Third ArM5 Errata Thread

Here is the current list of the errata.

Ars Magica Fifth Edition, Second Printing

Bjornaer Template (p. 24): Replace "Blunt the Viper's Fangs" with "Agony of the Beast".

Affinity with (Ability) (p. 40): Replace "Study Totals" with "Advancement Totals".

Affinity with (Art) (p. 40): Replace "Study Totals" with "Advancement Totals".

Apt Student (p. 40): Replace the second sentence with "When being taught or trained by someone else, add five to the Source Quality".

Elemental Magic (p. 41): Replace as follows: "You have been trained in the ability to manipulate raw elemental Forms (Aquam, Auram, Ignem, and Terram), and view them as a connected whole rather than four separate Arts. Whenever you gain experience from a source dedicated to one of these Arts, you gain half the Source Quality in experience points in each of the other three Arts. For example, if you studied Ignem from a book with a Source Quality of 13, you would gain 7 experience points in each of Aquam, Auram, and Terram. (This would not change if you also had Book Learner or Affinity with Ignem.)

"In addition, if a spell with one of these Forms as its primary Form has another element as a requisite, you use the primary Form to calculate totals, even if the requisite is lower."

Failed Apprentice (p. 42): Delete the sentence "You may learn Magic Theory and serve a magus as a laboratory assistant."

Good Teacher (p. 43): Replace "Advancement Total" with "Source Quality".

Mercurian Magic (p. 46): Replace all occurences of Wizard's Communion with Wizard's Vigil.

Mythic Blood (p. 47): Replace "by less than ten points" with "by ten points or less". In the following paragraph, add "non-Ritual" before "Hermetic effect".

Unaging (p. 50): Replace the fourth sentence with "You may die from terminal and potentially fatal crises, according to the normal rules."

Deficient Form (p. 53): Change "study totals" to "Advancement Totals".

Deficient Technique (p. 53): Change "Study totals" to "Advancement Totals".

Incomprehensible (p. 55): Change "Study Total" to "Advancement Total".

Outlaw Leader (p. 57): Add the following sentence to the end. "Outlaw followers created as grogs should take the Outcast or Wanderer social status."

Transvestite (p. 59): Replace this Flaw with the following. "Gender Nonconforming

Personality, Major or Minor

You do not conform to the expected behaviour for a person of the gender that your society would assign to you in the absence of social cues such as clothes and behaviour. This may mean, for example, that you dress as a member of another gender, or that you structure your life in a way considered appropriate to another gender, or that you are sexually attracted to members of the same gender. It does not necessarily mean that you disagree about what your gender is, although it may. As a Minor Flaw, it does not normally cause you problems, whether because your society accepts your behaviour, or because you can turn people who object into newts, or for some other reason. As a Major Flaw, it does cause you problems."

Specializations (p. 62): Replace the first sentence with "Each Ability you select for your character, except Spell Mastery, should be assigned a specialization".

(Living Language) (p. 66): Add the following sentences to the paragraph after the list of competences by score. "Two dialects of the same language generally have a –1 penalty. If your character is not specialized in a dialect, you should specify a dialect without specializing in it, and take the penalty when conversing with people who speak a different dialect. If you speak a "standard" version of the language, that is a dialect that differs from all other dialects."

Sense Holiness and Unholiness (p. 67): Replace the slightly confusing text about demons and angels with "The Ease Factor to detect a demon is 0, but the character must still Penetrate its Magic Resistance (see page 184). If an angel is hiding its divine nature, which is unusual, the Ease Factor is 15, and the character must Penetrate. If the angel is not hiding its divine nature, the roll automatically succeeds.".

Library (p. 71): Replace the antepenultimate sentence with "Summae have a level, and once a character's level in the subject of the book equals that level, the book is no longer of any use."

Spell Mastery (p. 86): Add the following sentence to the end of the first paragraph. "Spell mastery Abilities are their own category, and Virtues that give characters access to other categories of Ability do not cover spell mastery Abilities. They may only be learned by characters who use Hermetic magic to cast spells."

Fast Casting (p. 87): Add the following sentence. "This special ability may not be taken for Ritual spells."

