We are starting a new saga, and one of the players wants to have Bjornaer from Scandinavia/Russia with a Wolverine heartbeast. I whipped up some stats for him. Notes at bottom.
I leave the task of resolving the tough little bastard with the rest of the Bjornaer rules to the player.
Presented for entertainment and use:
A Wolverine
Characteristics: Cun: +1, Per 0, Pre -2, Com -5, Str -2, Sta +2, Dex 0, Qik +3
Size: -2
Confidence Score: n (n)
Virtues and Flaws: Ferocity, Tough, Greedy, Reclusive, Pungent Odor.
Qualities: Aggressive (improves Brawl to 5), Extra Natural Weapons (claws and bite), Grapple, Hardy, Large Claws, Large Teeth, Pursuit Predator, Thick Fur, Tough Hide
Personality Traits: Greedy +3, Aggressive +2
Reputations: Gluttonous 3, Ferocious 3 (in the north)
Combat:
Claws: Init +3, Attack +11, Defense +12, Damage +2
Teeth: Init +3, Attack +9, Defense +9, Damage +1
Grapple: Init +3, Attack +5, Defense +8, Damage n/a
Soak: +8
Fatigue Levels: OK, 0/0, 0/0, -1/-1, -1/-1, -3/-3 -5, Unconscious *
Wound Penalties: -1 (1‒3), -3 (4‒6), -5 (7‒8), Incapacitated
Abilities: Brawl 5 (claws), Survival 5 (home terrain), Awareness 3 (food), Athletics 3 (running), Hunt 4 (prey)
The Wolverine, the Little Wolf, also called the Glutton, is a small bear of the far north. It is very fierce, and always hungry; a clawed and fanged beast and hunter for meat, but also a carrion-eater. They are strong and stocky, and with their great strength and great hunger do not fear to take the prey of a great bear. They are fiercest when squabbling for food, and will attack any who have food or threaten to take their meat. A Wolverine is known to attack a bear for the greater bear’s prey, and to fearlessly battle a pack of wolves when menaced.
Build notes:
Starting with Cun: 0, Per 0, Pre -2, Com -5, per Clawed Beast
Characteristic points: 3 for +2 Str: 3 for +2 Sta, Dex 0, 1 for Qik +1
Add twice Size (-2*2=-4) to Str (-2). Add Size to Qik (+3)
This results in a wolverine not as strong as expected, but comparing it to a wolf (Str -1) is not so bad. Declining to fiddle this and moving on.
Virtues and Flaws added from wolverine list. Enduring Constitution (decrease penalties for reduced Fatigue levels by 1 point and add +3 on rolls to resist pain); Ferocity (like Confidence, only when defending food), Tough (+3 Soak): Greedy (will eat and in quantify when given the chance), Reclusive (tends to want to be alone, cranky when in company), Pungent Odor (Effectively the Flaw Social Handicap, -3 penalty / +3 penalty to appropriate rolls) (optionally, this could be Loathsome Appearance)
Basic abilities added from Clawed Beast list
Qualities added from wolverine list: Aggressive shifts brawl to 5, adds 1 to Cun; Extra Natural Weapons adds either claws or bite; Grapple allows a grapple attack against opponent less than or equal to Size +1, and see rule on p. 42 Mystery Cults; Large Claws uses LC stats; Large Teeth uses LT stats; Hardy increases Survival to 5 and grants extra Fatigue level; Pursuit Predator adds Hunt 4 and adds another Fatigue level, Thick Fur +1 to Soak; Tough Hide +2 to Soak.
Natural Weapons and Combat: Holy Cow! These are big numbers! Note: The Damage is affected by Attack Advantage, which will be large.
+8 Soak. +8 Soak. Holy cow, +8 Soak. That's better than chain mail.
*Fatigue levels edited and corrected.