[size=150]Thyra ex Tremere [/size]
Characteristics: Int +2, Per 0, Pre 0, Com +1, Str 0, Sta +2, Dex 0, Qik 0
Size: 0
Age: 55 (35), Height: 5'6'', Weight: 158 lbs, Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues: The Gift, Skilled Parens, Major Magical Focus (stone), Magical Memory, Affinity with Terram, Affinity with Rego, Clear Thinker (Bonus: +3 to resist lies, confusion, subterfuge), Hermetic Magus, Minor Magical Focus (Certamen)*
Flaws: Deficient Technique (Muto), Pessimistic, Unimaginative Learner (Studying from Raw Vis: 3), Supernatural Nuisance (Ghosts)
Combat:
Dodge: Init: +0, Attack , Defense +1, Damage
Fist: Init: +0, Attack +1, Defense +1, Damage +0
Kick: Init: 1, Attack +1, Defense +0, Damage +3
Soak: +2
Fatigue levels: OK, 0, 1, 3, 5, Unconscious
Wound Penalties: 1 (1 5), 3 (6 10), 5 (11 15), Incapacitated (16 20), Dead (21+)
[table][tr][th]Ability[/th][th]level[/th][th]specialty[/th][/tr]
[tr][td]English[/td][td]5[/td][td][/td][/tr]
[tr][td]Order of Hermes Lore[/td][td]1[/td][td]specializations of magi[/td][/tr]
[tr][td]Area Lore: Transylvania Tribunal[/td][td]1[/td][td]oppida[/td][/tr]
[tr][td]Area Lore: Hibernian Tribunal[/td][td]1[/td][td]western coast[/td][/tr]
[tr][td]Organization Lore: House Tremere[/td][td]4[/td][td]resources[/td][/tr]
[tr][td]Charm[/td][td]1[/td][td]magi[/td][/tr]
[tr][td]Bargain[/td][td]2[/td][td]magi[/td][/tr]
[tr][td]Etiquette[/td][td]1[/td][td]magi[/td][/tr]
[tr][td]Brawl[/td][td]1[/td][td]self defense[/td][/tr]
[tr][td]Athletics[/td][td]2[/td][td]running[/td][/tr]
[tr][td]Awareness[/td][td]2[/td][td]alertness[/td][/tr]
[tr][td]Swim[/td][td]1[/td][td]endurance[/td][/tr]
[tr][td]Magic Theory(8)[/td][td]5[/td][td]Terram[/td][/tr]
[tr][td]Parma Magica[/td][td]4[/td][td]faries[/td][/tr]
[tr][td]Penetration[/td][td]4[/td][td]Terram[/td][/tr]
[tr][td]Finesse(20)[/td][td]3[/td][td]Terram[/td][/tr]
[tr][td]Latin[/td][td]4[/td][td]hermetic usage[/td][/tr]
[tr][td]Artes Liberales[/td][td]2[/td][td]writing[/td][/tr]
[tr][td]Philosophiae[/td][td]1[/td][td]ritual magic[/td][/tr]
[tr][td]Concentration[/td][td]1[/td][td]spell concentration[/td][/tr]
[tr][td]Craft: Flintworking[/td][td]1[/td][td]blades[/td][/tr]
[tr][td]Survival[/td][td]1[/td][td]forests[/td][/tr]
[tr][td]Prof: Architect[/td][td]1[/td][td]underground structures[/td][/tr]
[tr][td]Teaching[/td][td]3[/td][td]Magic theory[/td][/tr][/table]
Arts: Cr 10, In 5, Mu 6, Pe 8, Re 23, An 5, Aq 5, Au 12, Co 8, He 5, Ig 5, Im 5, Me 5, Te 25, V 8
Equipment:
Encumbrance: 0 (0)
Spells Known:
[tableborder][tr][th]Spell[/th][th]casting[/th][th]mastery[/th][/tr]
[tr][td]Wielding the Invisible Sling (ReTe 10)[/td][td]+68[/td][td][/td][/tr]
[tr][td]The Earth's Carbuncle (Re(Mu)Te 15)[/td][td]+29[/td][td][/td][/tr]
[tr][td]Charge of the Angry Winds (CrAu 15)[/td][td]+24[/td][td]Obfuscated casting[/td][/tr]
[tr][td]Stone to Falling Dust (PeTe 20)[/td][td]+42[/td][td][/td][/tr]
[tr][td]Ward Against Rain (ReAu 10)[/td][td]+36[/td][td][/td][/tr]
[tr][td]Scales of the Magical Weight (InVi 5)[/td][td]+15[/td][td][/td][/tr]
[tr][td]The Unseen Porter (ReTe 10) +24[/td][td]+68[/td][td][/td][/tr]
[tr][td]Hands of the Grasping Earth (Re(Mu)Te 15)[/td][td]+29[/td][td][/td][/tr]
[tr][td]Crest of the Earth Wave (ReTe 20)[/td][td]+68[/td][td]Obfuscated casting[/td][/tr]
[tr][td]Gather the Essence of the Beast (ReVi 15)[/td][td]+34[/td][td][/td][/tr]
[tr][td]Circling Winds of Protection (CrAu 20)[/td][td]+24[/td][td]Imperturbable casting[/td][/tr]
