A very simple question: I was wondering if pottery, made of fired clay, counts as "clay" for Terram guidelines (one of the "easiest" types of Terram to work with). I see nothing that would contradict this, and it has a certain degree of "mystic rightness" since clay is a relatively easy material to "work".
If you can name a natural source of Pottery , other than Harry , then yes.
Creo Animal Guidelines , page 116
To create treated animal products add one magnitude
To create treated and processed animal products add two magnitudes
Creo Herbam Guidelines , page 136
To create treated Herbam products add one magnitude
To create treated and processed Herbam products add two magnitudes
Creo Terram Guidelines , page 153
Creating earth in an elaborate shape is one level of magnitude higher than the listed guidelines.
Basic lumps of pottery , tiles or bricks , +01 magnitude
Pottery as jugs , containers , ornaments , etc , +02 magnitude
Thanks Ravencroft! But ... I can find all other guidelines you posted save for these two ones
Are they from the corebook?
I believe he was extrapolating them, based on the guidelines for processed materials from other forms.
Hmmm, then I'm not totally convinced.
Steel is not "naturally occurring" (at least not anymore than pottery - I guess occasionally a natural fire will bake clay into pottery) and a simple steel sword can created with the "create base metal" guideline without modifications for processing or complexity. So, I don't think the workmanship should add magnitudes, up to anything of the complexity of a simple jug.
My main question was whether pottery should be considered clay, stone, or maybe glass. As I said, I lean strongly towards clay.
But thanks for the reply!
Treat Pottery as Clay , but add +01 Magnitude because you need to treat or process Clay to get it.
If the spell to create a steel sword does not add magnitudes for anything other than Level 05: Create Base Metal ,
then dont worry about it.
Creo Terram Guidelines:
Emphasis is mine.
And i don't see any reference in the errata to the unnatural property part.
No additions save +1 for Touch and +1 for Diameter.
I do not think that "unnatural" here means "a quality that emerges only if the material is processed"; instead I think it means "with some weird property", like earth that is lighter than air, that whistles, that is phosphorescent, or that is attracted to wickedness like a lodestone to iron Look at the examples from the Creo Aquam guidelines for unnatural liquids.