So in the current bundle of holding there's this game called Nefertiti Overdrive, that made my girlfriend's eye shine (she's a huge ancient Egypt nerd). it's basically Wuxia with Pharaoes.
I bought the bundle and read the game, and it's not for me. The author says that the game pretty much evolved from his idea of the first scene of the included adventure, and I found that limitating (the choice of characters feel like a very incomplete version of Feng Shui archetypes). But I must say that it motivated me to think about adding a juncture to Feng Shui. I had already though about adding an ancient mesopotamia juncture (if my girlfriend is an egypt nut, mythic mesopotamia is my own obsession) but decided against it. My affinities for ancient mesopotamia are strictly sword and sandals and I just couldn't think about it it terms of HK action flicks.
But I don't know, did you ever come across something that did a similar idea to something you once rejected, and were influenced by it like "oh yeah, in fact, it's possible and I actually see how to do it now" ? Because that's what happened.
So yeah I'm going to write a new juncture in ancient Egypt, with a new faction, and I'll introduce it when I detonate the Chi Bomb and put the group in a five years temporal statis. It'll be one of the other effects of the bomb and will feel natural. It will unbalance the traditional setup of 4 junctions and 5 enemy factions but hey, whatever. It'll probably be "the Antiquity Juncture" or something.
Did anyone do something like that in their game ? (for example, adapting factions from shadowfist, which I heard have some factions we never heard about in the RPG continuity)