Tayir al-Kuhuf al-Jirsani, the bird of the caves of Jirsan
Magic Might 10: Auram
Season: Summer
Characteristics: Int +1, Per +3, Pre -1, Com +0, Str -18, Sta +2, Dex +3, Qik +10
Confidence: 1 (3)
Size: -9
Virtues and Flaws: Magic Spirit; Jinn; Ways of the Caves, Second Sight, Puissant Athletics, Skinchanger: Swift, Sees in the Dark, Rat Up a Drainpipe; Greater Malediction: Honour Bargains, Magical Air*, Wanderlust, Envious (minor), Delusion
Qualities and Inferiorities: Greater Power x1 (Presence), Lesser Power x2 (Donning the Corporeal Veil, Whispering Winds), Improved Abilities x1, Improved Characteristics x 2, Improved Defense x 2,
Personality Traits: Curious +3, Resentful +3, Passionate +2, Sane -1
Combat:
Dodge: Init +10, Atk n/a, Dfn +20, Dam n/a
Soak : +2
Wound Penalties: -1 (1), -3 (2), -5 (3), Incapacitated (4), Dead 5+
Abilities: Arabic 5 (caves), Area Lore: Arabia 1 (Cities), Area Lore: Levant 1 (Cities), Area Lore: Umm Jirsan Caves 2 (Birds), Athletics 6+2 (acrobatics), Awareness 5 (obstacles), Brawl (dodge) 5, Penetration 1 (Donning the Corporeal Veil), Second Sight 4 (alertness),Theology: Islam 1 (jinn)
Powers:
Donning the Corporeal Veil, 5 points, Init +7, Auram
Tayir can form the physical bodies described under Appearance to house his spiritual form; when doing so he acquires the physical characteristics, size, combat statistics and Wound levels list earlier. He cannot become fatigued. This body lasts until he decides he no longer needs it. Killing the body does not kill Tayir.
Incorporeal, 0 points, Init Constant, mentem: Tayir is naturally both invisible and intangible, and cannot be influenced by the physical world. Magic can only directly target him if the caster can sense his existence. In this form he has no physical statistics or combat scores. Without taking a corporeal form, Tayir's physical characteristics are only used when dealing with other incorporeal creatures.
Presence, 0 points, constant, Mentem:
Tayir is aware of everything that goes on within his haunt. This power needs to penetrate to perceive beings with magic resistance.
Whispering Winds, 1 points, Init +4, Auram
As the Hermetic spell of the same name.
Vis 1 pawn of Auram vis form each year in the cave that makes up his Haunt. If slain in physical form his body yields two pawns of Auram vis.
Appearence
In human form, Tayir is a tiny figure made of wind that constants darts about, rarely remaining still long enough to complete even a sentence. His skinchanger virtue allows him to shapechange into one of the swifts that inhabit his locus.
Tayir is the genius locus of a breeze through a tunnel in a cave system. Specifically, he is only the genius locus of the breeze whilst it is underground, tumbling through the twisting spaces in pitch darkness. For countless years, he saw the swifts that made their nests within the cave leave it every day to fly out to places unknown, and he yearned to follow them and see what they saw - but as a genius locus, he was unable to leave his haunt, and grew bitter at his perceived imprisonment.
Then one day, a Sahir found the spirit, and it discovered it could temporarily transfer its locus via Bargains. Tayir rapidly took advantage of this to bargain for locus transferences to new and interesting places, where he tumbles through markets and doorways with the same agility he navigates his native cave. However, hungry for this freedom as he is, he resents its transitory nature, and has come to the conclusion that his natural limitations are the work of some malevolent power trapping him within the cave. Exactly what power, he is unsure, although he has intermittent theories - he'd be very interested in finding out.