Multiple Casting (p. 87): Add the following sentence at the beginning of the second paragraph. "All copies of the spell are cast simultaneously, and the action counts as a single casting for the purposes of Concentration and similar concerns." Replace "spell" with "copy" throughout the paragraph. Add the following sentence at the end of the paragraph. "Any other, special, cost associated with casting the spell must be paid for each copy."

Multiple Casting (p. 87): Add the following paragraph at the end. "This special ability may be taken for Ritual spells. The casting time is that for a single spell, but one pawn of appropriate vis per magnitude of the spell must be expended for each copy. The normal limit on pawns of vis expended (the maga's score in the Art) applies. Fatigue levels lost convert to wounds, as normal for Ritual spells."

Longevity Rituals (p. 101): Add the following sentences to the final paragraph of this section. "A Longevity Ritual performed for someone else also fails when the subject suffers from an aging crisis. If the subject is a magus and has access to the Laboratory Text, he may perform the ritual himself. (Vis usage is limited by the magus's Arts, as for a spell, which may make it impossible.) As the magus was present for the original creation of the ritual, and quite possibly assisting in it, he understands the shorthand. A subject who is not a Hermetic magus may not repeat the ritual. Any magus with access to the Laboratory Text may do this, no matter what his Lab Total, but a magus who was not involved in the initial creation needs an accessible Laboratory Text."

Writing Laboratory Texts (p. 102): Add the following paragraph at the end of the section. "Any person who assisted in a particular Laboratory Activity, adding their Intelligence + Magic Theory to the Lab Total, understands the Laboratory Texts produced for that activity without needing to translate them, and may make generally accessible copies. This also applies to a magus who is the subject of a Longevity Ritual created by another magus, even if he does not assist. Assistants do not, however, create Laboratory Texts.""

Using Laboratory Texts (p. 102): Replace the first sentence of the first paragraph with "A magus who has a Laboratory Text for a particular effect may reproduce it in a single season if his Lab Total equals or exceeds the level of the effect.". Replace the third sentence with "A magus may reproduce multiple effects if they are all of the same Technique and Form, and the total of their levels is no greater than his Lab Total.".

Shared Senses (p. 105): Change the base level to share a single sense to five, and the final level to 20.

Extraordinary Results (p. 108): Add the following sentence at the end of the first paragraph. "The level of the effect is not changed by any extraordinary result, nor does it gain any requisites. This may result in a spell or effect that is more or less powerful than a conventional Hermetic effect of its level."

Ring (p. 112): Modify the first clause to read "until the target of the spell, or part of the target, moves outside the ring".

Targets and Sizes (p. 113): Add the following paragraphs at the end of the insert: "Each Target level includes all of the possible sizes of that target, even though the spell level changes. The size of the target can be manipulated in the same way as the Target parameter, whether through Virtues, MuVi, or other techniques, but these are all changes within the same type of Target. For example, a Target Individual spell with +2 magnitudes for size, to affect an Individual 100 times the normal size, has the same Target parameter as a Target Individual spell with no magnitudes added for size.

"When changing the size of a non-living target, the base guideline is for a spell that enlarges a target of the base size by a factor of up to ten, or shrinks it by a factor of up to 100. Adding a magnitude to the guideline allows the spell to enlarge the target by a further factor of ten (for a total of 100 times larger), or shrink it by a further factor of 100 (for a total of 10,000 times smaller). Modifications for the size of the original target are in addition to these modifiers, so that a spell to shrink an individual ten times larger than a base Individual by a factor of 10,000 would be two magnitudes higher than the guideline given for changing the size of the target. Forms dealing with living targets have their own guidelines."

Aquam Spells (p. 121): Change the size of the puddle of corrosive liquids to half a pace across and a fifth of a pace deep.

Wind at the Back (p. 128): Replace "D: Sun" with "D: Special".

Endurance of the Berserkers (p. 134): Delete the final paragraph of the spell description.

Object of Increased Size (p. 154): Change the level to 20, and add "+1 stone" to the level calculation.

