angafea
(angafea)
November 26, 2006, 4:18am
61
I changed the wording to indicate it could break an ongoing spell, not a momentary one.
And even though you can't restore Fatigue levels, you can stop the spell from doing any more damage, right?
angafea:
I changed the wording to indicate it could break an ongoing spell, not a momentary one.
And even though you can't restore Fatigue levels, you can stop the spell from doing any more damage, right?
The Perdo spell could certainly be stopped, by a Vim spell for sure, but I am somewhat unsure about a Creo spell for this spell in particular.
Ed_C
(Ed C)
November 27, 2006, 3:44pm
63
angafea:
Creo Animalem (hehe)
Conjuring the Lord of Air: 50
THEN: Reach, Sun/Inst, Aurum
Creates an especially ferocious griffin, as described in the Fastastic Beasts section of the Beastiary chapter.
NOW: Level: 80, R: Voice, D: Sun, Ritual, Req: Vim
(Base: 20, Voice (+2), Sun (+2) Size +2)
NOTE: I assume a Griffin is a natural animal of the paradigm, but due to its multiple natures (mammal and bird), I’ve set its base level at +1 Mag above mammal. Since it has no “powers†would it require the Auram req? Again, I haven’t added the Mags for the Req as they are required to summon the animal.
UPDATED: Removed Auram req per Fruny's suggestion. Added the Griffin's Magic Might to the spell. Does anybody know of a non-Animae guideline for summoning a beast with might? This makes the spell crazy large. I guess Might is more useful than previous editons.
I’m not aware of a 5th Ed Griffin, but here’s the tweaked 1st Ed Stats:
Griffin
Magic Might 30 (Animal)
Size +4 Cun 0
Per +6 Stm +9
Talons: Init: +6 Atk: +7 Dam +22
Fat: n/a Def +2 Soak +26
Brave +6 Cowardly -6
This creature has a lion’s body in the back and an eagle’s in the front. It attacks with its talons, reserving its beak for tearing its dead victims and for emergency fights. It is ferocious when threatened or hungry, but it is not an innately malicious beast. Its heart is worth 20 pawns of Animal Vis.
The only thing that bothers me after the level is adjusted to 80 is that you use 16 pawns of vis to create the beast, then get 20 back for killing it...
I can just see a player constructing a strong metal cage, summoning the griffin, have the grogs stab it to death with spears (after all, it can't reach them through the cage to bite back), gather the 20 pawns, perdo the corpse (repeat)...
Ouch...
I'm not sure of the right way to handle this, drop the vis the Griffin contains (say down to 10), or artificially increase the number of pawns of vis needed for the ritual.
Ed
angafea
(angafea)
November 27, 2006, 6:56pm
64
Ah good call. I think 1 pawn per magnitude of Might is much closer to standard now. Thanks!
angafea:
Conjuring the Lord of Air: 50
THEN: Reach, Sun/Inst, Aurum
Creates an especially ferocious griffin, as described in the Fastastic Beasts section of the Beastiary chapter.
NOW: Level: 80, R: Voice, D: Sun, Ritual, Req: Vim
(Base: 20, Voice (+2), Sun (+2) Size +2)
NOTE: I assume a Griffin is a natural animal of the paradigm, but due to its multiple natures (mammal and bird), I’ve set its base level at +1 Mag above mammal. Since it has no “powers†would it require the Auram req? Again, I haven’t added the Mags for the Req as they are required to summon the animal.
UPDATED: Removed Auram req per Fruny's suggestion. Added the Griffin's Magic Might to the spell. Does anybody know of a non-Animae guideline for summoning a beast with might? This makes the spell crazy large. I guess Might is more useful than previous editons.
I’m not aware of a 5th Ed Griffin, but here’s the tweaked 1st Ed Stats:
What do the creo animal guidelines say?
angafea
(angafea)
November 27, 2006, 8:15pm
66
Oh ho! Good catch! This will lower the level quite a bit.
For the gallery:
When creating a magical creature the Magical Might of the creature cannot exceed the level of the spell, and requisites must be included, including Vim for the magical nagure.
Seems kind of off that increasing the level due to increasing the duration or range increases the power of what is summoned, but I can see spinning it "in saga".
Agnar
(Agnar)
November 28, 2006, 1:16pm
67
angafea:
Creo Animalem (hehe)
Conjuring the Lord of Air: 50
THEN: Reach, Sun/Inst, Aurum
Creates an especially ferocious griffin, as described in the Fastastic Beasts section of the Beastiary chapter.
NOW: Level: 80, R: Voice, D: Sun, Ritual, Req: Vim
(Base: 20, Voice (+2), Sun (+2) Size +2)
NOTE: I assume a Griffin is a natural animal of the paradigm, but due to its multiple natures (mammal and bird), I’ve set its base level at +1 Mag above mammal. Since it has no “powers†would it require the Auram req? Again, I haven’t added the Mags for the Req as they are required to summon the animal.
UPDATED: Removed Auram req per Fruny's suggestion. Added the Griffin's Magic Might to the spell. Does anybody know of a non-Animae guideline for summoning a beast with might? This makes the spell crazy large. I guess Might is more useful than previous editons.
I’m not aware of a 5th Ed Griffin, but here’s the tweaked 1st Ed Stats:.
This is already a ritual where you're using Vis, and being Creo any reason it's duration sun rathar than momentary?
The base for creating a magical beast is 50.
While a Griffin might be natural to the setting ,
it is by no means a natural animal.
angafea
(angafea)
November 28, 2006, 5:10pm
69
Ravenscroft:
The base for creating a magical beast is 50.
While a Griffin might be natural to the setting ,
it is by no means a natural animal.
Ok, I'll buy that.
It's too bad though. I love most of what they've done with 5th, but some of the spell guidelines are so rigid that, as in this case, it's just as hard to summon something with a 1 Might as a 70.
Note I'm changing the spell up in the "Ars Magica Grimoire" not in this thread any more.
That's what you've got non-hermetics and mystery cults for.
(and friendly infernal offers of teaching you how)