[tr][td]Watching Ward (ReVi 15)[/td][td]+34[/td][td][/td][/tr]
[tr][td]Abrading Stones(ReTe 25)[/td][td]+68[/td][td][/td][/tr]
[tr][td]Earth Shock(ReTe 30)[/td][td]+68[/td][td][/td][/tr]
[tr][td]The Earth Splits Asunder(ReTe 30)[/td][td]+68[/td][td][/td][/tr]
[tr][td]Creeping Chasm(ReTe 30)[/td][td]+68[/td][td][/td][/tr]
[tr][td]Invisible sling of Vilano (ReTe 10)[/td] [td]+68[/td][td]Fast cast[/td][/tr]
[tr][td]Ominous Levitation of the Weighty Stone(ReTe 15)[/td][td]+68[/td][td][/td][/tr]
[tr][td]Carve Underground Hall(PeTe 35)[/td][td]+35[/td][td]Precise mastery[/td][/tr]
[tr][td]Conjure fortress walls(CrTe35)ritual[/td][td]+41[/td][td][/td][/tr]
[tr][td]Conjure the Mystic Tower(CrTe35)ritual[/td][td]+41[/td][td]Precise mastery[/td][/tr]
[tr][td]Leap of Homecomming (ReCo 35)[/td][td]+35[/td][td][/td][/tr]
[tr][td]Aura of rightful Authority (ReMe20)[/td][td]+30[/td][td][/td][/tr]
[tr][td]Circular ward vs Demons ReVi(15)[/td][td]+33[/td][td][/td][/tr]
[tr][td]Call to Slumber(ReMe10)[/td][td]+30[/td][td]Obfuscated casting[/td][/tr]
[tr][td]Stone tell of mind that sits(InTe30)[/td][td]+32[/td][td][/td][/tr]
[tr][td]Aegis of the Hearth ReVi(20)[/td][td]+37[/td][td]Lab Mastery[/td][/tr][/tableborder]
Abrading Stones AtD pg 31
ReTe 25
R voice, D: Diameter T: Part
This spell lifts all loose rocks and pebbles in a 15-pace radius about the target and grinds them against the victim. Damage is +5 per round.
(Base 4 +2 voice, +1 Diameter, +1 part, +1 size)
CrTe 35 Conjuring the Fortress wall (ritual)
Makes one thousand feet of wall that is 30' high with 20' below ground and 20' thick at the base. It can come with guard and storage rooms, battlements and Barbican
Base 3 +1 touch, +5 size, +2 elaborate design.
PeTe35 Carve the Underground Hall
Used to carve underground complexes from solid rock. Arches are carved into the rock for extra support as well as torch sconces, stairs ( if needed). More elaborate decorations may require fitness rolls.
Base 4 +1 Part +3 size ,touch +1 +2 complex
[hr][/hr]
Vis: 9 Re 10 Te
[hr][/hr]
[size=150]Vesper[/size]
Characteristics: Int +1, Per +3, Pre +1, Com 0, Str +1, Sta +2, Dex +1, Qik +2
Size: 0
Season: Summer
Age: 25 (25), Height: 5'6'', Weight: 158 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws: Magic Animal, Improved Characteristics (×3), Long Winded (Fatigue Rolls: +3), Sharp Ears (Hearing: +3), Wilderness Sense, True Friend, Infamous, Proud, No Hands (Spellcasting: 5)
Qualities and Inferiorities: Improved Damage × 2 (Teeth: +6), Improved Defense × 2 (teeth: +4), Improved Fatigue × 1, Improved Initiative × 1 (Teeth: +3), Improved Soak × 2 (Soak: +4), Personal Power × 1: 0/25, Lesser Power × 1: 0/25
Reputations: Bad Reputation 4
Combat:
Teeth : Init: +5, Attack +11 , Defense +13, Damage +6
Soak: +11
Fatigue levels: OK, 0/0, 1, 3, 5, Unconscious
Wound Penalties: 1 (1 5), 3 (6 10), 5 (11 15), Incapacitated (16 20), Dead (21+)
Abilities: Slavic 5, Brawl 3 (Teeth), Folk Ken 1 (Tremere Magi), Hunt 5, Stealth 3 (forests), Survival 6 (forests), Swim 1, Athletics 3 (running), Awareness 3 (alertness), Wilderness Sense 1, Magic Theory +2(6), Latin 3(Hermetic usage), Bargain 2, Leadership 2, Guile 2
Equipment:
Encumbrance: 0 (0)
Powers:
Human Form, Points: 1, Initiative: 0, Form: Corpus
Vesper can transform himself into the shape of a normal human male, allowing him to move through mundane society relatively unnoticed.