The Trackless Step (p. 155): Add the following sentence to the spell description. "This spell does not quite fit conventional Hermetic guidelines, and may have been the result of experimentation in its original invention. Troupes may choose to require magi to find a Lab Text in order to invent it."

Muto Vim Guidelines (p. 159): Delete the final two sentences of the first paragraph.

Wizard's Communion (p. 160): Replace the final sentence of the first paragraph as follows. "One of the magi in the group must also know the specified spell, or cast it from a Casting Tablet." Replace the first sentence of the second paragraph as follows: "Only one magus in the group needs to cast the spell. The magus who casts the Wizard's Communion need not be the one who casts the main spell, and normally it is better for them to be different. More than one magus in the group may cast the spell. In this case, add the total levels of successfully cast Wizard's Communion to get the effective level of the Wizard's Communion for this casting."

Muto Vim Spells (p. 160): After Wizard's Reach, add: Wizard's Vigil. R: Voice, D: Sun, T: Group. This spell functions as Wizard's Communion, except that the longer duration allows it to be used with Ritual spells. For the purposes of its effect, treat it as a Wizard's Communion of two magnitudes lower.

Advancement (p. 163): Change the sentence after the formula to say "A character may only gain experience from one source (one book, one teacher, one set of adventures) in one season."

Adventures (p. 163): Add the following sentences to the end of the first paragraph. "Note that the Source Quality is for the whole season, no matter how many adventures happen in a season. (Multiple adventures in one season would be a good reason to set a Source Quality of 10, however.) Similarly, an adventure that takes more than one season may serve as a source of experience in each of those seasons."

Practice (p. 164): Replace the formula call-out as follows: Practice Source Quality: 4–8, usually 4

Summae (p. 165): Replace the final sentence of the third paragraph as follows. "This bonus cannot exceed the base quality of the summa, so the final quality cannot be more than twice the sum of the author's Communication + bonuses from Virtues + 6."

Copying Books (p. 166): Replace the third sentence of the first paragraph as follows. "When she has accumulated points equal to the level of an Art summa, or five times the level of an Ability summa, it has been copied."

Combat: Simple Example (p. 172): In the penultimate paragraph, the damage to Polandrus is 9 points, not 10. Change the last three sentences of the paragraph to read "This gives Ignatio an Attack Advantage of 8, which after accounting for Ignatio's Damage and Polandrus's Soak works out to 9 points of damage (note that Polandrus's Wound Penalty does not apply to Soak because Soak is not an action). This inflicts a Heavy Wound on Polandrus, adding another -5 to his Wound Penalty. The wolf is now at -6 to all actions."

Weapon Tables (p. 176 and 177): Change "The modifier to X" to "The Weapon X Modifier" in the tables.

Wound Penalty –3 to –5 (p. 179): Replace "Study Total" with "Advancement Total".

Semita Errabunda

Fire Guardian (p. 4): Change the calculation to PeIg 29 (Base 4, +1 Touch, +2 Sun, +2 Room, +3 levels environmental trigger, +1 level 2 uses/day)

Broken Covenant of Calebais

Crenvalus, Magister of Control (p. 75): Tossing the Brawling Brute should be Base 10, level 20, and Topple the Brutish Band should be Base 10, level 30.

Guardians of the Forests

Trust of Childlike Faith (p. 21): Change the Arts to PeMe and the Casting Total to +12.

Eye of the Eons (p. 21): Change the name to "Eyes of the Eons", and the level to 10.

Chaos of the Angry Waves (p. 23): Change the level to 30.

Immortality of the Forest (p. 38): Change the type of the Virtue to Supernatural.

Philippus Niger (p. 60): Replace his Encumbrance with 1 (1). Chaos of the Angry Waves is level 30.

Imanitos Mendax (p. 73): Change his Dagger Attack score to +3. Rename "Disguise of the Transformed Wizard" to "Disguise of the Transformed Image", and change the Casting Total to +24. Change the level of Recollection of Memories Never Quite Lived to 4.

Falke (p. 96): Change the level of Chaos of the Angry Waves to 30.

Ioannes Acer (p. 106): Reduce Encumbrance to 2 (3). Change the level of Piercing Shaft of Wood to 10, and the level of The Treacherous Spear to 25.

