So one of my players called in sick and another called in busy at work. My game was scrapped for the evening.
I decided to see how big a deal wondrous item crafting from city and guild could be.
upon first glance I was very relieved to see that it required a major virtue.
I'm imagining that a player who wanted to take advantage of it might design a companion around crafting abilities (designing a Nephilim mythic companion from RoP Divine or taking corrupted abilities from RoP: Infernal would be options to take it further than I have but I didn't use them for this analysis.)
I chose a forty year old character with the following virtues.
touched by magic (because he's going to be in a covenant)
wealthy
affinity (craft skill)
puissant (craft skill)
Great characteristic
A wealthy character who is forty years old has 700 experience to use. I put half of his experience into his craft skill making it a 12 (adjusted for his affinity). Adding bonuses for puissant and a specialization he has an effective skill level of 15.
So lets set him up right with a covenant to back him and see what sort of a craft total he can generate
15 skill
4 attribute
3 workshop
3 materials
5 aura
3 assistant
3 starting item
15 shape and materials bonuses
total of 51.
Our crafter now spends five seasons to create a masterpiece requiring a craft total of 42.
This wonderous item can whip out a magnetude 30 effect every day. That's level 150.
level 150
Fortunately he can not benefit from a craft manual written by himself.
That's pretty impressive though. The character does have 350 more xp to broaden himself with so he isn't exclusively one-dimensional.
So, in the perfect situation they can put most magi to shame in the realm of their specific craft scores and thier specific forms and effects that do not need penetration.
I did throw 9 points of virtues and 350 experience points at the trick. It better darn well be impressive.
I think that for the most part they're ok Matt.
Did I miss anything?