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[size=150]Yorla, a Daughter of Ice
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Sex: female. Sons of Ice may exist, but are rarer.
Age: 17
Overview: her pregnant mother was lost during a winter tempest and hid herself in a mysterious cavern. That subterranean place was a supernatural regio surrounded by ice stalactites and rivers of snow. Thus her child was tainted by magic. When she reached the age of 10, the young Yorla began to display strange and disturbing powers. She had to flee her village and she now lives alone in the wilderness, trying to gather food and to elude travellers. She has pale blonde hair and tanned skin, wears dirty patched clothes and behave cautiously with strangers.
Characteristics: Com-1, Dex0, For+3, Int+1, Per0, Pre0, Qik-3, Sta+3
Virtues & Flaws: Blow cold, Clear Thinker, Magical blood (Ice, Hands of Winter), Restricted power (negative feelings) (Folk Witch Flaw), Wanderer, Warped senses (sensitive to heat).
Abilities: Area lore 2 (hides), Awareness 4 (vigilance), Blow cold 5 (men) (Folk Witch’s favourite Ability), Brawl 3 (defense), Guile 2 (hiding her powers), Hunt 1 (during winter), Living language (prosaic) 5, Natation 2 (quickness), Survival 2 (during winter).
Personality traits: aloof +2, depressed +3, jealous +3
Lesser Powers: Hands of Winter (Corpus)
R:Personal, D:Diameter, T:Individual
Her bare hands become acute and sharp, allowing her to deal +3 damages when she tries to hurt other people. Whenever she uses that power, her hands switch to icy stalactites and her hair become blue, and she loses one Fatigue level. (Base 10, +1Diameter, +1Aquam requisite, +1Part)
Notes: following her Restricted Power Flaw, she must have negative, passive feelings (such as sadness, despair or pain) to perform her magic - anger or hatred cannot qualify. As an ungifted Folk Witch, this Flaw applies to both her supernatural powers and abilities.
New Virtue: Blow cold (Minor, Supernatural virtue)
This ability grants you the power to breathe cold wind in the direction of other people, harassing and hampering them. This gives you the Supernatural Ability Blow cold 1.
New Ability: Blow cold
This Ability allows the character to breathe a cold wind with her mouth, blasting snow and ice sharps onto those designated by the witch. That power may only target human beings (or Corpus supernatural beings) and is of no help against animals. The targeted character temporarily is blinded and must step backwards, trying to cover his face, and losing one Fatigue level.
The character makes a Blow cold + Ene roll, against an Ease factor of Target's Energy + Target's Magic Resistance + Range modifier (6 at Range:Touch, 12 at Range:Voice, 18 at Range:Sight and 24 at Range:Arcane connection). If the target is not at Range:Touch, and currently is moving, the storyguide may upgrade the Ease factor according to the target’s speed. Disasters may target other people or freeze the lungs of the witch, causing illness.
Specialties: men, women, first encounter, clerks, pretty ones.
Story hook: An Impossible Lover
Yorla now lives in a desecrated and secrete place in the mountains – a great cavern filled white crystals and ice columns. It may be a magical place with an aura of 2, or even a full region surrounded with magical phenomenon like snow plants, walls of glass and whistling air. The young lady rarely goes around, but encountered a few lumberjacks who spoke about the pure and pale damsel of the hills. Old grannies began to speak about old folktales, stories of queens and unforbidden love. The one who could meet her and impress her could become her beloved one, they say – but how could a man embrace a Daughter of Ice, without being frightened or repelled by her appearance? And will she be ready to open her heart?
Story hook: The Unfaithful Should Suffer
One of the covenant’s servants or companions fell in love with that strange lady and has been courting her assiduously during the last month. Yorla gave in to his advances, but was soon neglected by the servant. After all there is many things to do in a covenant, the man may very-well be already married, or have another love interest (characters with Curse of Venus apply). Yorla will now take revenge – maybe beginning with harassing or trying to kill the unfaithful lover, ending with fighting against the entire covenant, because she thinks that was the main obstacle for their romance. She may look for allies amongst other Folk Witches, or Aquam supernatural creatures.
[size=150]Siusan, a Snake Charmer
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Sex: female. (Snake charmers may be male or female, but most of them are female in Europe and male in the Muslim lands, for no particular reason – Saint Patrick might have been an European exception).
Age: 28
Overviews: a young gaelic woman with redhead, frickles and a smooth voice. She travels from place to place, befriending and using locale snakes as means to protect her. Her beloved one was bitten by one of her snakes and died, which let her devastated. Time has passed and she now tries to forget her lost love with any man she can seduce.
Characteristics: Com+2, Dex0, For0, Int0, Per0, Pre+2, Qik0, Sta+1
Virtues & Flaws: Animal Ken, Inoffensive to snakes, Lesser Immunity (snake venoms), Lecherous, Lost love, Wanderer, Warped magic (ophidian appearance) (Folk Witch Flaw).
Abilities: Animal Handling 5 (snakes), Animal Ken 5 (snakes) (Folk Witch’s favourite Ability), Area Lore 2 (animals), Awareness 2 (snakes), Brawl 1 (women), Carouse 4 (sexual intercourse), Charm 3 (men), Guile 2 (legitimate spouses of her present lovers), Hunt 4 (snakes), Living language (flirting) 5, Medicine 3 (venoms), Music 1 (love songs), Survival 2 (swamps).