Hilda (p. 117): Change Short bow Init to –3 and Grapple Damage to n/a.

Byrek (p. 119): Change Fist Defense to +6. Change his Encumbrance to 3 (3), and reduce all Init values by 1.

The Corruption of the Merovingians (p. 137): Delete the reference to Hildegard of Bingen.

Houses of Hermes: True Lineages

Perdo Vim Guidelines (p. 75): Replace the second guideline with "Gen: Dispel a Hermetic enchantment with a level less than the guideline level used + 5 + a stress die (no botch). The spell must be a Ritual."

Cutting the Cords (p. 75): Remove the "–5" from the calculation of what the spell can affect.

Minstrels and Wanderers (pp. 91-93): On page 93, delete the sentence referring to "Larta magi".

Lone Redcaps (p. 106): Add the following paragraph to the end. "This social status is compatible with any other mundane Social Status Virtue that would reasonably allow you to do your job as a Redcap, such as Merchant or Mendicant Friar."

Cataphract and Wili (p. 127): Replace the Wound Penalties for each ghost as follows: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)

Moro (p. 128): Replace the Wound Penalties as follows: Infant Form: –1 (1–3), –3 (4–6), –5 (7–9), Incapacitated (10–12); Insect Form: –1 (1), –3 (2), –5, (3), Incapacitated (4)

Common White Wolves (p. 129): Replace the Wound Penalties as follows: –1 (1–6), –3 (7–12), –5 (13–18), Incapacitated (19–24)

Shadow Owls and Fire Hawks (p. 130): Replace the Wound Penalties as follows: –1 (1–2), –3 (3–4), –5 (5–6), Incapacitated (7–8)

Fire Hawks (p. 130): Replace all the references to "fire kites" with "fire hawks".

A Window of Singular Direction (p. 141): Change the Target to Part, add "+1 Part" to the calculation, and increase the level to 15. This is then not wrong as it stands, but can only affect dirt walls. Increasing the Base to 4, and the spell level to 20, creates a version that can affect stone walls, which fits the descriptive text better.

Timeline (p. 144): Change the date of the 1010 entry to 1011.

Realms of Power: The Divine, Revised Edition

Map (p. 10): Change the Graveyard legend to say Dominion 3.

The Fifth Ring of Solomon (p. 100): Replace the paragraph immediately before the formula with "This power works on beings or creatures that either belong to a realm or are aligned to a realm. To determine to which realm as creature is attached, roll as described below. You do not need to Penetrate Magic Resistance."

Flaws (p. 135): Replace the introductory paragraph with "Non-magi Jewish characters typically take a form of the Outsider Flaw, either the existing Major Flaw for companions, or the new Minor version for grogs. These Outsider Flaws are compatible with other Jewish Social Status Virtues and Flaws, but not with the Hermetic Magus Social Status Virtue."

Outsider (p. 136): Replace the second paragraph with "This Flaw is usually only appropriate for grogs; companions should take the Major Flaw instead."

The Mysteries, Revised Edition

Structure of the Volshebnii Mechtateli (p. 113): In the final paragraph of the main text, add "Minor" before "Virtues Potent Magic (dream) or Magical Focus (dream)".

Houses of Hermes: Mystery Cults

Statistics of Shapechangers (p. 23): Change Per –1 to Per +1 in the statistics for Ulf in Heartbeast form.

Acquiring Powers (p. 33): In the example, at the top of the third column, replace "Rego Corpus Lab Total" with "Rego Animal Lab Total".

The Magic of House Bjornaer (p. 35): In the penultimate paragraph of the page, replace "Speak with the Living Flame" with "Words of the Flickering Flame".

Common Virtues & Flaws (p. 37): Delete "Bad Reputation" and its note. The Flaw does not exist in ArM5.

Animal Creation Example (p. 43): Add "Fast Runner" to the list of Qualities the storyguide picks (in the second paragraph).

The Avenue of Befriending the Silent and the Station that Charms the Elements (p. 67): Change to "Target Level 18, as Major Virtue 21 (speak to elementally-pure objects), -3 third Initiation since a Major Ordeal".

