Thirty Magic Characters for November

[size=150]Styggklodder, Mercenary Troll[/size]

Not much Might is required to pose a challenge for grogs (or magi, if they don't have extra sized corpus spells to deal with big human-ish enemies). This ugly creature can be the solution for the local lord. During a hunt he was whining to other nobles about these odd sorcerers on a tower inside his lands and how all attempts he tried to get them paying taxes had ended with his men coming back with their minds twisted, or turnt to pigs, or just seriously beaten, and a fellow mentioned him Styggklodder, a mercenary creature he had succesfully used time ago to deal with a similar problem. So the local lord had just hired the troll as a tax collector, and sent him to knock on the sorcerers' tower asking for his money.

Magic Might: 10 (Terram)

Vis: Styggklodder's jaw contains 2 pawns of Terram vis

Characteristics: Int -1, Per -1, Pre -3, Com -2, Sta +2, Str +9, Dex +3, Qik -1

Size: +3

Season: Summer

Virtues & Flaws: Affinity with Great Weapon, Berserk, Enduring Constitution, Magic Human, Puissant Brawl, Puissant Great Weapon, Puissant Single Weapon, Reserves of Strength, Tough, Warrior; Afflicted Tongue (Inferiority), Disfigured (battle scars), Essential Flaw (major) (Greedy) (Inferiority), Greater Malediction (-3 to all rolls under sunlight), Infamous, Nocturnal, Pack Follower (Inferiority), Slow Power (x2) (Inferiority), Stuck in His Ways, Uncontrollable Strength (Inferiority), Wrathful (major)

Magical Qualities & Inferiorities: Gigantic (x2), Improved Abilities (x3), Improved Fatigue (x2), Improved Powers, Improved Soak (x2), Lesser Power (x4), Terram Resistance; Major Flaw: Essential Flaw (major), Minor Flaw: Afflicted Tongue, Minor Flaw: Pack Follower, Minor Flaw: Slow Power (x2), Minor Flaw: Uncontrollable Strength, Monstrous Appearance (Free), Susceptible to Deprivation

Personality Traits: Greedy +6, Subtle -3, Obedient +2

Reputations: Reliant & ruthless warrior 4

Combat:
Dodge: Init -1, Attack —, Defense +4, Damage —
Fist: Init -1, Attack +9, Defense +5, Damage +9
Pole Axe: Init +0, Attack +19, Defense +10, Damage +20
Axe & Heater Shield: Init +0, Attack +16, Defense +11, Damage +15
Short Bow: Init -2, Attack +10, Defense +3, Damage +15
Throwing Axe: Init -1, Attack +8, Defense +2, Damage +15
Sharpened Rock: Init -1, Attack +7, Defense +4, Damage +12

Soak: +16 (+21 against metal & stone weapons, with a further +1 if they are slashing weapons)

Fatigue Levels: OK, 0/0, 0/0, -2, -4, Unconscious

Wound Penalties: 0 (1 - 8), -2 (9 - 16), -4 (17 - 24), Incapacitated (25 - 32), Dead (33+)

Abilities: Terram Resistance (slashing weapons) 5, Isle of Man Lore (ambush locations) 2, Athletics (running) 3, Awareness (combat) 1, Carouse (heavy drinking) 3, Guile (lying to sergeants) 3, Hunt (following tracks) 2, Profession: (Soldier) 1, Stealth (ambushing) 2, Survival (forests) 2, Brawl (Fist) 3 + 2, Single Weapon (Pole Axe) 6 + 2, Great Weapon (Axe) 8 + 2, Bows (Short Bow) 3, Thrown Weapon (Sharpened Rocks) 3

Equipment: Full Metal Scale, 2 Pole Axes, 3 Axes, Heater Shield, Short Bow, lots of dirty bandages & cloths covering his entire skin.

Encumbrance: 0

Powers:
Obliteration of the Castle Gates: 1 point, Init -11 Penetration 5, Terram.
R: Touch, D: Mom., T: Ind.
Styggklodder can charge against metal, stone or wood barriers up to 1 feet thick and shatter them appart. Those within one pace of the barrier, on the opposite side from you, take +10 Damage. As Obliteration Of The Metallic Barrier in the corebook, adding a Herbam requisite (Slow power: he needs to run one round towards the barrier before using this power). (Base 5, +1 Touch, +1 size, +2 Requisites)
Pe(Re)Te(He) 25: Lesser Power (-4 Might cost)
Talk to Sister Stone: 1 point, Init -13 Penetration 5, Terram.
R: Touch, D: Conc., T: Ind.
Styggklodder can talk to stones, as with the spell Stone Tell Of The Mind That Sits. (Base 20, +1 Touch, +1 Concentration)
InTe 30: Lesser Power (-5 Might cost)
Blow of Shattering: 1 point, Init -7 Penetration 5, Terram.
R: Touch, D: Mom., T: Ind.
Styggklodder's can destroy any metal or wood object up to a pace across that he strikes. He usually employs this power to get rid of bothering stuff like opponents' shields, weapons and armor, though if berserker he will use it only when striking with his fists. (Base 5, +1 Touch, +1 Herbam Requisite)
PeTe 15: Lesser Power (-2 Might cost)

Appareance: Styggklodder heights 12' and weights 1 ton, and is quite ugly (his name means “Ugly Boulder” in Norse).

Notes: he can charge through doors and barricades like they were made of straw. He was enlisted in Norway to fight a war in Man years ago, and since then had worked as a mercenary on the island. He is not only a temible foe, quite hard to damage and dangerous with a pole axe, but also easy to handle due to his follower mentality (well, at least when he isn't in berserk mode), so since his arrival to the Man he hadn't been unemployed for long.

He suffers when exposed to direct sunlight, so he uses to wrap himself in bandages and pieces of clothings like a giant lepper. Tales says that he would be turn to stone if exposed to direct sunlight, but that’s not true, though he would suffer a -3 penalty to all rolls under direct sunlight.

His flesh his flesh and bones are half made of stone, and he draws some powers from that Terram familiarity, like the abilities to break stuff or the ability to speak with stones.