Theft of Voice, Points: 1, Initiative: +10, Form: Mentem
Vesper can steal the voice of any human with whom it makes eye contact. The effect usually lasts until the next sunrise. It can be broken if the effected person crosses a stream.
Eyes Like Lanterns, Points: 5, Initiative: +5, Form: Mentem
Vesper can paralyze a victim with terror. This requires Vesper to make eye contact, and the victim to fail a Brave check with an ease factor of 9+. A victim who makes eye contact with several wolves may need to make several checks. The victim may make a new check each round if attacked, with an ease factor of 6+, so wolves tend to form a circle about a mesmerized victim and all pounce at the same time. Slapping or shaking the victim also allows a check, against an ease factor of 6+.
Binding cords: Gold +2 Silver +1 Bronze +1
Powers given after binding
Mental Communication
[hr][/hr]
[[size=150]Kara[/size]
Characteristics: Int +2, Per +1, Pre 0, Com 0, Str ‑1, Sta +2, Dex 0, Qik +1
Size: 0
Age: 15 (15), Height: 5'0'', Weight: 128 lbs, Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Book Learner (Book Quality: +3), Apt Student (Learning Bonus: +5), Flawless Magic (Spell Mastery Experience: Doubled), Hermetic Apprentice, Educated (50/50), Covenant Upbringing, Pessimistic, Proud, Twilight Prone
Combat:
Dodge: Init: +1, Attack ‑‑, Defense +1, Damage ‑‑
Fist: Init: +1, Attack +0, Defense +1, Damage ‑1
Kick: Init: +0, Attack +0, Defense +0, Damage +2
Soak: +2
Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
Wound Penalties: ‑1 (1‑5), ‑3 (6‑10), ‑5 (11‑15), Incapacitated (16‑20), Dead (21+)
Abilities:
[tableborder][tr][th]Skill[/th][th]level[/th][th]specialty[/th][/tr]
[tr][td]Slavic[/td][td]5[/td][td][/td][/tr]
[tr][td]Latin[/td][td]4[/td][td]hermetic usage[/td][/tr]
[tr][td]Code of Hermes[/td][td]2[/td][td]political intrigue[/td][/tr]
[tr][td]Magic Theory[/td][td]2[/td][td]Rego[/td][/tr]
[tr][td]Faerie Lore[/td][td]1[/td][td]fairies of Transylvania[/td][/tr]
[tr][td]Dominion Lore[/td][td]1[/td][td]saints[/td][/tr]
[tr][td]Leadership[/td][td]1[/td][td]inspiration[/td][/tr]
[tr][td]Brawl[/td][td]1[/td][td]dodge[/td][/tr]
[tr][td]Organization Lore: House Tremere[/td][td]2[/td][td]History[/td][/tr]
[tr][td]Order of Hermes Lore[/td][td]2[/td][td]history[/td][/tr]
[tr][td]Survival[/td][td]1[/td][td]Forests[/td][/tr]
[tr][td]Intrigue[/td][td]2[/td][td]gossip[/td][/tr]
[tr][td]Guile[/td][td]2[/td][td]lying to authority[/td][/tr]
[tr][td]Folk Ken[/td][td]2[/td][td]magi[/td][/tr]
[tr][td]Etiquette[/td][td]1[/td][td]faeries[/td][/tr]
[tr][td]Charm[/td][td]2[/td][td]being witty[/td][/tr]
[tr][td]Climb[/td][td]1[/td][td]Trees[/td][/tr]
[tr][td]Concentration[/td][td]2[/td][td]reading[/td][/tr]
[tr][td]Awareness[/td][td]2[/td][td]searching[/td][/tr]
[tr][td]Artes Liberales[/td][td]2[/td][td]logic[/td][/tr]
[tr][td]Philosophiae[/td][td]1[/td][td]ritual magic[/td][/tr]
[tr][td]Athletics[/td][td]1[/td][td]running[/td][/tr][/tableborder]
Arts: Cr 0, In 1, Mu 0, Pe 0, Re 2, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 0, Me 1, Te 0, Vi 2
Equipment:
Encumbrance: 0 (0)
Spells Known:
[tableborder][tr][th]Name[/th][th]CT[/th][th]Mastery[/th][/tr]
[tr][td]Sense of Magical Power (InVi 2)[/td][td]+7[/td][td]quiet casting[/td][/tr]
[tr][td]Sense the Nature of Vis (InVi 5)[/td][td]+7[/td][td]quiet casting[/td][/tr][/tableborder]
Kara is a product of the Tremere training program. When they find promising youths, they are collected and given an education and indoctrination. Kara has been in the system for 5 years and has just had her Arts opened in the past year. She is at times excited and scared for this new adventure. She misses other children her age. Being only able to have conversations with Thyra and the few others who speak Latin, she has been getting into mischief by sneaking around and exploring.
She is unsure about Thyra as a master and this trip to the north. She does not understand anything about the Gifted plague or why they left Transylvania.