The Avenue that Splinters and the Station of Blood and Bronze (p. 68): Change "Attack Bonus" to "Attack Total" in the final paragraph.

Inoffensive to (Beings) (p. 86): Change the category to "Minor, General or Hermetic".

Vim (p. 95): Add the following sentences immediately before the last sentence of the paragraph. "Muto Vim animae spells turn existing spells into faeries. Unlike standard Hermetic MuVi spells, they do not modify a spell as it is being cast."

Nature Lore (Minor Outer Mystery) (p. 103): Change the last sentence of the first paragraph to read as follows. "Merinita's interest was reputedly Forests, and thus that is the most common version. Forest Lore, as described in Guardians of the Forests: The Rhine Tribunal, is a closely related ability, but is not Supernatural, and thus does not require Initiation."

Reforging Enchanted Items (Minor House Mystery) (p. 125): In the first paragraph of the second column, replace "higher than" with "equal to or higher than".

Repairing Enchanted Items (p. 125): In the penultimate paragraph of the page, replace "higher than" with "equal to or higher than".

Expanded Form and Material Bonuses (p. 137): Delete "Alexandrite" under "Minerals". It wasn't discovered until 1830, and thus arguably does not exist in Mythic Europe.


The Scribe's Touch (p. 96): Change the Arts to ReAn.

Ring and Circle Ward Examples (p. 104): Change the level of Ward Against the Curious Scullion to 30, and replace the calculation with (Base 15, +1 Touch, +2 Ring). Change the level of Ward Against Mundane Intrusions to 50, and change the level calculation to read "(As Ward Against the Curious Scullion, +4 requisites)".

Highly Organized (p. 116): Replace the third sentence with "A season of such work (with the normal chances of changes to laboratory Virtues and Flaws) may still be undertaken, even if no improvement to Refinement is possible."

Realms of Power: Infernal

Vis Prava (p. 19): Change the penultimate sentence of the final paragraph as follows. "In the hands of a wizard aligned to the Infernal realm, vis prava offers a +5 bonus to Casting Totals per pawn employed, and has none of the special dangers described earlier."

Early Punishment for the Sinful Witch (p. 122): Change to Pe(Mu)Vi(Ig). Change the effect level description to "…has a level equal to or lower than half this spell's…"

City and Guild

Superior Items (p. 69): After the second sentence of the paragraph, add the following sentence. "Only one bonus from a superior or excellent quality item applies to a single total or roll, no matter how many such items are used." In the antepenultimate sentence of the section, replace "rolls" with "rolls or totals".

Excellent Quality Items (p. 69-70): Before the sentence before the formula, add the following sentence. "As with superior items, only one bonus from a superior or excellent item applies to a single roll or total." On page 70, replace "rolls to make a book" with "totals to make a book".

Ancient Magic

Potion of Creation (p. 56): In the description, change to "if a stress roll plus her Stamina succeeds against an Ease Factor of 9."

Araquiel's Legacy (p. 67): Replace "Herbam" with "Terram".

Apollo's Luminescent Blessing (p. 110): Add "+3 uses/day" to the calculation. The final level is still correct.

Demeter's Blessing (p. 111): Change the calculation to (Base 1, +1 Touch, +4 Year, +4 Bound, +1 Size [for a total of +4 Size]). The final level is still correct.

Opening the Hidden Eyes (p. 111): Change the calculation and levels as follows. (Base 5, +1 Conc, +4 Vision, +2 extra detail); Ease Factor: 14; Level Cost: 40

Hermetic Rune Magic (pp. 139-140): In the middle of the central column on page 140, after the mention of Opening the Intangible Tunnel, add the following sentence. "The Intangible Tunnel has the same level as the runic effect."

Houses of Hermes: Societates

Test of the Flames (p. 36): Change T:Circle to T:Ind.

Last Flight of the Phoenix (p. 37): Change R: Per to R: Touch, change the damage to +40, and the calculation to (Base 35, +1 Touch, +2 size). Remove the sentence "Since its Range is Personal, it bypasses the caster's own Magic Resistance.".

