The Arena :
This stone room is surrounded by balconies, it is able to be filled up with water if necessary. There are openings on the walls accessible from the other side of the walls where you can put enchanted devices designed to affect things or people in the room. In a corner, there is a permanent PerCo circle with a spell to destroy any human body.
The Macabre Ring : CreCo 30
This gold ring with an amber piece and a green turquoise is able to create one human body up to size +1. It appears naked. A finesse roll may be used to change his appearance and characteristics, with a roll of 9+ required to make it looks like someone in particular.
base 5, +1 touch, +2 sun, +10 unlimited uses.
The Whip of Control : ReCo 40
This whip with an amber piece and a violet amethyst in the handle can be used to animate every human body in the room and to control them with verbal commands. By defaut, the command issued is "Stand and stay still". If the wearer stop concentrating, the bodies immediately stop moving and fall. It is fixed to the wall in one of the balcony.
Base 10 +1 touch, +1 conc, +2 Room, +10 unlimited uses
The Thorns Mother : CreHer : 15
This wooden statue looks like a woman giving birth. When activated, brambles and thorns grow from her insides and take a shape determined by the user's finesse roll. He can make it be humanoid or animal like, or any shape he can fancy. When the shape is complete, it separate itself from the Mother.
Base 3, +0 per, +2 sun, +10 unlimited uses
The glove of the Thorns Master : ReHer : 40
This glove with a dead oak engraved in it can be used to animate every thorns golem in the room and to control them with verbal commands. By defaut, the command issued is "Stand and stay still". If the wearer stop concentrating, the golems immediately stop moving. It is attached to a wall and the wielder has to keep it in contact with the wall for all the duration.
Base 10 +1 touch, +1 conc, +2 Room, +10 unlimited uses
The Spinnerfish : CreAq 25
This silver figurine of a spinner-fish as one of his eyes being a beryl and the other being an aquamarine. It is commonly put in one of the walls opening and handled by a grog. When is belly is caressed, it will emit a violent burst of water that the user will aim at something inside the room. A finesse roll is necessary to hit something, but, at the storyguide's discretion, a failed attempt can hit something other than the target. Being touched does +0 damage and imposes a size + stress die roll of 6+ to not being knocked back
Base 10, +1 touch, +10 unlimited uses