The Unnamed Covenant
Location: Cornwall
Type: Spring
Number of Magi: 5
Aging Roll: Magi +2, Mundanes +1
Income: 1 Typical, 100 pounds per year, Shepherding + 1 Typical (Minor Boon Secondary Income), 100 pounds per year, stipend from Tribunal plus profits from Hermetic Fair
Boons: 13 total
Aura Minor x2 (Magic Aura +5)
Healthy Feature (Standing Stones of Men At Tol) Minor +1 Aging Rolls
Major Fortification (Magic Fortress)
Hidden Resources (Minor, undiscovered, a PC or PCs can design this Boon)
Secondary Income (Minor, Silver, Allowance and Hermetic Fair profits)
Strong Community (Minor, Covenfolk. This is not the Loyal Boon, the covenfolk are loyal to the clan McArdry more than the Covenant, but they are hard to infiltrate or tempt)
Dedicated Covenant (Major)
Hidden Ways (Minor)
Hooks: 13 total
Monster (Major)
Castle (Major, represents the closeness to the castle and city of Launceston)
Outbuildings (Minor, represents the houses and structures above ground where most of the Clan will likely live)
Indebted (Minor, SIlver)
Dark Secret (Minor, residents/covenfolk)
Refugee (Minor, Dermot McArdry)
Ceremonies (Major, External Relations, hosting a yearly Hermetic Fair)
Build Points: 400
Vis stocks: 53 points
Vis Sources: 200
Books: 83
Spells: 23
Silver Stores: 4 points
Magic Items: 22
Specialists: 15 points
Breakdown
Vis Stocks: (in the form of clay disks with the hand symbol of the Art stamped on one side, provided by House Mercere and gifts from Agitatus and Maximianus)
Cr 20
In 20
Mu 20
Pe 20
Re 20
An 15
Aq 15
Au 15
Co 20
He 15
Ig 15
Im 15
Me 15
Te 20
Vi 20
Vis Sources: (some gathered, some given by the Tribunal)
Cr 10 (from the standing stone, water gathering in pits of the stone, 3 gathered in Spring)
Re 5 (Tribunal allowance, Clay disks, delivered in Spring)
An 5
Co 5
He 5
Me 4
Vi 6 (Tribunal allowance, Clay disks, delivered in Spring)
Books:
On elementals and the elements. Connections and differences. Vol. 1, by Felix Ex Bonisagus, Magic lore tractati Q10
On elementals and the elements. Connections and differences. Vol. 2, by Felix Ex Bonisagus, Muto tractati Q10
On elementals and the elements. Connections and differences. Vol. 4, by Felix Ex Bonisagus, Aquam tractati Q10
Hermetic creation and it’s limitations, by Iovis Ex Bonisagus, Creo summae Lv. 10 Q10.
The fault and errors in Hermetic creation and it’s limitations, by Bonifatius Ex Bonisagus, Creo tractati Q 11
Why ask when you can know?, by Orlandus Ex Guericus, Intellego tractati, Q11
Might over mind, by Naso ex Jerbiton, Mentem tractai Q 11
Script on the Walls by Maxximianus ex Bonisagus, Magic Theory Summae, L10 Q5
Spells: Points cost listed here in the order as they appear 12+3+2+2+2+2=23pts
Casting tablet of Aegis of the Hearth Lv 30
Lamp without flame (modified for sun duration) Lv 15 If used in a lab regularly it will give the magical light virtue and either -1 to safety or +1 to warping (this is the disadvantage stated in covenants for spell casting on a regular basis in a lab)
Breeze of warmth, CrAu(Ig) Base level 1 +1 Touch +2 Sun duration +1 Indoors +1 Ignem; Total level 10. Creates a warm breeze in a chamber of sun duration. If used in a lab regularly it will give the magical heat virtue and either -1 to safety or +1 to warping (this is the disadvantage stated in covenants for spell casting on a regular basis in a lab)
Sorcerer’s bolt of flame CrIg lv. 10 (Net wizards grimoire)
CrIg 10
R: Voice, D: Momentary, T: Individual
A bolt of fire shoots forth from the casters hand, doing +5 damage o the individual it hits.
(B:4, R: Voice +2, D: Momentary, T: Individual)
Flare bit CrAu(Ig) lv. 10 (Net wizards grimoire)
[i]CrAu(Ig) 10
R: Voice D: Momentary T: Individual
Fills an area with puffs of thick, black smoke, which appear with a loud report and a flash of light, sufficient enough to be distracting (and requiring the appropriate concentration roll). It blocks vision for a moment, making activities requiring such difficult at best. The smoke starts forming around the center of the area, working it's way to the edges[/i]
Silver:
40 pounds of silver
Magic Items:
St. George's Lance 12 points
[i]A wand that casts a version of Demon's Eternal Oblivion that works on creatures with Magic Might, reducing their Might in the same way. If it Penetrates the target loses 15 Might.
Range: Voice Duration: Momentary Target Individual
Base level 5 (Pe Vi), V+2, 3 uses per day (+2) +26 Penetration (+13) total 30[/i]
Ring of Aesculapius 10 points
[i]Provides the wearer with a +12 Recovery bonus that must be activated each Sunrise and Sunset so as to avoid Warping the wearer when it's not needed, Magi typically activate it right before raising their Parma.
Range: Touch Duration: Sun Target: Individual
Base 5 (Cr Co), T+1, D+2, 2 uses per day (+1) Total 21[/i]
Specialists: (brought from Agitatus's party)
Teacher: 10 points (+2 Com, +4 Teach, +4 Highest Ability) pick the Martial Abilities you want him to teach, max 2.
Autocrat (Steward and Chamberlain): 5 Points (Profession: Autocrat 5)