Art & Academe

Pieces of Art as Advancement Sources (p. 126): Change "Art Advancement Total" to "Source Quality". Add the following sentence at the end of the second paragraph. "It takes one season to study a single work of art, and each work of art may only be studied once, like a tractatus."

Euclid's Elementa (p. 136): Increase the Quality to 14* (Quality 15 in Greek).

Realms of Power: Magic

Falcon (p. 142): Change Com to –2.

Tortoiseshell Lineage (pp. 70–71): Change both references to "Transvestite" to "Gender Nonconforming".

Realms of Power: Faerie

What Do Size Scores Represent (p. 49): The first Size entry should be –11, not –1.

Grant (Minor Virtue) and Grant (Minor Flaw) (p. 57): Reduce the level cost from 50 to 25 in both cases.

Creativity (p. 65): Add the following sentence at the end of the first paragraph. "All necessary rolls are made using whichever Ability is appropriate for the form of creativity being employed, such as Music or some variety of Craft."

Increasing Sympathy Traits (p. 102-3): At the end of the paragraph about negative traits on page 103 add the sentence "It is possible to increase a negative trait to 0, and then start increasing it to 1."

Faerie Doctors as Mythic Companions (p. 117–118): Replace "Transvestite" with "Gender Nonconforming" on page 118.

Tales of Mythic Europe

Faerie Speech (p. 6): Replace the text with the following. "Faerie Speech allows faeries to converse in the language of their audience. They can speak any language that someone has used to speak to them, and this effect does not need to Penetrate because it only affects the faerie."

Chirurgeon's Healing Touch (p. 54): Replace "Fast Casting" with "Multiple Casting" in the list of mastery abilities.

Carnivorous House (p. 55): Change the level to 40, and add "+1 Touch" to the calculation.

Magi of Hermes

Asp (p. 9): Delete "Powers" above "Venomous Bite", add an asterisk before "Venomous Bite", and remove the point cost and Init value.

Crocodile (p. 10): Rename the "Powers" section to "New Qualities", changing "Death Roll" to "Roll Attack", and deleting the point cost.

It's Raining Men (p. 22): Delete "breaks up any military formation" from the second sentence, and delete the following two sentences of the description. (A Group must be clearly distinct, and people within a military formation are pretty much a paradigmatic example of a group of people who do not count as a Group target.)

Circle of Undisturbed Rest (p. 30): Change the Arts to PeIm, with a Rego requisite, change the level to 25, and change the calculation to (Base 4, +1 Touch, +2 Ring, +1 Rego (species are destroyed at the Ring rather than the source), +1 changing image).

Mold the Earth Within Sight (p. 40): Change the level to 25, and in the analysis change "+2 stone" to "+1 stone".

Conjured Daylight (p. 42): Change T: Structure to T: Group. Change the calculation from +3 Size to +2 Group, +1 size.

Convenient Warehouse (p. 69): Change the level to MuHe 29, and in the calculation note "+2 excessive size change".

Petalichus of Verditus (p. 96): Change "Verditus" to "Verditius" in the chapter header, and "Veriditus" to "Verditius" in the first line of the first paragraph.

The Patient Spell (p. 113): Change the second sentence to "The target spell can be no higher than the level+15 of The Patient Spell.".

Image of the Lady (p. 124): Change the Target to Individual.

Lords of Men

Gyrfalcon (p. 59): Change Com to –2.

Stables [Table] (p. 60): Move all the numbers in the "Excellent (Great Noble)" line one space to the right.

Rival Magic

An Amazon Sorcerer (p. 16): Replace the last sentence with "A male Amazonian sorcerer should take the Flaw Dark Secret."

Gullveig the Wicked (p. 78): In Common Virtues and Flaws, replace "Transvestite" with "Gender Nonconforming".

The Cradle and the Crescent

New and Modified Flaws (p. 80): Change the introductory sentence to read "These Flaws are designed for Faerie jinn characters." It is Atlas policy to preserve the privacy of all contributors, and not comment in print on whether they may or may not be Faerie jinn.

