wound levels: 1-5 (-1), 6-10 (-3), 11-15 (-5), 16-20 (incapacitated), 21+ (dead)
Abilities:
English (poetry) 5
Animal handling (horses) 1
Athletics (running) 1
Bargain (art) 1
Awareness (hearing) 1
Brawl (self-defense) 1
Carouse (staying sober) 1
Charm (using music) 1
Concentration (music) 2
Etiquette (gifts) 1
Folk ken (patrons) 1
Intrigue (nobility) 1
Music (vocal) 3+2
Order of Hermes Lore (magi) 1
Ride (long distance) 1
Swim (salt water) 1
Artes Liberales (Music) 1
Code of Hermes (mundanes) 1
Fairie Lore (Ireland) 1
Magic Theory (inventing spells) 3
Latin (hermetic) 4
Parma Magica (Mentem) 1
Profession: Scribe (careful) 1
Arts: Cr 5, In 5, Mu 5, Pe 0, Re 0, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 10, Ig 0, Me 11, Te 0, Vi 0
Twilight Scars: 0
Equipment: wizardly robes, small lute
Voting Sigil: Small silver whistle
Wizard's sigil: major third

Spells: (ideas)
The Ready Flute CrIg10/+10
Aura of Ennobled Presence MuIm10/+20
Love Song CrMe15/+26
Party Time CrMe25/+26
Posing the Silent Question InMe20/+21
Song of Peace/MuMe25/+26
Lullaby ReMe15/+21

Spells explained:

The ready flute CrHe10
A flute appears for as long as the caster plays.
Base 4, +1 Touch, +1 Performance

Lullaby ReMe15
Everyone who hears the caster perform falls asleep.
Base 4, +3 Hearing

Love song CrMe15
like Rising Ire, but creates desire in the target. Taliesin invented this spell seceretly as an apprentice to lie with the maids.
Base 4, +1 Eye, +2 Sun

Song of Peace MuMe25
Turns all violent feelings by those who hear Taliesin sing/perform into peace and goodwill, which will last until the sun sets/rises
Base 3, +3 Hearing, +2 sun

Party Time CrMe25
Creates a desire to sing, dance and party. All other activities require a personality trait roll of 12+ with a bonus for important activities like saving your child from drowning or defending yourself against an attack. People party so wildly that they are usually quite exhausted when the spell ends and may even become unconscious (storyguide's decision).
Base 4, + 3 Hearing, +1 Performance

It was his father who insisted on the family speaking English, on their trade ship, and in the ports bordering the Irish channel. It was his mother's Gaelic stubbornness that made her speak very little at ll, and sing instead, in Gaelic, on their trade ship, and in the ports bordering the Irish channel. And it was the boy that inherited the best of both: His father's talent for arguing and haggling and his mother's love of music and her fairie charm. He knows that they are no more, died in the third year of his apprenticeship, claimed by the sea.
Taliesin still misses them sometimes, and then he writes poetry, in English, or performs the haunting melodies of his mother's homeland. Guillaume said that those memories brought out his art best. Guillaume is his parens, the man who introduced him to magic, an Anglo-Norman with a love of women, wine, and art, in that order. He sat down with his parents one evening, when he was a lad of ten years, and told them that Taliesin had the spark of magic, and that he needed to be trained, and soon, before his innocence would flee and his Gift would turn sour and the hearts of people would close against him.

reserved as well

Ready to be reviewed:

A few notes

  • this character is at the moment quite incapable of fighting. Learning how to live in a world that is not all smiles and music is something he has to do. If your game requires a more martial character, he may need reworking
  • On the other hand, Taliesin getzs along with people (and fairies).
  • I'm not sure on the muse: It could be from the magic or the fairie realm and an A&A muse, or it could just be an inspirational magical companion or fairie. Depending on the realm the inspiring companion is from, I'd adjust Magic/Fairie Lore and the alluring to... virtue

Just realized that this character breaks the house rule on custom spells. I'll create another one.