Thyra ex Tremere

[size=150]Thyra ex Tremere [/size]
Characteristics: Int +2, Per 0, Pre 0, Com +1, Str 0, Sta +2, Dex 0, Qik 0
Size: 0
Age: 55 (35), Height: 5'6'', Weight: 158 lbs, Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues: The Gift, Skilled Parens, Major Magical Focus (stone), Magical Memory, Affinity with Terram, Affinity with Rego, Clear Thinker (Bonus: +3 to resist lies, confusion, subterfuge), Hermetic Magus, Minor Magical Focus (Certamen)*

Flaws: Deficient Technique (Muto), Pessimistic, Unimaginative Learner (Studying from Raw Vis: 3), Supernatural Nuisance (Ghosts)

Combat:
Dodge: Init: +0, Attack , Defense +1, Damage
Fist: Init: +0, Attack +1, Defense +1, Damage +0
Kick: Init: 1, Attack +1, Defense +0, Damage +3
Soak: +2
Fatigue levels: OK, 0, 1, 3, 5, Unconscious
Wound Penalties: 1 (1 5), 3 (6 10), 5 (11 15), Incapacitated (16 20), Dead (21+)
[table][tr][th]Ability[/th][th]level[/th][th]specialty[/th][/tr]
[tr][td]English[/td][td]5[/td][td][/td][/tr]
[tr][td]Order of Hermes Lore[/td][td]1[/td][td]specializations of magi[/td][/tr]
[tr][td]Area Lore: Transylvania Tribunal[/td][td]1[/td][td]oppida[/td][/tr]
[tr][td]Area Lore: Hibernian Tribunal[/td][td]1[/td][td]western coast[/td][/tr]
[tr][td]Organization Lore: House Tremere[/td][td]4[/td][td]resources[/td][/tr]
[tr][td]Charm[/td][td]1[/td][td]magi[/td][/tr]
[tr][td]Bargain[/td][td]2[/td][td]magi[/td][/tr]
[tr][td]Etiquette[/td][td]1[/td][td]magi[/td][/tr]
[tr][td]Brawl[/td][td]1[/td][td]self defense[/td][/tr]
[tr][td]Athletics[/td][td]2[/td][td]running[/td][/tr]
[tr][td]Awareness[/td][td]2[/td][td]alertness[/td][/tr]
[tr][td]Swim[/td][td]1[/td][td]endurance[/td][/tr]
[tr][td]Magic Theory(8)[/td][td]5[/td][td]Terram[/td][/tr]
[tr][td]Parma Magica[/td][td]4[/td][td]faries[/td][/tr]
[tr][td]Penetration[/td][td]4[/td][td]Terram[/td][/tr]
[tr][td]Finesse(20)[/td][td]3[/td][td]Terram[/td][/tr]
[tr][td]Latin[/td][td]4[/td][td]hermetic usage[/td][/tr]
[tr][td]Artes Liberales[/td][td]2[/td][td]writing[/td][/tr]
[tr][td]Philosophiae[/td][td]1[/td][td]ritual magic[/td][/tr]
[tr][td]Concentration[/td][td]1[/td][td]spell concentration[/td][/tr]
[tr][td]Craft: Flintworking[/td][td]1[/td][td]blades[/td][/tr]
[tr][td]Survival[/td][td]1[/td][td]forests[/td][/tr]
[tr][td]Prof: Architect[/td][td]1[/td][td]underground structures[/td][/tr]
[tr][td]Teaching[/td][td]3[/td][td]Magic theory[/td][/tr][/table]

Arts: Cr 10, In 5, Mu 6, Pe 8, Re 23, An 5, Aq 5, Au 12, Co 8, He 5, Ig 5, Im 5, Me 5, Te 25, V 8

Equipment:
Encumbrance: 0 (0)
Spells Known:
[tableborder][tr][th]Spell[/th][th]casting[/th][th]mastery[/th][/tr]
[tr][td]Wielding the Invisible Sling (ReTe 10)[/td][td]+68[/td][td][/td][/tr]
[tr][td]The Earth's Carbuncle (Re(Mu)Te 15)[/td][td]+29[/td][td][/td][/tr]
[tr][td]Charge of the Angry Winds (CrAu 15)[/td][td]+24[/td][td]Obfuscated casting[/td][/tr]
[tr][td]Stone to Falling Dust (PeTe 20)[/td][td]+42[/td][td][/td][/tr]
[tr][td]Ward Against Rain (ReAu 10)[/td][td]+36[/td][td][/td][/tr]
[tr][td]Scales of the Magical Weight (InVi 5)[/td][td]+15[/td][td][/td][/tr]
[tr][td]The Unseen Porter (ReTe 10) +24[/td][td]+68[/td][td][/td][/tr]
[tr][td]Hands of the Grasping Earth (Re(Mu)Te 15)[/td][td]+29[/td][td][/td][/tr]
[tr][td]Crest of the Earth Wave (ReTe 20)[/td][td]+68[/td][td]Obfuscated casting[/td][/tr]
[tr][td]Gather the Essence of the Beast (ReVi 15)[/td][td]+34[/td][td][/td][/tr]
[tr][td]Circling Winds of Protection (CrAu 20)[/td][td]+24[/td][td]Imperturbable casting[/td][/tr]
[tr][td]Watching Ward (ReVi 15)[/td][td]+34[/td][td][/td][/tr]
[tr][td]Abrading Stones(ReTe 25)[/td][td]+68[/td][td][/td][/tr]
[tr][td]Earth Shock(ReTe 30)[/td][td]+68[/td][td][/td][/tr]
[tr][td]The Earth Splits Asunder(ReTe 30)[/td][td]+68[/td][td][/td][/tr]
[tr][td]Creeping Chasm(ReTe 30)[/td][td]+68[/td][td][/td][/tr]
[tr][td]Invisible sling of Vilano (ReTe 10)[/td] [td]+68[/td][td]Fast cast[/td][/tr]
[tr][td]Ominous Levitation of the Weighty Stone(ReTe 15)[/td][td]+68[/td][td][/td][/tr]
[tr][td]Carve Underground Hall(PeTe 35)[/td][td]+35[/td][td]Precise mastery[/td][/tr]
[tr][td]Conjure fortress walls(CrTe35)ritual[/td][td]+41[/td][td][/td][/tr]
[tr][td]Conjure the Mystic Tower(CrTe35)ritual[/td][td]+41[/td][td]Precise mastery[/td][/tr]
[tr][td]Leap of Homecomming (ReCo 35)[/td][td]+35[/td][td][/td][/tr]
[tr][td]Aura of rightful Authority (ReMe20)[/td][td]+30[/td][td][/td][/tr]
[tr][td]Circular ward vs Demons ReVi(15)[/td][td]+33[/td][td][/td][/tr]
[tr][td]Call to Slumber(ReMe10)[/td][td]+30[/td][td]Obfuscated casting[/td][/tr]
[tr][td]Stone tell of mind that sits(InTe30)[/td][td]+32[/td][td][/td][/tr]
[tr][td]Aegis of the Hearth ReVi(20)[/td][td]+37[/td][td]Lab Mastery[/td][/tr][/tableborder]

