The life as a Master
Study Bonus till 20
Creo+Herbam+Animal: a house in the woods with some animals like sheeps and dogs or so on with an garden with many different flowers and different age if he learns something he walks in the wood or stays with the animals on the fields or studys the plants in the garden
Terram+Auram+Aquam+Ignem: a cave an a high montain with some plattforms exposed to the winds and a nearby great waterfall, in some area of the cave there is, later for Auram his Clouds Castle
Vim+Intellego+Muto+Imagonem: his own lab and libary with many books and many paintings and his lycanthrope companion Duncan (for the Muto)
Corpus+Perdo: a graveyard with some fresh corpses
Muto:
Mentem+Rego: he studies the scholars on a very strict university which learn Common and Cannon Law
Study Bonus for Auram sooner or later he will use his Clouds Castle or his new base in the sky to learn Auram to 30 or 35 with a study bonus
I rolled the warping points for his twilight and a also rolled wich benefit he become... it IS very good for him to get THIS Virtue, but it would have another Hermetic or Supernatural Virtue and something like Flexible Formulaic Magic or Life-Linked Spnt Magic would also be powerful, but for thsi charakter and the source of warping it have to be THIS Virtue.
I diddnt adjust the spells with new magnitudes or guidelines, because I think this isnt the main point in this trad and would confuse me a bit.
1.+2. season: no aging, 1 warping point gained, Titus learns from a very good Rego summae with quality 15+5exp, and 1 in every element
3. season: he have to teach an new cult member the cult lore, +2 teaching exp
4+5+6+7. season: he start the search for an spirit familiar, the next year he flys after every storm in europe, visits magical auras and regions, talks to powerful spirits of the air and so on, in this year he gains 4 warping points (1 for his longivety poition and 3 for powerful mystical effects) and no aging, after batteling some earth spirits for an friendly storm lord one spell botches extremly bad and he goes into twilight for 11 aditional warping points, but he make it to understand twilight! Because of the high level of warping he gets the Major Virtue Elementarist and the twilightscar: Fresh Air. After recovering from this mess he finaly finds his new friend, the Spirit of Thunder Aross with a MM of 35. He gets 8 exp in this 4 seasons, all into Auram.
8. season: he binds Arros to him, gaining the true friend virtue and the personality tread unrest +4, the binding total is: 68 > 3 points in gold (Hermes), 3 points in bronze (Hekate) and 1 in the silver (Isis) cord, +2 exp in Auram
9. season: he enchants Aross with Mental Communicaton , +2 Mentem exp
10. season: no aging, 1 warping point gained, he enchants himself with Mental Communicaton, +2 Mentem exp. At the end of this season he and Aross travel to a secret meeting of the cult, at this meeting all members a impressed by his new abilitys as an Elementarist and his new, powerful spirit familiar Aross. After a long discussion between some members they aggreed to teach him more secrets of the cult and they already tell Titus what his next Quest will be: to defeat the powerful Dragon Stellatus!