Hermetic Projects

Miniaturist of Venice (p. 89): Delete the last paragraph of the spell description. Reduce the level to MuTe 40, and. in the calculation, change to "+1 increased shrinking effect". Replace the Required Lab Total with "One Season (80), Two Seasons (60), Three Seasons (54), Four Seasons (50)".


Almogavar (p. 74): Change to a Minor Virtue. Also in the insert on page 75.

Domestic Animal (p. 74): Change to a Free Virtue.

Transforming Mythic Europe

Woolen Steed of Araby (p. 111): Increase the level to 20, and change to "+2 for increased speed" in the calculation.

Vessel of the Clouds (p. 112): Increase the level to 35, and change to "+2 for increased speed" in the calculation.

Faith and Flame

Feminine Sympathy (p. 29): Change the sentence beginning "All rolls…" to "All rolls using this Trait must use stress dice". That is, delete the reference to the rolls becoming faerie powers. Change the limit on increase to "(though it cannot exceed the character's Warping Score, +1 for the Minor Virtue and +3 for the Major)".

Between Sand and Sea

Settut Characters (pp. 95–96): At the top of page 96, replace "Transvestite" with "Gender Nonconforming".

A Note on Tuareg Males with Settut Powers (p. 105): Replace both references to "Transvestite" with "Gender Nonconforming".

Tuareg Settuten (p. 106): Replace "Transvestite" with "Gender Nonconforming".

Through the Aegis

Lexora of House Bjornaer (p. 43): Change Aegis of the Hearth to level 20. (Ritual spells cannot be lower than level 20.)

Lands of the Nile

Dark Secrets? (p. 15): Replace "Transvestite" with "Gender Nonconforming".

Hippopotamus (p. 18): Add "Overrun" to Qualities. Rename the "Powers" section to "New Qualities" and delete (non-magical).

Crocodile (p. 19): Add "Roll Attack" to Qualities. Rename the "Powers" section to "New Qualities", changing "Death Roll" to "Roll Attack", and deleting (non-magical).

Elephant (p. 20): Change Cun to +1, and Com to -5/-4*. Add Overrun and Trunk to Qualities (in alphabetical order), and rename the "Powers" section to "New Qualities", deleting "(non-magical)" in each case.

Baboon (p. 22): Change Com to 0/+1*, and Pre to –2. Change Combat to: Bite Init +2, Attack +11, Defense +9, Damage –3, Evasion Init +2, Attack n/a, Defense +9, Damage n/a. Change Mundane Qualities to Aggressive, Ambush Predator, Crafty, Pack Animal/Pack Leader, Skilled Climber, Vocal. Change Abilities to Athletics 3 (climbing), Awareness 3 (food), Brawl 5 (bite), Hunt 4 (prey), Stealth 4 (stalking prey), Survival 3 (savannah).

Elephant-Eating Serpent (p. 23): Add Constriction and Swallow Whole to Qualities. Rename the "Powers" section to "New Qualities" and delete (non-magical).

The Seekers' Guild (p. 24): Change "Al-Majalibeen" to "Al-Matalibeen" in the title.

Scorpion Fish (p. 97): Add Swallow Whole to Qualities. Rename the "Powers" section to "New Qualities" and delete (non-magical).

Initiation Script for the Rank of Temple Priest (p. 100): Towards the end of the first paragraph, change to "and she will not necessarily become bedridden and die of old age at a Decrepitude of 5."

1 Like
  • An outlaw leader's followers could reasonably take Branded Criminal instead of Outcast or Wanderer, right?

  • Amazon, from RM, is exactly the same as Almogavar (except it's only available to female Amazons who are not sorceresses e.g. fighting grogs) in that it provides access to Martial Abilities without any other benefit or limitation. I think that they should either both be Minor, or both be Free (pre-errata, they are both Free).

  • Vis Prava: by the book, every roll is treated as a 0. This increases the risk of a botch. It's not 100% clear from saying that the extra danger does not apply to infernalists, that they should roll a die as normal rather than defaulting to a 0 as a result (ok, I hope that was clear).

Consider adding "Branded Criminal" (minor social status flaw, ArM5 p52) to the list of options?

Edit: Whoops, ninja'd already. Everything else looks good to me.

