The longevity (and health) Specialist.
Directions of short-medium term growth:
a) boost Creo, Corpus, and Magic Theory (it's really important, because it allows you to handle the necessary vis - Puissant MT is a good Virtue).
b) Establish relationships with patients, and sources of vis (which might be the same). Remember, if you are good at Longevity, you might work for a patient once in a decade, or even once in a century ... so on the one hand you might charge that patient outrageous prices (in vis, books, lab texts, favours, magic items ...), on the other hand you need to look well beyond your covenant to establish a sufficiently wide base. You could work for other magi, for nobles etc. Ultimately, it's much more of a mercantyle endeavour than one might imagine, and you could be able to obtain magic completely outside of your specialty in the form of magic items traded for your services. This obviously requires your SG to be onboard.
c) Find synergies for with other interesting magics. The most obvious are CrCo healing rituals (including ones to stave off aging crises), and CrCo characteristic-boosting rituals. You will probably have a lot of vis at hand from your Longevity work, and you can put it to good use ... and earn even more. And of course Painful Magic is no hindrance.
d) For adventuring, I would suggest to just forget Pilum of Fire and rely on grogs to do the heavy lifting: with a high Corpus score, and even a modest score in Muto/Rego, there are a lot of spells you can pre-cast on them every day, or every Moon, to enhance them -- making sure you have all the time to recover from Painful magic. Turn them into giants! Make them more robust! Grant them the night vision of an Owl or the the sensitive nose of a hound! Disguise them! Many of these effects are best developed as spells, because they often benefit penetration, so they will "grow" with your character.
Some of them can be really low level, so you need not learn a formulaic spell - just cast them as non-fatiguing spontaneous magic (fatiguing is bad, because you can botch). Have fun collecting all the little bonuses that can help you in this regard, from a talisman with a good corpus S&M bonus, to ceremonial props. If and when you bind a familiar, you can put similar effects in the bond, and they will constantly "enhance" your character without warping him.
One very, very useful effect, that I would suggest developing early on is The Seven League Stride (or variations with R:Touch and perhaps T:Circle), as it allows you to get out of a sticky situation, as well as move around really effectively.