Here is a new template for new players, or rather a twist on the Bonisagus template. What say you?
This magus is fascinated by the human body, and conducts eerie and gross experiments on his subject-matter. His ultimate purpose is to accomplish some extraordinary magical feat - such as raising the dead. A specialist in Creo Corpus, he is often sought after for medicine and antisense. This archetype is based on the core book Bonisagus template, but specialized in a more typical area (instead of Auram).
The Corporeal Necromancer is based on the core-book Bonisagus template. The only changes are:
- The two Affinity with (Art) virtues have changed arts, from Creo and Auram to Rego and Corpus.
- Art scores have been switched around to their current values.
- Spells have been replaced by the new selection.
Arts: Cr 12, In 0, Mu 0, Pe 0, Re 3, An 0, Aq 0, Au 0, Co 12, He 0, Ig 0, Im 0, Me 4, Te 0, Vi 0
Spells Known:
Restoration of the Defiled Body (CrCo 25) +25
Charm Against Putrefaction (CrCo 10) +24
Dust to Dust (PeCo 15) +12
Whispers Through the Black Gate (InCo(Me) 15) +4
Pilum of Fire (CrIg 20) +12
Revealed Flaws of Mortal Flesh (InCo 10) +12
Strings of the Unwilling Marionette (ReCo 25) +15
Customization Notes: In addition to the notes in the core book, it is worth noting that this character's major virtue, Secondary Insight, is not particularly well-suited to the concept and is considered a weak Major Virtue. It can be replaced with some other Major Virtue such as a Major Magical Focus in Necromancy, or with three minor ones (possibly including a Minor Magical Focus in controlling corpses and corporeal undead).
The Arts of Creo and Corpus were chosen for their in-game applicability: a Creo Corpus specialist is useful for healing and logevity rituals. It also has great topics for projects he is Driven to perform - we have chosen raising the dead. It is therefore a more "typical" choice than the Creo Auram of the base template. A more standard necromancer, however, would rely on Rego Corpus to control and animate bodies, so you may want to consider focusing on those Arts instead.
Consider why the character is so obsessed with raising the dead. You may want to take on a Flaw to represent this in-game, instead of one of the template's flaws. You may be plagued by the ghost of a person you killed (your family?), represented by Plagued by a Suprnatral Entity or a Dark Secret. Or maybe you have a Lost Love. Or so on.
Roleplaying Notes: The character is Driven to develop a spell that will raise the dead, improving on The Shadow of Life Renewed, probably with a higher-level spell. Even reaching the power-level required to learn TSoLR is a long-term goal, improving on it is doubly so.
Although primarily a lab-rat, the character picked up the standard attack spell Pilum of Fire to be "ready" on the fied; this is probably inadequate, but should be generic and useful enough to not make him totally useless in a fight. It can be replaced with some other spells, if desired.
Supplemental Customization: The character is effectively seeking to break a limit of magic, so should be interested in Original Research towards this aim (HoH:TL).