First new topic in ages
So, here's the thing: the base terram individual is earth.
To affect stone or glass, you must add 1 magnitude, and 2 magnitudes for metal or gemstone.
Now the question is: By a strict reading of the rules, for +2 mag, you affect metal OR gemstones (same thing with stone OR glass), but does this include the "lower levels" of stone/glass and earth/mud? And if so, what does this means for each casting, in terms of quantity of material affected/created?
This has a very concrete impact, in that:
A) a focus in Metals would help you invent spells affecting stone, while the Stone expert would not be helped by their focus if they wanted to affect Metals, in effect making "higher" focuses better than "lower" ones.
B) it becomes easier to ward yourself against attacks, you just need a ward vs metal to be also protected from those vilano pebbles. Now, my personal preference would be to say "nay, spells do one thing and one thing only, you must choose at creation, if you want to be warded against Metal and stone, you need one more magnitude"
So, my question is: do you think "metal" also include "stone" and "earth"?
The raw doesn't seem to conclude either way:
I found no Creo spell that could create both soil and steel(for example), although The Laboratory of Bonisagus seems to assume creation of both steel and glass items (although with+ mag for complexity)
Muto Terram has "transmutation of flame" (MoH 113)which affects "stone (...) or soil".
The real problems come with Perdo Terram, ansd spells like "Shattering Touch" (Apprentices 47) which affects "stone or weaker earthy material" and "fist of shattering" (Core 155) which, likewise, destroys "An object of stone or weaker material". Similarly, "Obliteration Of The Metallic Barrier( Core 155) "Shatters a barrier of metal or stone".
Rego Terram does the same with "Ward Against Faeries Of The Mountain" (Core 155), which protects against "faeries of earth and stone" (go, go, ston focus!) and "Scribe The Perfect Circle" (TM96), which "scribes a mathematically perfect shape on the ground" (since it has +1 mag for stone, it seems to assume to be working on stone and earth). MoH50 gives us "The Instant Ring Fort" which excavates Earth and stone. Luckily, " Sword ward"(TtA78) "Wards the caster against metal weapons." without any mention of, say, stone. I should also note that "Unyielding Earth" (core 156) affects both mud and soft earth (disproving the OR part of the guidelines). We also have Follow The Route I Command (HP57) which explicitely moves "a large amount of earth", while having a +1 mag for affecting stone, so I assume it is supposed to affect both. again in Core 156, we have "Earth Shock", which doesn't even bother with addditional magnitudes if the target is on solid stone.
MoH 40 again hates my guts with "Mold The Earth Within Sight" , which "works on dirt, rock, and stone" although it also notes that "other more-exotic forms of Terram (metal, diamonds, gemstones, etc.) are unaffected" (sigh of relief)
Tell me, what do you think? Is Terram encompassing or not?And should we recalculate the amount of affected marterial with each spellcasting or not?
And what about other forms, like Auram? Does a ward vs lightning also protects against abrasive winds? and can the same ward protect against acids and "Mighty Torrent Of Water"?
Thanks!
- Can't you read? Obviously, Metals include stone and earth!
- and gemstones too! Metal benders are the best!
- No way! I hate this for #reasons
Edit: btw, many thanks to whoever compiled the grand grimoire of hermetic spells, this saved me a lot of time