The Transylvania Tribunal is very different from other Tribunals. I'm going to include some of the things that a magus would know before he would get himself into a agreement. All of this information is in Against the Dark. I'm only summarizing ffor players that do not have the book.
Residency and magical settlement:
Coloniae - Settlers in the Tribunal
Coloniae may:
- Aid in War or disaster
- Free use of resources negotiated in their privilege
- A portion of new resources discovered, as negotiated.
Coloniae may not:
- Select their Aedile
- Act in Scandalous ways
- Seek and office in the Tribunal saving aedilehood
- Use the title “archmagus”
- Take apprentices without permission
- Invite other magi to visit the Tribunal without permission, excepting Quaesitores, Redcaps and hoplites.
- Wear shoes at Tribunal meetings
- Wear anything that looks like a decoration to which they are not entitled.
- Eat any aphrodisiac during Tribunal meetings.
Cives -All tremere and some magi who are held in esteem by the Tremere
Cives may:
- Access House Tremere’s methods of assistance as per the HoH:TL
- Be represented at Decennial meetings of House Tremere by a Tremere magus of their choice
- Stand for any office in the Tribunal including Praeco
- Raise apprentices within the Tribunal
- Relocate from camp to camp as desired.
- If numerically dominant in an oppidum, select the aedile
- Dress in Black or grey at Tribunal meetings
Cives are required to:
- Live as a Tremere should, if Tremere
- Live in a way that Tremere persistently admire, if non-Tremere.
- Not wear Decorations to which they are not entitled.
Socii - Non-Tremere magi who are treated as if they were. Includes all Redcaps, Quaestiores and dedicated hoplites.
Socii may:
- Be supported in their tasks by dedicated resourses and by extranordinary taxes in times of crisis.
- Expect military aid and protection.
- Stand for any office in the Tribunal, except Praeco.
- Raise apprentices within the Tribunal
- Relocate from camp to camp as required by their duties.
- If numerically dominate in an oppidum,, select a list of three worthy candidates for aedile, for which the Praeco must choose.
- Wear designs that look like Decorations.
Socii are required to:
- Fulfill their duties, or renegotiate their covenant.
- Avoid doing things which an average magus would believe a declaration of Wizard War against them is reasonable.
- Provide aediles, on a temporary basis when others can not be found.
- Wear prominently their badges of office while at Tribunal.
Hospites: These are Magi who are hired by the Tremere to practice particular skills on behalf of House Tremere. They have few rights but are well paid.
Hospites may:
- Receive fair payment for their work as negotiated.
- Use such resources as are allotted to their tasks.
- Expect protection if Wizard’s War is declared on them.
- Ignore many of the taxes placed on the other magi.
- Expect not to be asked to join the Wizard’s Marches.
Hospities require permission to:
- Seek office in the Tribunal
- Taking a new apprentice.
- Binding a new familiar.
- Creating a new Talisman
- Founding oppida
- Changing oppidum
- Voting for a particular person as their oppidum’s aedile
- Wearing things that look like Decorations.
Foederati - Outsiders. They have individual negotiated agreements, but usually include the rights to:
- Expect military protection and aid.
- Retain exclusive use of resources held at the time of confederation, even if they move to a different oppidum.
- Retain specific customs, detailied in their privilege, despite Tribunal rulings against such customs. Such customs are limited to oppidum.
- Train apprentices.
- Expect their eldest apprentice to be accepted as foederate, under conditions comparable to those of the magus.
- Wear designs that look like Decorations, if those designs were part of their traditions before joining the Tribunal.
- Change oppida as often as they wish, but must notify the Tribunal they are doing so.
- Seek any office in the Tribunal although democratic nature of the Tribunal means this is merely a matter of form.
Foederati are usually required to seek permission before:
- Ceasing whatever duties are written into their covenant.
- Using the title “archmagus”
- Founding a new oppida
- Inviting other magi to visit the Tribunal.
- Trading vis with outsiders.
- Selling items to outsiders