Personality traits: nymphomaniac +3, depressed +2, cautious +2
Notes: following her Warped magic Flaw, her voice hiss, her retinae retract and her tongue become forked, whenever she relies on her supernatural talents. As an ungifted Folk Witch, these physical changes equally apply to her body when she benefits from her Animal Ken, Inoffensive to Snakes, or Lesser Immunity virtues; that is, during any interaction with animals, and even more whenever she is touched or bitten by a snake. That may be a peculiar event if she currently is trying to cajole an attractive man while a garter snake sneaks nearby.
Story hook: The Altar of Medusa
Siusan is very interested in the research of ancient wizardry about snakes. She is convinced that Medusa and her two sisters were powerful witches, able to invoke wonders of magic. She embarked on the study of anything that could enlighten her about it. She discovered clues to the existence of a cult dedicated to the three gorgons, a secrete fellowship scattered in Greece. She is now recruiting companions courageous enough to accompany her in the exploration of catacombs, on the edge of the Byzantine Empire, in search of the altar of Medusa...
Story hook: Viper of Virtue in my Retinue
Siusan may find and handle a Viper of Virtue, a powerful snake with supernatural powers and medium Might (maybe 20 or 30). With her new pet, she may become a big opponent to any other wizard in the area, particularly when these people try to hunt and kill the viper’s offspring for their pawns of Animal Vis. All magi need Vis, after all. Even if the locale Magi aren’t that hungry for Vis, Siusan may become a menace when she founders a snake cult, gathering other hedge wizards around her secrete lair.
[size=150]Abaquacus, an Astrologist (5th November)
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Sex: male. In Mythic Europe, female Astrologists may exist altogether, especially in vast and wild places of Europe, such as Poland, Russia and other Eastern kingdoms –though educated people are rarer in those areas. That’s why astrologists tend to be male in West Europa. In the more tolerant Muslim places, like Aegyptus, Al-Andalus or Far Persia, women have equal chances to study astrology – in other Muslim states, male astrologists are common, but female ones tend to disappear.
Age: 50
Overviews: Abaquacus is an old man with grey hair and a long beard, wearing thick dresses and travelling with all sorts of curious things like potions, science books, handmade telescopes… Astrology is seen by religious authorities as a sinful activity, hence he may not be allowed to boast about doing it as often as he wishes.
Characteristics: Com+1, Dex0, For-1, Int+3, Per+2, Pre-2, Qik0, Sta+1
Virtues & Flaws: Clumsy, Esoteric Premonitions, Premonitions (wealth), Educated, Environmental Magic Condition (seasonal star alignments), Outcast.
Abilities: Area Lore 5 (libraries), Artes liberales 6 (astrology), Awareness 1 (first encounter), Bargain 3 (predictions), Brawl 1 (withdraw), Concentration 2 (seasonal activities), Craft: optical instruments 3 (star observation), Death Language : Latin 5 (esoteric), Etiquette 2 (burghers), Folk Ken 2 (burghers), Folk witches Lore 5 (writings), Living Language 5 (esoteric), Philosophy 5 (nature), Premonitions 6 (wealth) (Folk Witch’s favourite Ability), Teaching 3 (Premonitions), Theology 2 (proving astrology is not a sin).
Personality traits: circumspect +3, superstitious +2, easily distracted +2
New Virtue: Esoteric Premonitions (Minor, Supernatural virtue)
This virtue may only be selected for characters with the Ability Premonitions. Such characters learnt how to add calculus, star observations and study of natural phenomenon in order to improve their forecasts. Whenever he performs a Premonitions roll, this character may add his Artes Liberales and Philosophy scores, as long as he has a few hours and a laboratory at his disposal.
Notes: the Environmental Magic Condition Flaws means that, any time the stars align, that character encounter increased difficulties to calculate the future events. In such cases, the meanings of meteorological phenomenon seem to vanish, and the basis of his esoteric knowledge fades away. At any solstice, equinox, solar or lunar eclipse, and a few days before and after, his Premonitions totals are halved. Note that equinoxes and solstices are obvious events, and the Astrologist may be able to anticipate the other occurrences of star alignments (especially if he regularly success Int + Artes Liberales roll). As an ungifted Folk Witch, that is his Folk Witch Flaw, hence whatever he accomplishes to avoid it, that limitation cannot be eluded. The stronger he tries to elude it, the more devastating his failed Premonitions will be.
Story hook: Even Kings die
Abaquacus recently predicted the king's impending death. It goes without saying that such news was not appreciated by the sovereign. Although he did not take this information seriously, his majesty is increasingly worried as the fateful date approaches. Some schemers want to capture the astrologer to get details about the king's death, probably in the idea of facilitating it. The king, for his part, sends his soldiers and his most devoted knights to stop the old man, and bring him back to the king’s dungeon, in the hope of bringing him to make a contradictory prediction. Who's going to help poor Abaquacus?
Story hook: The Eye of Masha'allah ibn AtharĂ®
The highly respected Masha'allah ibn AtharĂ® was a great Persian astronomer of the 8th century. His studies on the movements of the planets and their influence on the world are unparalleled. But more important than his works, one whispers, in enlightened circles, that the learned man had made an optical instrument of exceptional precision and finesse. If Abaquacus could get his hands on this legendary astronomy bezel, he could probably multiply the speed of his research. Who knows? Serving a covenant, he could even help make a major hermetic breakthrough? This could concern the inclusion of the virtue Predictions to The Gift, or its transformation into a new Art, the Form Predictio.