Abrading Stones AtD pg 31
ReTe 25
R voice, D: Diameter T: Part
This spell lifts all loose rocks and pebbles in a 15-pace radius about the target and grinds them against the victim. Damage is +5 per round.
(Base 4 +2 voice, +1 Diameter, +1 part, +1 size)

CrTe 35 Conjuring the Fortress wall (ritual)
Makes one thousand feet of wall that is 30' high with 20' below ground and 20' thick at the base. It can come with guard and storage rooms, battlements and Barbican
Base 3 +1 touch, +5 size, +2 elaborate design.

PeTe35 Carve the Underground Hall
Used to carve underground complexes from solid rock. Arches are carved into the rock for extra support as well as torch sconces, stairs ( if needed). More elaborate decorations may require fitness rolls.
Base 4 +1 Part +3 size ,touch +1 +2 complex
[hr][/hr]
Vis: 9 Re 10 Te
[hr][/hr]

[size=150]Vesper[/size]
Characteristics: Int +1, Per +3, Pre +1, Com 0, Str +1, Sta +2, Dex +1, Qik +2
Size: 0
Season: Summer
Age: 25 (25), Height: 5'6'', Weight: 158 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws: Magic Animal, Improved Characteristics (×3), Long Winded (Fatigue Rolls: +3), Sharp Ears (Hearing: +3), Wilderness Sense, True Friend, Infamous, Proud, No Hands (Spellcasting: 5)
Qualities and Inferiorities: Improved Damage × 2 (Teeth: +6), Improved Defense × 2 (teeth: +4), Improved Fatigue × 1, Improved Initiative × 1 (Teeth: +3), Improved Soak × 2 (Soak: +4), Personal Power × 1: 0/25, Lesser Power × 1: 0/25
Reputations: Bad Reputation 4
Combat:
Teeth : Init: +5, Attack +11 , Defense +13, Damage +6

Soak: +11
Fatigue levels: OK, 0/0, 1, 3, 5, Unconscious
Wound Penalties: 1 (1 5), 3 (6 10), 5 (11 15), Incapacitated (16 20), Dead (21+)
Abilities: Slavic 5, Brawl 3 (Teeth), Folk Ken 1 (Tremere Magi), Hunt 5, Stealth 3 (forests), Survival 6 (forests), Swim 1, Athletics 3 (running), Awareness 3 (alertness), Wilderness Sense 1, Magic Theory +2(6), Latin 3(Hermetic usage), Bargain 2, Leadership 2, Guile 2
Equipment:
Encumbrance: 0 (0)
Powers:
Human Form, Points: 1, Initiative: 0, Form: Corpus
Vesper can transform himself into the shape of a normal human male, allowing him to move through mundane society relatively unnoticed.

Theft of Voice, Points: 1, Initiative: +10, Form: Mentem
Vesper can steal the voice of any human with whom it makes eye contact. The effect usually lasts until the next sunrise. It can be broken if the effected person crosses a stream.

Eyes Like Lanterns, Points: 5, Initiative: +5, Form: Mentem
Vesper can paralyze a victim with terror. This requires Vesper to make eye contact, and the victim to fail a Brave check with an ease factor of 9+. A victim who makes eye contact with several wolves may need to make several checks. The victim may make a new check each round if attacked, with an ease factor of 6+, so wolves tend to form a circle about a mesmerized victim and all pounce at the same time. Slapping or shaking the victim also allows a check, against an ease factor of 6+.

Binding cords: Gold +2 Silver +1 Bronze +1
Powers given after binding
Mental Communication

[hr][/hr]
[[size=150]Kara[/size]
Characteristics: Int +2, Per +1, Pre 0, Com 0, Str ‑1, Sta +2, Dex 0, Qik +1
Size: 0
Age: 15 (15), Height: 5'0'', Weight: 128 lbs, Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Book Learner (Book Quality: +3), Apt Student (Learning Bonus: +5), Flawless Magic (Spell Mastery Experience: Doubled), Hermetic Apprentice, Educated (50/50), Covenant Upbringing, Pessimistic, Proud, Twilight Prone
Combat:
Dodge: Init: +1, Attack ‑‑, Defense +1, Damage ‑‑
Fist: Init: +1, Attack +0, Defense +1, Damage ‑1
Kick: Init: +0, Attack +0, Defense +0, Damage +2
Soak: +2
Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
Wound Penalties: ‑1 (1‑5), ‑3 (6‑10), ‑5 (11‑15), Incapacitated (16‑20), Dead (21+)
Abilities:
[tableborder][tr][th]Skill[/th][th]level[/th][th]specialty[/th][/tr]
[tr][td]Slavic[/td][td]5[/td][td][/td][/tr]
[tr][td]Latin[/td][td]4[/td][td]hermetic usage[/td][/tr]
[tr][td]Code of Hermes[/td][td]2[/td][td]political intrigue[/td][/tr]
[tr][td]Magic Theory[/td][td]2[/td][td]Rego[/td][/tr]
[tr][td]Faerie Lore[/td][td]1[/td][td]fairies of Transylvania[/td][/tr]
[tr][td]Dominion Lore[/td][td]1[/td][td]saints[/td][/tr]
[tr][td]Leadership[/td][td]1[/td][td]inspiration[/td][/tr]
[tr][td]Brawl[/td][td]1[/td][td]dodge[/td][/tr]
[tr][td]Organization Lore: House Tremere[/td][td]2[/td][td]History[/td][/tr]
[tr][td]Order of Hermes Lore[/td][td]2[/td][td]history[/td][/tr]
[tr][td]Survival[/td][td]1[/td][td]Forests[/td][/tr]
[tr][td]Intrigue[/td][td]2[/td][td]gossip[/td][/tr]
[tr][td]Guile[/td][td]2[/td][td]lying to authority[/td][/tr]
[tr][td]Folk Ken[/td][td]2[/td][td]magi[/td][/tr]
[tr][td]Etiquette[/td][td]1[/td][td]faeries[/td][/tr]
[tr][td]Charm[/td][td]2[/td][td]being witty[/td][/tr]
[tr][td]Climb[/td][td]1[/td][td]Trees[/td][/tr]
[tr][td]Concentration[/td][td]2[/td][td]reading[/td][/tr]
[tr][td]Awareness[/td][td]2[/td][td]searching[/td][/tr]
[tr][td]Artes Liberales[/td][td]2[/td][td]logic[/td][/tr]
[tr][td]Philosophiae[/td][td]1[/td][td]ritual magic[/td][/tr]
[tr][td]Athletics[/td][td]1[/td][td]running[/td][/tr][/tableborder]

Arts: Cr 0, In 1, Mu 0, Pe 0, Re 2, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 0, Me 1, Te 0, Vi 2
Equipment:
Encumbrance: 0 (0)
Spells Known:
[tableborder][tr][th]Name[/th][th]CT[/th][th]Mastery[/th][/tr]
[tr][td]Sense of Magical Power (InVi 2)[/td][td]+7[/td][td]quiet casting[/td][/tr]
[tr][td]Sense the Nature of Vis (InVi 5)[/td][td]+7[/td][td]quiet casting[/td][/tr][/tableborder]

Kara is a product of the Tremere training program. When they find promising youths, they are collected and given an education and indoctrination. Kara has been in the system for 5 years and has just had her Arts opened in the past year. She is at times excited and scared for this new adventure. She misses other children her age. Being only able to have conversations with Thyra and the few others who speak Latin, she has been getting into mischief by sneaking around and exploring.

She is unsure about Thyra as a master and this trip to the north. She does not understand anything about the Gifted plague or why they left Transylvania.

[size=150]Thyra ex Tremere[/size]
Characteristics: Int +2, Per 0, Pre 0, Com +1, Str 0, Sta +2, Dex 0, Qik 0
Size: 0
Age: 25 (25), Height: 5'6'', Weight: 158 lbs, Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues: The Gift, Skilled Parens, Major Magical Focus (stone), Magical Memory, Affinity with Terram, Affinity with Rego, Clear Thinker (Bonus: +3 to resist lies, confusion, subterfuge), Hermetic Magus, Minor Magical Focus (Certamen)*

Flaws: Deficient Technique (Muto), Pessimistic, Unimaginative Learner (Studying from Raw Vis: 3), Supernatural Nuisance (Ghosts)

Combat:
Dodge: Init: +0, Attack , Defense +1, Damage
Fist: Init: +0, Attack +1, Defense +1, Damage +0
Kick: Init: 1, Attack +1, Defense +0, Damage +3
Soak: +2
Fatigue levels: OK, 0, 1, 3, 5, Unconscious
Wound Penalties: 1 (1 5), 3 (6 10), 5 (11 15), Incapacitated (16 20), Dead (21+)
[table][tr][th]Ability[/th][th]level[/th][th]specialty[/th][/tr]
[tr][td]English[/td][td]5[/td][td][/td][/tr]
[tr][td]Order of Hermes Lore[/td][td]1[/td][td]specializations of magi[/td][/tr]
[tr][td]Area Lore: Transylvania Tribunal[/td][td]1[/td][td]oppida[/td][/tr]
[tr][td]Area Lore: Hibernian Tribunal[/td][td]1[/td][td]western coast[/td][/tr]
[tr][td]Organization Lore: House Tremere[/td][td]1[/td][td]resources[/td][/tr]
[tr][td]Charm[/td][td]1[/td][td]magi[/td][/tr]
[tr][td]Bargain[/td][td]2[/td][td]magi[/td][/tr]
[tr][td]Etiquette[/td][td]1[/td][td]magi[/td][/tr]
[tr][td]Brawl[/td][td]1[/td][td]self defense[/td][/tr]
[tr][td]Athletics[/td][td]2[/td][td]running[/td][/tr]
[tr][td]Awareness[/td][td]2[/td][td]alertness[/td][/tr]
[tr][td]Swim[/td][td]1[/td][td]endurance[/td][/tr]
[tr][td]Magic Theory[/td][td]3[/td][td]Terram[/td][/tr]
[tr][td]Parma Magica[/td][td]1[/td][td]faries[/td][/tr]
[tr][td]Penetration[/td][td]1[/td][td]Terram[/td][/tr]
[tr][td]Finesse[/td][td]1[/td][td]Terram[/td][/tr]
[tr][td]Latin[/td][td]4[/td][td]hermetic usage[/td][/tr]
[tr][td]Artes Liberales[/td][td]1[/td][td]writing[/td][/tr]
[tr][td]Philosophiae[/td][td]1[/td][td]ritual magic[/td][/tr]
[tr][td]Concentration[/td][td]1[/td][td]spell concentration[/td][/tr]
[tr][td]Craft: Flintworking[/td][td]1[/td][td]blades[/td][/tr]
[tr][td]Survival[/td][td]1[/td][td]forests[/td][/tr][/table]

Arts: Cr 7, In 5, Mu 6, Pe 5, Re 11, An 3, Aq 0, Au 3, Co 5, He 0, Ig 3, Im 0, Me 0, Te 11, Vi 5

Equipment:
Encumbrance: 0 (0)
Spells Known:
[tableborder][tr][th]Spell[/th][th]casting[/th][th]mastery[/th][/tr]
[tr][td]Wielding the Invisible Sling (ReTe 10)[/td][td]+35[/td][td][/td][/tr]
[tr][td]The Earth's Carbuncle (Re(Mu)Te 15)[/td][td]+10[/td][td][/td][/tr]
[tr][td]Charge of the Angry Winds (CrAu 15)[/td][td]+12[/td][td][/td][/tr]
[tr][td]Stone to Falling Dust (PeTe 20)[/td][td]+23[/td][td][/td][/tr]
[tr][td]Ward Against Rain (ReAu 10)[/td][td]+16[/td][td][/td][/tr]
[tr][td]Scales of the Magical Weight (InVi 5)[/td][td]+12[/td][td][/td][/tr]
[tr][td]The Unseen Porter (ReTe 10) +24[/td][td]+24[/td][td][/td][/tr]
[tr][td]Hands of the Grasping Earth (Re(Mu)Te 15)[/td][td]+13[/td][td][/td][/tr]
[tr][td]Crest of the Earth Wave (ReTe 20)[/td][td]+35[/td][td][/td][/tr]
[tr][td]Gather the Essence of the Beast (ReVi 15)[/td][td]+18[/td][td][/td][/tr]
[tr][td]Watching Ward (ReVi 15)[/td][td]+21[/td][td][/td][/tr][/tableborder]

  • at gauntlet

[size=150]Thyra ex Tremere +20 years[/size]
Characteristics: Int +2, Per 0, Pre 0, Com +1, Str 0, Sta +2, Dex 0, Qik 0
Size: 0
Age: 45 (35), Height: 5'6'', Weight: 158 lbs, Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues: The Gift, Skilled Parens, Major Magical Focus (stone), Magical Memory, Affinity with Terram, Affinity with Rego, Clear Thinker (Bonus: +3 to resist lies, confusion, subterfuge), Hermetic Magus, Minor Magical Focus (Certamen)*

Flaws: Deficient Technique (Muto), Pessimistic, Unimaginative Learner (Studying from Raw Vis: 3), Supernatural Nuisance (Ghosts)

Combat:
Dodge: Init: +0, Attack , Defense +1, Damage
Fist: Init: +0, Attack +1, Defense +1, Damage +0
Kick: Init: 1, Attack +1, Defense +0, Damage +3
Soak: +2
Fatigue levels: OK, 0, 1, 3, 5, Unconscious
Wound Penalties: 1 (1 5), 3 (6 10), 5 (11 15), Incapacitated (16 20), Dead (21+)
[table][tr][th]Ability[/th][th]level[/th][th]specialty[/th][/tr]
[tr][td]English[/td][td]5[/td][td][/td][/tr]
[tr][td]Order of Hermes Lore[/td][td]1[/td][td]specializations of magi[/td][/tr]
[tr][td]Area Lore: Transylvania Tribunal[/td][td]1[/td][td]oppida[/td][/tr]
[tr][td]Area Lore: Hibernian Tribunal[/td][td]1[/td][td]western coast[/td][/tr]
[tr][td]Organization Lore: House Tremere[/td][td]4[/td][td]resources[/td][/tr]
[tr][td]Charm[/td][td]1[/td][td]magi[/td][/tr]
[tr][td]Bargain[/td][td]2[/td][td]magi[/td][/tr]
[tr][td]Etiquette[/td][td]1[/td][td]magi[/td][/tr]
[tr][td]Brawl[/td][td]1[/td][td]self defense[/td][/tr]
[tr][td]Athletics[/td][td]2[/td][td]running[/td][/tr]
[tr][td]Awareness[/td][td]2[/td][td]alertness[/td][/tr]
[tr][td]Swim[/td][td]1[/td][td]endurance[/td][/tr]
[tr][td]Magic Theory[/td][td]5[/td][td]Terram[/td][/tr]
[tr][td]Parma Magica[/td][td]4[/td][td]faries[/td][/tr]
[tr][td]Penetration[/td][td]4[/td][td]Terram[/td][/tr]
[tr][td]Finesse[/td][td]3[/td][td]Terram[/td][/tr]
[tr][td]Latin[/td][td]4[/td][td]hermetic usage[/td][/tr]
[tr][td]Artes Liberales[/td][td]2[/td][td]writing[/td][/tr]
[tr][td]Philosophiae[/td][td]1[/td][td]ritual magic[/td][/tr]
[tr][td]Concentration[/td][td]1[/td][td]spell concentration[/td][/tr]
[tr][td]Craft: Flintworking[/td][td]1[/td][td]blades[/td][/tr]
[tr][td]Survival[/td][td]1[/td][td]forests[/td][/tr]
[tr][td]Prof: Architect[/td][td]1[/td][td]underground structures[/td][/tr][/table]

Arts: Cr 10, In 5, Mu 6, Pe 8, Re 21, An 3, Aq 0, Au 12, Co 8, He 0, Ig 3, Im 0, Me 3, Te 21, V 8

Equipment:
Encumbrance: 0 (0)
Spells Known:
[tableborder][tr][th]Spell[/th][th]casting[/th][th]mastery[/th][/tr]
[tr][td]Wielding the Invisible Sling (ReTe 10)[/td][td]+62[/td][td][/td][/tr]
[tr][td]The Earth's Carbuncle (Re(Mu)Te 15)[/td][td]+25[/td][td][/td][/tr]
[tr][td]Charge of the Angry Winds (CrAu 15)[/td][td]+24[/td][td][/td][/tr]
[tr][td]Stone to Falling Dust (PeTe 20)[/td][td]+38[/td][td][/td][/tr]
[tr][td]Ward Against Rain (ReAu 10)[/td][td]+34[/td][td][/td][/tr]
[tr][td]Scales of the Magical Weight (InVi 5)[/td][td]+15[/td][td][/td][/tr]
[tr][td]The Unseen Porter (ReTe 10) +24[/td][td]+62[/td][td][/td][/tr]
[tr][td]Hands of the Grasping Earth (Re(Mu)Te 15)[/td][td]+25[/td][td][/td][/tr]
[tr][td]Crest of the Earth Wave (ReTe 20)[/td][td]+62[/td][td][/td][/tr]
[tr][td]Gather the Essence of the Beast (ReVi 15)[/td][td]+32[/td][td][/td][/tr]
[tr][td]Circling Winds of Protection (CrAu 20)[/td][td]+24[/td][td][/td][/tr]
[tr][td]Watching Ward (ReVi 15)[/td][td]+32[/td][td][/td][/tr]
[tr][td]Abrading Stones(ReTe 25)[/td][td]+62[/td][td][/td][/tr]
[tr][td]Earth Shock(ReTe 30)[/td][td]+62[/td][td][/td][/tr]
[tr][td]The Earth Splits Asunder(ReTe 30)[/td][td]+62[/td][td][/td][/tr]
[tr][td]Creeping Chasm(ReTe 30)[/td][td]+62[/td][td][/td][/tr]
[tr][td]Invisible sling of Vilano (ReTe 10)[/td] [td]+62[/td][td][/td][/tr]
[tr][td]Ominous Levitation of the Weighty Stone(ReTe 15)[/td][td]+62[/td][td][/td][/tr][/tableborder]

Abrading Stones AtD pg 31
ReTe 25
R voice, D: Diameter T: Part
This spell lifts all loose rocks and pebbles in a 15-pace radius about the target and grinds them against the victim. Damage is +5 per round.
(Base 4 +2 voice, +1 Diameter, +1 part, +1 size)
[hr][/hr]
Thyra spends most of this period increasing her art. Time is spent acting as a solider under the command of her paren Monica Ierne. Most of their time is spent against the Dark Fairies in Transylvania. Thyra has challenged for her sigil and lost after her 10th year
[hr][/hr]
523 spent in arts
220 skills
5 season in lab making spells
1 season spend with purchased LR of +14
1 season finding familiar
1 season binding familiar
All changes highlighted in red
BP earned 100
BP spent 10
BP left 90
90 BP already figured for vis.

Vis: 9 Re 10 Te

Ageing rolls die + 4 - 1 - 14
ageing roll : 1D10-9 = [8]-9 = -1 no change
ageing roll : 1D10-9 = [9]-9 = 0 no change
ageing roll : 1D10-9 = [7]-9 = -2 no change
ageing roll : 1D10-9 = [4]-9 = -5 no change
ageing roll : 1D10-9 = [9]-9 = 0

A short period to get a familiar

Year 16: 38xp in Re to 20, 2xp MT
year 17: 30xp in An to 8, 10 xp MT
year 18: 13xp in Mt to 5, 14xp Re to 21, 3xp Te, season befriending Vesper(wolf)
year 19: 22xp Te to 21, 6xp Me to 3, 1xp He to 1, Learn Earth Shock from Labtext,
year 20 : Learn Earth Split Asunder from LT, Learn Creeping Chasm from LT, Bind Vesper, Learn Invisible sling of Vilano (ReTe 10) and Ominous Levitation of the Weighty Stone(ReTe 15).

Lab total for binding Re21 + An8 + Int8+Mt5+ aura 3 = 40
Bonding total Might 10 + 25 + (5* -1) = 30
Cords Gold+2 Silver +1 Bronze +2

Aging rolls
aging: 1D10-9 = [5]-9 = -4 No change
aging: 1D10-9 = [1]-9 = -8
exploder: aging: 1D10 = [5] = 5 = 2 No change
aging: 1D10-9 = [5]-9 = -4 no change
aging: 1D10-9 = [4]-9 = -5 no change
aging: 1D10-8 = [1]-8 = -7
Exploder:aging: 1D10 = [4] = 4 = 1 No change

[size=150]Thyra ex Tremere +30 years[/size]
Characteristics: Int +2, Per 0, Pre 0, Com +1, Str 0, Sta +2, Dex 0, Qik 0
Size: 0
Age: 55 (35), Height: 5'6'', Weight: 158 lbs, Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues: The Gift, Skilled Parens, Major Magical Focus (stone), Magical Memory, Affinity with Terram, Affinity with Rego, Clear Thinker (Bonus: +3 to resist lies, confusion, subterfuge), Hermetic Magus, Minor Magical Focus (Certamen)*

Flaws: Deficient Technique (Muto), Pessimistic, Unimaginative Learner (Studying from Raw Vis: 3), Supernatural Nuisance (Ghosts)

Combat:
Dodge: Init: +0, Attack , Defense +1, Damage
Fist: Init: +0, Attack +1, Defense +1, Damage +0
Kick: Init: 1, Attack +1, Defense +0, Damage +3
Soak: +2
Fatigue levels: OK, 0, 1, 3, 5, Unconscious
Wound Penalties: 1 (1 5), 3 (6 10), 5 (11 15), Incapacitated (16 20), Dead (21+)
[table][tr][th]Ability[/th][th]level[/th][th]specialty[/th][/tr]
[tr][td]English[/td][td]5[/td][td][/td][/tr]
[tr][td]Order of Hermes Lore[/td][td]1[/td][td]specializations of magi[/td][/tr]
[tr][td]Area Lore: Transylvania Tribunal[/td][td]1[/td][td]oppida[/td][/tr]
[tr][td]Area Lore: Hibernian Tribunal[/td][td]1[/td][td]western coast[/td][/tr]
[tr][td]Organization Lore: House Tremere[/td][td]4[/td][td]resources[/td][/tr]
[tr][td]Charm[/td][td]1[/td][td]magi[/td][/tr]
[tr][td]Bargain[/td][td]2[/td][td]magi[/td][/tr]
[tr][td]Etiquette[/td][td]1[/td][td]magi[/td][/tr]
[tr][td]Brawl[/td][td]1[/td][td]self defense[/td][/tr]
[tr][td]Athletics[/td][td]2[/td][td]running[/td][/tr]
[tr][td]Awareness[/td][td]2[/td][td]alertness[/td][/tr]
[tr][td]Swim[/td][td]1[/td][td]endurance[/td][/tr]
[tr][td]Magic Theory(8)[/td][td]5[/td][td]Terram[/td][/tr]
[tr][td]Parma Magica[/td][td]4[/td][td]faries[/td][/tr]
[tr][td]Penetration[/td][td]4[/td][td]Terram[/td][/tr]
[tr][td]Finesse(20)[/td][td]3[/td][td]Terram[/td][/tr]
[tr][td]Latin[/td][td]4[/td][td]hermetic usage[/td][/tr]
[tr][td]Artes Liberales[/td][td]2[/td][td]writing[/td][/tr]
[tr][td]Philosophiae[/td][td]1[/td][td]ritual magic[/td][/tr]
[tr][td]Concentration[/td][td]1[/td][td]spell concentration[/td][/tr]
[tr][td]Craft: Flintworking[/td][td]1[/td][td]blades[/td][/tr]
[tr][td]Survival[/td][td]1[/td][td]forests[/td][/tr]
[tr][td]Prof: Architect[/td][td]1[/td][td]underground structures[/td][/tr]
[tr][td]Teaching[/td][td]3[/td][td]Magic theory[/td][/tr][/table]

Arts: Cr 10, In 5, Mu 6, Pe 8, Re 23, An 5, Aq 5, Au 12, Co 8, He 5, Ig 5, Im 5, Me 5, Te 25, V 8

Equipment:
Encumbrance: 0 (0)
Spells Known:
[tableborder][tr][th]Spell[/th][th]casting[/th][th]mastery[/th][/tr]
[tr][td]Wielding the Invisible Sling (ReTe 10)[/td][td]+68[/td][td][/td][/tr]
[tr][td]The Earth's Carbuncle (Re(Mu)Te 15)[/td][td]+29[/td][td][/td][/tr]
[tr][td]Charge of the Angry Winds (CrAu 15)[/td][td]+24[/td][td]Obfuscated casting[/td][/tr]
[tr][td]Stone to Falling Dust (PeTe 20)[/td][td]+42[/td][td][/td][/tr]
[tr][td]Ward Against Rain (ReAu 10)[/td][td]+36[/td][td][/td][/tr]
[tr][td]Scales of the Magical Weight (InVi 5)[/td][td]+15[/td][td][/td][/tr]
[tr][td]The Unseen Porter (ReTe 10) +24[/td][td]+68[/td][td][/td][/tr]
[tr][td]Hands of the Grasping Earth (Re(Mu)Te 15)[/td][td]+29[/td][td][/td][/tr]
[tr][td]Crest of the Earth Wave (ReTe 20)[/td][td]+68[/td][td]Obfuscated casting[/td][/tr]
[tr][td]Gather the Essence of the Beast (ReVi 15)[/td][td]+34[/td][td][/td][/tr]
[tr][td]Circling Winds of Protection (CrAu 20)[/td][td]+24[/td][td]Imperturbable casting[/td][/tr]
[tr][td]Watching Ward (ReVi 15)[/td][td]+34[/td][td][/td][/tr]
[tr][td]Abrading Stones(ReTe 25)[/td][td]+68[/td][td][/td][/tr]
[tr][td]Earth Shock(ReTe 30)[/td][td]+68[/td][td][/td][/tr]
[tr][td]The Earth Splits Asunder(ReTe 30)[/td][td]+68[/td][td][/td][/tr]
[tr][td]Creeping Chasm(ReTe 30)[/td][td]+68[/td][td][/td][/tr]
[tr][td]Invisible sling of Vilano (ReTe 10)[/td] [td]+68[/td][td]Fast cast[/td][/tr]
[tr][td]Ominous Levitation of the Weighty Stone(ReTe 15)[/td][td]+68[/td][td][/td][/tr]
[tr][td]Carve Underground Hall(PeTe 35)[/td][td]+35[/td][td]Precise mastery[/td][/tr]
[tr][td]Conjure fortress walls(CrTe35)ritual[/td][td]+41[/td][td][/td][/tr]
[tr][td]Conjure the Mystic Tower(CrTe35)ritual[/td][td]+41[/td][td]Precise mastery[/td][/tr]
[tr][td]Leap of Homecomming (ReCo 35)[/td][td]+35[/td][td][/td][/tr]
[tr][td]Aura of rightful Authority (ReMe20)[/td][td]+30[/td][td][/td][/tr]
[tr][td]Circular ward vs Demons ReVi(15)[/td][td]+33[/td][td][/td][/tr]
[tr][td]Call to Slumber(ReMe10)[/td][td]+30[/td][td]Obfuscated casting[/td][/tr]
[tr][td]Stone tell of mind that sits(InTe30)[/td][td]+32[/td][td][/td][/tr]
[tr][td]Aegis of the Hearth ReVi(20)[/td][td]+37[/td][td]Lab Mastery[/td][/tr][/tableborder]

Abrading Stones AtD pg 31
ReTe 25
R voice, D: Diameter T: Part
This spell lifts all loose rocks and pebbles in a 15-pace radius about the target and grinds them against the victim. Damage is +5 per round.
(Base 4 +2 voice, +1 Diameter, +1 part, +1 size)

CrTe 35 Conjuring the Fortress wall (ritual)
Makes one thousand feet of wall that is 30' high with 20' below ground and 20' thick at the base. It can come with guard and storage rooms, battlements and Barbican
Base 3 +1 touch, +5 size, +2 elaborate design.

PeTe35 Carve the Underground Hall
Used to carve underground complexes from solid rock. Arches are carved into the rock for extra support as well as torch sconces, stairs ( if needed). More elaborate decorations may require fitness rolls.
Base 4 +1 Part +3 size ,touch +1 +2 complex
[hr][/hr]
Thyra spends most of this period increasing her art. Time is spent acting as a solider under the command of her paren Monica Ierne. Most of their time is spent against the Dark Fairies in Transylvania. Thyra has challenged for her sigil and lost after her 10th year
[hr][/hr]

Year 21: 15(22)xp Te, Me 4, Ig 10xp (4) Me 10xp (4) 7xp Re
Year 22: Te 15(23), Aq 6xp (3), He1, Teaching 1 (10) 8xp Re(22)
Year 23: Te 16(24), Aq 4xp, He 2, Teaching 2(10) 8xp Re
Year 24: Te 17(25), Im 15xp(5), Teaching 3(10) Re 8xp (23)
Year 25 Aq5, He 12xp(5), Ig 9 (5) Me 5xp (5),An 9xp(5), Mt 4xp
Year 26: Carve Underground Hall(ReTe 35) 1x season, empower Mental communication, 2x Teach Vesper MT
Year 27: Conjure fortress walls 2x seasons, Conjure the Mystic Tower, Leap of Homecomming
Year 28: Aura of rightful Authority, Circular ward vs Demons ReVi(15), Call to Slumber, 10xp Re
Year 29: Stone tell of mind that sits(InTe30), Aegis of the Hearth ReVi(30), 20 finesse

All changes highlighted in red
BP earned 150
BP spent 10
BP left 140
90 BP already figured for vis.

Vis: 9 Re 10 Te

Ageing rolls die + 5 - 1 - 14 - 2
aging roll: 1D10-12 = [7]-12 = -5 no change
aging roll: 1D10-12 = [2]-12 = -10 no change
aging roll: 1D10-12 = [8]-12 = -4 no change
aging roll: 1D10-12 = [7]-12 = -5 no change
aging roll: 1D10-12 = [7]-12 = -5 no change
aging roll: 1D10-12 = [3]-12 = -9 no change
aging roll: 1D10-12 = [10]-12 = -2 no change
aging roll: 1D10-12 = [4]-12 = -8 no change
aging roll: 1D10-12 = [7]-12 = -5 no change

Tatiana, secretary of emergencies for the Tremere, pinched the bridge of her nose as she hoped to relieve the headache that had been with her for several months. This plague of the Gifted was causing a lot of scrambling. She glanced over at the six servants who were wrestling the large chest into place. Her secretary came in with the young Zora.

Stand over here my dear.

As the servants left Tatiana nodded to her secretary.

Bring in Thyra.

Thyra came in wearing her grey robes. Hair still cut short like her parans. Green eyes probing. She stood in front of the desk looking a bit nervous.

You need to see me Tatiana?

Yes. I assume you have heard about this plague of the Gifted that is striking the Order? I will also assume that you have heard the Prima’s commands for the future of our House.

Thyra nods.

And you also know it is my job to try to handle...situations that arise.

Again Thyra nods.

I have chosen you for a project to help save the House and possibly the Order. You will leave here tonight. You will take the Portal to Fengheld. You will present Stentorius with this note. ( she passes a sealed message to Thyra). He will arrange for some aid for you then he will destroy the Portal. You are to gather resources and companions you can trust and flee to...she pauses and looks at a note on her desk. Finland. You will find a map in your chest.

With this she gestures to the large chest that the servants had left.

There are resources in the area that have been scouted. Take advantage of them. You are to settle there and have no contact with the Order for at least 20 years. You will train your apprentice in the best traditions of House Tremere.

Wha..wha..what!?! I have no apprentice Tatiana.

You do now. Tatiana said as she gestured to the young girl in the corner. This is Zora. Her arts have been opened and she has had a year of training. Think of this as an exchange.

But Tatiana, what of the command of the Prima? Does she know about this?

She will be informed.

You are making me an outlaw. And Zora as well.

That is a possibility. You may also be the savior of the House. Tatiana stands. The Order is in chaos Thyra. Old traditions are breaking down. We need our House to survive and our way to survive. We will either find a cure for this plague or the Order will perish. I am hoping that you survive away from the Order. Perhaps for a new one if it comes to that. One with more discipline.

Thyra bows her head for a moment. How should I preserve the Order?

You will survive first. I doubt anyone will send a Quaesitor to bother you. If you see one they are probably fleeing themselves.

So you are saying that The Order is dead.

No. No. I am saying you must survive. Do what you need to do to preserve The House and thus the Order. Tatiana gestures to the chest. Take it and go through the door on the north. Do not try to contact anyone for at least 30 years. 50 might be better. Stay out of Europe proper.

Thyra looks exasperated. Her mouth opens and closes several times as if she is on the verge of saying something. Then she casts a quick spell and the chest floats up. With a gesture to Zora she heads through the door on the North wall and down the corridor.

Tatiana shuts the door once Thyra and Zora have gone. She rubs her temples and takes a deep breath. Then she walks to another door and opens it. Bring in the next chest and set it in the same place. Walking back to her desk she calls for her secratary. Ion! Send for… She looks down at a short list of names on her desk. Call for Honorous to present himself to me.

I think the level is supposed to be 30 for that spell, rather than 15.

Not if I want it to penetrate

Sent from my SM-G930V using Tapatalk

Forgetting rituals have a minimum level of 20, then.

Is Lab Mastery a generally available spell mastery? I've got a few rituals that I'm looking to master and that would be a good one to take (there are so few good masteries for rituals). But that's listed as a Cult of Mercury mastery. I'd thought those were only available to members of the Cult of Mercury.

I hope so, I took it too. :slight_smile: seems far more like a core

I'd be happy to hear that it was treated like a core mastery. As I said, there are few enough masteries that are even moderately useful for a ritual spell.

It's just that your activities (Year 29) said it was level 30. Plus rituals have a minimum level of 20.

Your casting total seems to be off somewhat. Artes Liberales and Philosophiae don't seem to be included (they add to rituals), nor is the Mastery score.

As for Penetration, isn't that what Wizard's Vigil is for? (Yes, I know, it adds to the botch dice.)

I will bump it to 20. It is low as she can't count on other people to help her cast it. At least that is the thought. And I did not add the AL and P to the casting. Her supplies via the BPs have a stronger version of AoH.

[size=150]Vesper[/size]
Characteristics: Int +1, Per +3, Pre +1, Com 0, Str +1, Sta +2, Dex +1, Qik +2
Size: 0
Season: Summer
Age: 25 (25), Height: 5'6'', Weight: 158 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws: Magic Animal, Improved Characteristics (×3), Long Winded (Fatigue Rolls: +3), Sharp Ears (Hearing: +3), Wilderness Sense, True Friend, Infamous, Proud, No Hands (Spellcasting: 5)
Qualities and Inferiorities: Improved Damage × 2 (Teeth: +6), Improved Defense × 2 (teeth: +4), Improved Fatigue × 1, Improved Initiative × 1 (Teeth: +3), Improved Soak × 2 (Soak: +4), Personal Power × 1: 0/25, Lesser Power × 1: 0/25
Reputations: Bad Reputation 4
Combat:
Teeth : Init: +5, Attack +11 , Defense +13, Damage +6

Soak: +11
Fatigue levels: OK, 0/0, 1, 3, 5, Unconscious
Wound Penalties: 1 (1 5), 3 (6 10), 5 (11 15), Incapacitated (16 20), Dead (21+)
Abilities: Slavic 5, Brawl 3 (Teeth), Folk Ken 1 (Tremere Magi), Hunt 5, Stealth 3 (forests), Survival 6 (forests), Swim 1, Athletics 3 (running), Awareness 3 (alertness), Wilderness Sense 1, Magic Theory +2(6), Latin 3(Hermetic usage), Bargain 2, Leadership 2, Guile 2
Equipment:
Encumbrance: 0 (0)
Powers:
Human Form, Points: 1, Initiative: 0, Form: Corpus
Vesper can transform himself into the shape of a normal human male, allowing him to move through mundane society relatively unnoticed.

Theft of Voice, Points: 1, Initiative: +10, Form: Mentem
Vesper can steal the voice of any human with whom it makes eye contact. The effect usually lasts until the next sunrise. It can be broken if the effected person crosses a stream.

Eyes Like Lanterns, Points: 5, Initiative: +5, Form: Mentem
Vesper can paralyze a victim with terror. This requires Vesper to make eye contact, and the victim to fail a Brave check with an ease factor of 9+. A victim who makes eye contact with several wolves may need to make several checks. The victim may make a new check each round if attacked, with an ease factor of 6+, so wolves tend to form a circle about a mesmerized victim and all pounce at the same time. Slapping or shaking the victim also allows a check, against an ease factor of 6+.

Binding cords: Gold +2 Silver +1 Bronze +1
Powers given after binding
Mental Communication

Having a wolf familiar and a hare familiar share the same covenant is bound to be interesting. :laughing:

I need to add 50 more ability points to Vesper. I will spend them on abilities he can use while human.