Tartessos' Laboratory

Tartessos' suite actually is comprised of three rooms on two floors. The first room is a two story Grand Entryway comprising about 1000 ft sq. On either side ornate an ornate staircase sweeps around from the floor , meeting in the middle on the second level.

Through the lower level doors are the laboratory proper, about 2000 ft sq, marked as a sanctum.

Through the upper level doors are a 1000 ft sq studio for meeting with clients and designing their magic items. Behind this is another set of doors also marked as Sanctum. The actual sanctum is 1000 ft sq and includes a small back stairwell to the lab.

Thus four room total, three of them one story, using 4000 ft sq, and another two story room using another 1000 ft sq.

Tartessos will make Superior Tools and ask Talus for Superior Equipment, also previously discussed. Tartessos will set up the Lab in Winter, producing a lab with the Basic flaw. He will set up the mobile lab after the the structure is created, assuming he has seven free days. Per our discussion elsewhere this will produce a regular lab, hence not adding the Basic Flaw.

Spring, 1221
Excellent Construction +2 (+3 Aesthetics/Safety, made with Rego Craft)
Superior Equipment, (per Silveroak double normal bonus, per the thread on Talus lab, made with Rego Craft)
Superior Tools (per double normal bonus, per the thread on Talus lab, made using Rego Craft)
Grand Entrance (bonus per Covenants)
Studio (+1 Aesthetics due to having few show pieces)
Magic Item (Attentive Chest of the Mage's Desire (GQ +1)
Spacious (bonus per covenants)

Flaws:
Empty x2 (upkeep option)

Size 6(1)
Refinement: 0
General Quality: +3
Upkeep: +2
Safety: +9
Warping: 0
Health: 0
Aesthetics: +5

Specialties:
Items: +2
Vis Extraction: 2

Planned additions:
Spring 1221 (end of season) add Preserver of Magical Ingredients magic item (-1 upkeep, +1 GQ)

Looks like it's time! Woohoo!

Given the discussions in the other threads, Tartessos will ask Antonius and Talus if they can collaborate on a mason/carpenter rego craft build. Hopefully this can occur in Fall When they have a spare moment. Per our other discussion they can get to Excellent +2 without using Confidence.

Tartessos' suite actually is comprised of three rooms on two floors. The first room is a two story Grand Entryway comprising about 1000 ft sq. On either side ornate an ornate staircase sweeps around from the floor , meeting in the middle on the second level. I envision something like this:

google.com/search?site=&tbm ... TQVN_tM%3A
Through the lower level doors are the laboratory proper, about 2000 ft sq, marked as a sanctum.

Through the upper level doors are a 500 ft sq studio for meeting with clients and designing their magic items. Behind this is another set of doors also marked as Sanctum. The actual sanctum is 1000 ft sq and includes a small back stairwell to the lab.

Thus four room total, three of them one story, using 3500 ft sq, and another two story room using another 1000 ft sq.

Tartessos will make Superior Tools and ask Talus for Superior Equipment, also previously discussed. Tartessos will set up the Lab in Winter, producing a lab with the Basic flaw.

At start the Lab will have the following Virtues:
Excellent Construction +2 (+3 Aesthetics/Safety)
Superior Equipment
Superior Tools
Grand Entrance
Studio (+1 Aesthetics right now)
Magic Item (Attentive Chest of the Mage's Desire) ([strike]Items +3[/strike])(GQ +1)
Spacious

Flaws:
Empty x2 (upkeep option)
Basic

Size 6(1)
Refinement: 0
General Quality: [strike]-2[/strike] -1
Upkeep: +2
Safety: +7
Warping: 0
Health: 0
Aesthetics: +5

Specialties:
Items: [strike]+4[/strike] +1
Vis Extraction: 1

You will need to take a season to make the attentive chest.
Also I don't know if I was busy and missed it, or if I mentioned it elsewhere, but designing an enchantment effect does not mean you can decide what impact it will have on a lab score. I know this point was brought up a few ties during covenant creation if not in response to your texts specifically, and will not be grandfathered like the IOQ.
I also notice you are using the IOQ bonus for enchanting, which is not appropriate unless you experiment.
As I see it the attentive chest is the same concept as the tireless servant, only less effective and using different arts. As such I'm going to say it is merely +1 GQ.

This was made pre-game start, so is currently available.

Fair enough.

I added the bonus because when we first discussed IOQs you indicated they could be used in this manner. It's my impression now that we should re-visit that discussion to make sure we are all on the same page. How do you see IOQs as connected to experimenting? I do not see the connection; I would think they are either usable in a lab total or not.

I certainly support your desire to change the bonus; that is certainly your prerogative. I do not see why you are basing it off the Tireless Servant. While they do bear some superficial similarity I don't think it would be a good idea to lump all effects that move things in a lab under the same aegis. If you wish to stand firm on this, you are correct, I CAN simply make a Tireless Servant although if I had a lower level enchantment that had a similar effect, I don't see why I would WANT to make a Tireless Servant. I suppose what I am trying to say is that this does not devalue my Attentive Chest effect; it devalues the Tireless Servant.

That aside, my goal was to have a significant bonus focused in a single specialty, a very reasonable idea for a Verditius. Do you have any suggestions what kind of items you would approve to fill that role?

reconsidered and reversed.