11. season: shocked by his new quest Titus thinks about how he will challenge this mighty dragon of fire, first he decides to learn more about Ignem, so he studys the best Ignem summae of the covenant for 18+5 exp and 1 in Creo and Muto, and 1 in the other elements
12. season: again he have to teach a new member of the cult, +2 exp in Teaching
13. season: one of his sodales needs help so he travels with him to Jerusalem to fight against some diabolist, after the adventure he gains 7 exp in Parma Magica
14. season: no aging, 1 warping point gained, his companion Duncan was able to find a summae about the mastery of his lightning spell, this summae has a quality of 14+3
15. season: he enchants Aross with the ability to take solid form, for this he uses a leb text granted by the cult, +2 exp in Auram
16+17. season: he studys two books from his cult gaining 11+3 and 12+3 exp, meanwhile (and the next seasons) Aross learns Magic Theory from books to help Titus in the lab
18. season: no aging, 1 warping point gained, Tutus creates a longivety ritual for his companion Duncan, +2 MT exp
19. season: Titus learns from an exellent Auram tractatus for 15(23)+6 exp and 1 in the other elements and 1 in Creo and 1 in Muto
20. season: he learns Penetration from a tractatus 13+3
21. season: to gain an arcane connection from stellatus he orders his companion to search his place and finde something, and luckily Duncan finds a single scale droped by Stelltus after a storm, Titus uses the rest of the season to fix this scale to a permanent connection, +2 exp in MT
22. season: no aging, 1 warping point gained he enchants his Talisman with an ReIg ward against the dragons flames Protection from Fire (ReIg 25 Touch, Diameter, Individual) with 6 charges per day. After his experimentation he learns that some strange, mystical power now rest in his Talisman ("Special Story Event") he attunes the +10 against demons to the wand, +2 Ignem
23. season: after long study Titus decides to challenge Stellatus, under the protection of all his spells, with his Talisman, the arcane connection and the birthname of Stellatus and he waits secretly in his hideout near Stellatus cave, the first shot belongs to Tius because of his invisibility so three ligthning bolts with a penetration of 71 hit Stellatus in his chest dealing him three Light Wounds. After this Stellatus beginsn to charge Titus, but he fokuses on the dragon and hit him again with three bolts of pure thunder, dealing him anoter light Wound and two medium Wounds, with these wounds Stellatus attacks Titus and hits him, but he is too weaked to deal any real damage to Titus. After one succesful concentration roll Titus pushes his next three bolts out of his hand dealing two heavy wounds and a medium wound. Howling from pain Stellatus uses his fiery breath and he penetrates Titus resistance and after Titus failure in avoiding the flames he gets 48 dmg, but his shield, his fireward and his soak block of the attack, so that Stellatus is killed by the next three lightning bolts! After his great victory (which grants one confidence score) he lay his hands on the dragons treasure. Inside the dragons lair he finds a tresaure worth more than 10.000 silver pounds in gold, gems, items of war and art and even two magic items: a sword carved with old runes and a chain mail with a dark colour. Soon his victory spreads throughout the order givin hi the reputations Very Good Tytalus +2 (Hause Tytalus), Typical Tytalus (Order of Hermes) +1, Dragonslayer (Order of Hermes) +2 , after this adventure he learns 7 exp for his parma magica
24. season: after his victory he travels to the secret hideout of his cult and is teached the Mystery Virtue: Hermetic Empowernment, there should no need to say, that the leader of the cult are greatly impressed by him, and they give him to understand that he did his job more than 20 years sooner than expected by them, +2 exp in cult lore
25. season: he goes in his lab and thinks about some artifacts for him and his covenant using his two spirit virtues, first he decides to create a powerful healing ring for him but for this he needs a spell that can heal all is wounds in one moment, so he asks his sodales if they woul want a magus in the covenant which could save every one of them from bad injuries: and they agree to buy this spell from another covenant. So first he learns Incantation of the Body made Whole(CrCo40), +2 Co exp
26. season: no aging, 1 warping point gained, he openes a simple gold ring with a rock crystal, an amber and a jasper (semi-precious gem)for enchantment, +2 MT exp
27. season: he enchants a spell simular to the chirugeons eye (InCo 5) in the ring, +2 Co exp
28. season: he enchants the spell Incantation of the Body made Whole(CrCo40) with 3 uses per day and an linked trigger for a level of 46, he experiments and distatsrer strikes and the season is lost, +2 MT exp
29. season: again he experiments and some flaw makes the spell not so efficient: one minor wound remains after one use, +2 MT