Are you intentionally excluding boosting the original source quality with book learner and affinity, but leaving Free Study, Good Student and Study Bonus as legit?

7 posts were split to a new topic: How Does Aegis Work?

Would a Ward Against Heat and Flames cast by magus Andrew need to penetrate to stop a Pilum of Fire cast by magus Baldwin?

I'm not 100% sure how this is relevant, but...
since it's an Ignem Ward, the Pilum's "Ignem intensity" must beat the Ward's "Ignem threshold". In this case the Pilum barely wins, since it's a +15-damage fire, and the Ward blocks anything strictly less than +15.

My point was that the WAHF (now there's an acronym... :slight_smile:) ablates fire spells without having to penetrate the offending magus' Magic Resistance. The connection being that the Aegis likewise ablates spells cast by magi. I have since changed my opinion about the way the Aegis operates.

Do you mean "each copy causes its own Long-Term Fatigue, as normal for Ritual spells"?

Correct to "which realm a creature is attached".

Mysteries (rev.) p117, last paragraph of Hermetic Sacrifice virtue:

Note that sacrifice implies coopera-tion by the summoned spirit, so magics that force the spirit (such as True Names) sour the relationship, and spoil the altar for future use.

β€œTrue Names” should likely be replaced by β€œHermetic Synthemata” as it is for the previous errata to the Knight level virtue on p132.

The entire section on Concentration (p. 82) could use a rewrite for clarity. It takes several reads and a bit of guesswork to nail down what exactly a "continuing situation" refers to, what the roll actually does (are you rolling to succeed on a new activity, or maintain a spell while doing something else...?), and so on.

For example, all the listed items in the table under the heading continuing situation seem to be things that are ongoing themselves, so perhaps it is this second activity which is "continuing"... but if so, why is "answering a yes/no question" there? These sorts of questions had me confused for a good long while when I tried to get a handle on these rules the first time.

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If we are discussing editing for clarity there is Realms of Power Magic Chapter 3.
The whole chapter.


While that seems flippant, both Dies Erie and the city of brass use boundaries and vestiges that I think differ from the description in ROP:M, or at least with how I read the book. One point of confusion is whether a boundary is an entry point or something that surrounds an area of the magic realm, and whether a segment of the magic realm can border other areas in the magic realm and if so how- I believe there is an indication that they can border more than one location, but when the boundary is the door and surrounds, apparently, the entire insulae/cosm/whatever it make s it a very difficult concept to wrap your head around.
On top of which the city of brass has houses which are vestiges for jars or lamps which can actually be used to travel to the real world despite the fact that passages to and from the real world are supposed to be extremely rare, and I'm not eve sure how the house works since it is a non solid structure that acts solid because of its size but can be passed through depending on it's rating which isn't specified what that is or how it relates to anything else, or whether the inside of the house is a cosm related to another vestige of the same bottle, etc.

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In Realms of Power:Infernal it indicates that goetic arts can be replicated by hermetic methods of ReVi by mages who study goetic arts, but it does not indicate what degree of study is necessary, whether they need the virtues they are attempting to replicate, or even whether a hermetic version of ablating is considered to be infernally alligned, nor whether or not the lab notes for such a spell could be used by a a magus who has not studied the goetic arts.

Seems pretty well explained to me. If you have a particular Goetic Art opened you can replace the normal total for that art with your Hermetic Arts of Rego and Vim to replace the goetic art and (realm) lore, respectively. Note the bit I made bold:

Magi who have studied the Ars Goetia may adapt them to Hermetic magic, and this is actually a fairly simple conversion, since the Techniques and Forms already support summoning and controlling spir-its with the Arts of Rego and Vim.

I'm familar with what it says, that does nothing to improve the understanding of what it means. For example you indicated "If you have a particular goetic art opened" but that in fact is not what the text states, it only indicates that you have to have studied it, which could be represented by an ability in infernal lore(goetic arts) for example.

After careful consideration, I have decided that that is outside the scope of errata.


What part of "He must actually possess the Goetic Arts in question to do this." did you miss?

I'm open to a new supplement on the Magic realm :slight_smile: