For November I and some of the players in my group (particularly @GaelanD) have been putting together a mystery cult. The entire effort started off as a list of 30 punny names for possible enchanted foods and ended up developing into a full blown mystery cult with what I hope people will find to be an interesting gimmick.
A word of warning to anyone looking to use any mechanics, new virtues etc that we put here - in no way, shape or form have these been play tested or balanced - Use at your own risk!
I do not know if we will be able to make all 30 posts, as we still have a lot to do to get everything fleshed out in full, but hopefully we will!
The Friends of Apicius (or the friends of good cheer) - An Introduction
The Amici Apicii (Friends of Apicius) are a mystery cult of Magi that are able to prepare enchanted foods. The Amici claim their magics come from mystical traditions of food preparation and feasting from Rome and Ancient Greece, and believe the cult was actually founded in the 1st century by the Roman cook and gourmet Marcus Gavius Apicius
The primary text on which the mysteries are based is the Apicius, which teaches recipes and the basic skills required to follow the cult’s path to a deeper understanding of the mysteries of the kitchen and the use of sympathetic ingredients and seasonings.
The major benefits provided by the cults magics are that they can, in effect, create charged devices in the form of food or meals in a much shorter time than would otherwise be required. They also gain additional benefits in that they may add their profession:Cook skill to their magic theory when calculating the maximum form and material bonuses they can use. They gain access to new form and material bonuses for various ingredients that most other magi would not use, and can further increase their lab totals by enhancing dishes with complementary spices once they reach a deeper understanding of the cults mysteries, allowing additional material bonuses beyond what would normally be possible.
The down side is their enchantments have an inherent expiry based on the shelf life of the food and can only affect either the food itself, or the person consuming the food. They cannot, for instance, be used to cast fireballs against an enemy, though they could cause someone to spit flames.