The fact is that when my players went to adventure in England, I went to find interesting sites of folklore and myth in my Pendragon collection, because there wasn’t anything for me in the Stonehenge book.
Pendragon is a great source for these things!
I utterly second this. The history of Queen Tamar is awesome, it's one of the first places Mongoles ran through when first getting in contact with Christianity (on their way to the Kievan 'Rus), and Georgia is basically almost in the Renaissance in period (though it sadly lasted for a very short time). Also, the mysterious Urania is based very close to the north, which makes for great story seeds. I've been extensively using Georgia in my most recent games, and it's got a great story potential.
Yes, I'm in the Georgia-fan group, too. (Never had a problem looking it up online, though, despite living in the US, but I tend to use quite a few terms in my searches.) A book covering east of Novgorod and north of TC&TC would be cool, though linking them together might be difficult. So much cool stuff with Georgia and the rest of that region. And then there are the Cumans/Kipchaks. I don't remember if Novgorod extends to include Volga Bulgaria. There are also the Bashkirs and the Samoyedic tribes.
I have managed to find a good bit on Georgia, despite how useless the common tools are, but that area and the bulk of Asia Minor would be great topics for future Ars Magica products. For example, I only recently found out that many of the deepest cave systems known are in northern Georgia, often fairly recently discovered. That sort of thing would be fabulous for a site for the Terrae cult, cthonic religions, or lost relics from early mankind.
(I was disappointed that the Thebes book mostly skipped Anatolia despite it having been a major percentage of the territory of the Tribunal until fairly recently. Yes, the Turks rule it now, but it was in the Greek sphere for millennia up into the living memory of older magi. I understand the limitations of page count, but if the Order was going to look outside their borders for unclaimed treasures and ancient lore, a place that they were already really familiar with would normally be the first to visit.)
It's information that's easily available elsewhere, so it didn't need to be in the Stonehenge book.
If you can get the Stupor Mundi rpg supplement from Alphetar games, it's totally worth it.
Seconding David here a moment--
when you're punching up a Tribunal/region for a book, there's a lot of hard choices on what you're covering and what you've got to leave by the wayside. Part of this goes to the idea of theme that Timothy mentioned ("This is more political, so we need to make sure we have the supports here for that kind of saga. Oh, but this one is on contested vis sites, we need to make sure we cover the tug-of-war on those...") and part of it goes to the idea that you're creating a functional, useful portrait of a region that will provide good game play "out of the box," and hopefully inspire people to go do the extra homework that's a part of Ars Magica.
To me, the books are a starting point, and then it's a dive into whatever I'm trying to do or run to get to the level of detail I feel will let me do the next arc justice. I understand that's not everyone, but it's a consideration.
TL;DR: Writing ArM material is a constant stream of difficult choices of "Do I include this? It's cool, but?" then deciding if the cool thing is easily found otherwise, and then if it's still too cool to omit or if you've got an awesome idea to go with it.
I was being slightly tongue-in-cheek, but this is absolutely true. Were I writing Heirs to Merlin now, I would include more folklore, but the above problem would still exist. There is too much folklore, and it is easier to research and apply than medieval history. It is a constant balancing act, and while I don't think I got it quite right in Heirs to Merlin, well, it was my first book, and I wrote it more than 20 years ago. I would hope I have learned something since then.
The balance of what is included in our written works is always one of the hardest parts. Most of us never get it to quite exactly where we feel it is perfect. That is one of the reasons that most authors end up with a huge collection of notes and half finished manuscripts.
While none of you will ever get to read any of my writings or look over any of my maps, to this day I still think about some of the things I could have changed to improve products i produced 20 years ago. Some of the ones with the smallest distribution such as the flip books for the 20th SFG are ones I want to change the most. It is the one I think is my most basic and flawed work, though they liked it enough that they official requested to "borrow" me for their deployment to Afghanistan.
EDIT: Side note, am I actually a published author is all of my published works are classified and unavailable to the general public? No idea there.
publish means making public doesn't it?
Yes it does and I was just laminating the fact that though several of my works saw international distribution and I have been read by more people than her, my wife gets to hold it over my head that she is a published author and I am not.
(She is a biological research scientist and has a couple of published papers)
Sure. The world never was fair, was it?
Don't know why, but I found that rather hilarious. I did have to put my foot down that I would not be going back to college to get my doctorate. I don't care how nice Dr & Dr InfinityzeN would sound
Robert Heinlein used to call it a paradox, or pairo'docs, or some such.
Well Berengar Drexel already did one adventure on Sicilly. (In Sub Rosa)
His work in Sub Rosa was a bit light in detail but he seems to know his mediveal Italy
It looks like the Iberian Tribunal book might just need translation from Spanish.
Oh, that's interesting... here's hoping it incorporates the hooks out of F&F.