For Items +3 it would need to be focused on manufacture in some way- an enchanted rego craft item would be an obvious choice, a magical forge or similar item- one which occurs to me given the usual issues with working with stone and your focus in that medium would be a "sculpting stand" which can cause earth based (possibly plant as well) objects to be lifted into the air and rotated on command, allowing the craftsman to more easily access what is being worked on.

Also for a Verditious, if you have a minor focus which contributes to items (this is an obscure personal house rule, I need to post it) you can build up labor points each season you spend crafting in your lab and add workshop bonuses which add to your effective craft skill. Given that masonry is not an expensive trade, you can also buy labor points towards innovation at 2.5 lbs for 12 labor points.

To be clear - I am reading this to mean reversing your original ruling, that now IOQs are not used in calculating a lab total, is this correct?

This is actually a very good description of my first planned Major Feature, inspired by the Forge from Covenants. I intend it to be Paphos-built at Excellent +3, gaining the +3 items from MF, a further +9 from Excellent +3, and whatever I can shoehorn in with enchanting, probably a L40 effect. Would this all apply to an Items specialty for a total of Items +16 once all was finished and installed? This should take a year, one season to build the feature, two to install it, and another to enchant it (no Verditius magic on this, unfortunately).

I am also hoping to eventually have a second Major Feature, constructed in the same way centered around a Wash Station (based on Running Water in Covenants).

I think I'll get to that once the labor is done on the building; there should be a lot of excess mason labor points at that point.

IOQs can be used for lab totals where the usage is appropriate.

Keep in mind that labor can only be used for one place at a time- if Paphos is counting the labor for his own workshop then it cannot count for yours.
Also so it is clear- a standard workshop requires 36 labor points per year to maintain, a lab workshop does not, as it is maintained as lab expenses instead.
I'd recommend a masonry platform over a forge, since a forge is of little actual use to a mason. The bonus will be treated the same, but it makes more sense for your craft than a forge.

I dont think I have free time in fall left, as I already had 2 adventures and built a whole temple. But I can use ceremonially cast the ambulatory laboratory when the building is set up.

I'll probably have some free time in winter.

If you had ambulatory laboratory, I don't see it on your character sheet...
As mentioned elsewhere however the outdoor labs are designed to be easily set up quickly, and can be installed in a season.

I dont have ambulatory laboratory as a Formulaic spell, but because I can reach a casting total of 60 (i.e. 2x 30) ReTe(An,He,Aq) using ceremonial magic, I can spontaneously cast it, the same as I would cast any other spontaneous spell.

The ambulatory laboratory must be somewhat know in the OoH, and it is not far fetched in my opinion for a Rego specialist to think of this solution. I would say even that would probably the first think one would think of.

That would be wonderful; it would save me a season or two of work!

One thing Tartessos intends to bring up in the Council thread is that is we rego craft the remaining labs, and can set them up using your incredible sponting skill, Paphos can move on to crafting features and Tartessos can enchant them. I also want to build several small specialized communal labs. A dedicated vis distiller should be set up inside the aura, and a scriptorium (text specialty) and classroom (teaching spec) should be set up in the hospital area.

Any enchanting you need done? Tartessos currently plans to enchant features, once they are made, and to do further items to trick out our ship; both could wait a season.

Current Lab proposal, updated for Superior Tools/Equipment, also using the 7 day mobile lab setup

Given the discussions in the other threads, Tartessos will ask Antonius and Talus if they can collaborate on a mason/carpenter rego craft build. [strike]Hopefully this can occur in Fall When they have a spare moment[/strike]. Per our other discussion they can get to Excellent +2 without using Confidence.

Edit: They were unable to do this in fall, perhaps they can early spring?

Tartessos' suite actually is comprised of three rooms on two floors. The first room is a two story Grand Entryway comprising about 1000 ft sq. On either side ornate an ornate staircase sweeps around from the floor , meeting in the middle on the second level.

Through the lower level doors are the laboratory proper, about 2000 ft sq, marked as a sanctum.

Through the upper level doors are a 1000 ft sq studio for meeting with clients and designing their magic items. Behind this is another set of doors also marked as Sanctum. The actual sanctum is 1000 ft sq and includes a small back stairwell to the lab.

Thus four room total, three of them one story, using 4000 ft sq, and another two story room using another 1000 ft sq.

Tartessos will make Superior Tools and ask Talus for Superior Equipment, also previously discussed. [strike]Tartessos will set up the Lab in Winter, producing a lab with the Basic flaw.[/strike] He will set up the mobile lab after the the structure is created, assuming he has seven free days. Per our discussion elsewhere this will produce a regular lab, hence not adding the Basic Flaw.

At start the Lab will have the following Virtues:
Excellent Construction +2 (+3 Aesthetics/Safety)
Superior Equipment, (per Silveroak double normal bonus, per the thread on Talus lab)
Superior Tools (per double normal bonus, per the thread on Talus lab)
Grand Entrance (bonus per Covenants)
Studio (+1 Aesthetics due to having few show pieces)
Magic Item (Attentive Chest of the Mage's Desire) ([strike]Items +3[/strike])(GQ +1)
Spacious (bonus per covenants)

Flaws:
Empty x2 (upkeep option)

Size 6(1)
Refinement: 0
General Quality: +3
Upkeep: +2
Safety: +9
Warping: 0
Health: 0
Aesthetics: +5

Specialties:
Items: +2
Vis Extraction: 2