My monday night Ars magica game has ended.
I recently gave out invitations to a bunch of people to start a new game. I'm goingto run a short term game (about 9-12 sessions) wherein I hope to have a story reach its conclusion.
The characters are all going to be 20 years out of apprenticeship (I'm tired of playing hermetic adolecents), and I'd like to run a "big world shaking events" sort of plot line.
I'd like to start the game out by destroying the respective covenants of the characters ad then bringing them together.
What I'm looking for is a cool over-arching story that I can tell in nine sessions or so.
The Diedne return
The mongols invade all of the way to Iberia
The Order of Odin sicks an army of dragons on the Order of Hermes.
There's a counter crusade lead by islamic sorcerers
The axis mundi decends into madness and pulls all of the criamon down with it.
If you had nine game sessions to destroy mythic europe and put it back together how would you do it?