30. season: no aging, 1 warping point gained, again he experiments and he gains 3 exp in Corpus from a discovery and finaly his work is done, +2 MT exp
31+32. season:he teaches some cult members and helps other in their dutys, +2 exp in teaching, on one of the dutys he botches a spell in a powerful fearie aura and go into the twilight, he didnt understand it and gains 6 additional warping points (9 at all) and loses 18 exp in Perdo
33+34. season: no aging, 1 warping point gained,he reads two good Magic Theory tractati for 14+3 exp
35+36. season he reads two Muto tractati for 12+5 and 14+5 exp and one in Vim, Auram, Ignem, Mentem
37+38. season: no aging, 1 warping point gained, he reads one good Corpus summae for 16+5 exp and 1 in Rego and Muto
39+40. season: he enchants his ring with Empowering Prision of the Declining Spirit (MuReCoVi50), he experiments and the spell has the side benefit that the trapped spirit is not hostile to the magus, and if used this spell also destroys all dirt in the magus clothes (very strange), happy with this new ring which will resurect him if he gets an incapacitating woud and even washes his clothes he thinks he can do the next step to become an archmage: to get a poor apprientice, +2 MT exp, because the work in the 2. season is quickly done he lerans the Spell Gather the Essence of the Beast(ReVi15) from a lab text
41. season: he travels around the Rhine Tribunal and after some searching he finds a very special young girl named Marie wich seems to be very intelligent and have the Gift, +2 Folk Ken exp
42. season: no aging, 1 warping point gained, he openes the arts of Marie, +2 MT exp
43. season: some trouble with some diabolists that attack the covenant prevents Titus from doing something other than killing nearly 400 diabolists with the help of some quaesitores, after he destroyed a whole town of nearly innocent people the quaesitor Karlotius ex Guernicus begins a charge against him at the next tribunal, some time later he have to pay 15 vis to the tribunal and gains the reputation hot-headed(Quaesitores)+1, for this adventure he gains 7 exp in Parma Magica
44. season: he asks Duncan if he knows someone that can teach im some Intrigue and luckily a good and very criminal man becomes his teacher for: Com +3 Teaching +4, Blatant Gift -6, only student +9 for 10 exp
45. season: he creates a lesser entchantet device for Duncan: a pair of splints with the spell Gift of the Beast Legs(ReCo20, Touch, Mom, Ind, this spellw orks exactly like Gift of the Frog Legs but the +1 magnitude makes every jump completly safe) with unlimited uses for a level of 50 and an effect expiry of 70 years, he experiments and the spell gains the flaw that a strange sound is always (like a "DOING") made when the wearer uses this artifact, +2 MT exp
46. season: no aging, 1 warping point gained, he teaches Marie Auram, +2 Teaching exp
47. season: he teaches some cult members in the cult lore, +2 Teaching exp
48. season: he spends a season to teach a new cult member the Spell Binding Virtue, +2 Teaching exp
49. season: he reads a fantastic Auram tractatus for 16(24)+5 exp and 1 in the elements and 1 in Creo and Muto
50. season: no aging, 1 warping point gained he teaches Marie in Creo, +2 Teaching exp
51. season: he reads a great Imagonem Summae with Lvl 11 Q 21+5 and 1 exp in Creo and Muto
52. season: he reads a Terram Summae with Lvl: 14 Quality 17+5 and in in the elements and 1 in Creo and Perdo
53. season: he reads a Animal Summae with Lvl 12 Qual 15+5 and 1 in Creo and Perdo
54. season: no aging, 1 warping point gained, he teaches Marie in Rego, +2 Teaching exp
55. season: he reads a book about Intellego for 16+5 exp and 1 in the elements
56. season: he reads a Herbam Summae with Lvl 11 Qual 15+5 and 1 in Creo and Perdo
57. season: he reads a Mentem Summae with Lvl 12 Qual 14+5 and 1 in Creo and Perdo
58. season: no aging, 1 warping points gained for the 5. time he teaches Marie, +2 Teaching exp
59.+60 season: he starts to invent a new spell: Fly Above like a God (Titus likes himself very much )(MuReAuTe45, Base 10, Moon, Sight, Individual, +1 Rego, Terram free thanks to Elementarist) Marie helps him if she wants to or not, +2 Magic Theory exp,
61. season: he travel with some members of the cult to recover an ancient book in some ruins, after defeating powerful guardians he gains 7 exp in Magical Lore after the adventure
62. season: no aging, 1 warping point gained, he teaches Marie, +2 exp in teaching
63. season: he enchants a chainmail to become a lesser enchantet device with a MuTe effect (MuTeBase25; 4 (Change Dirt unnatural), Personal, Sun, Individual, +2 Metal,+1 size) as a constant effect it have 2 uses per day and an environmental trigger for a final level of 29, +2 MT exp, he calls the chainmail "Kel Dar"
64. season: with this chaimail he challenges some magical craturs and collect their vis, then he enchants another chainmail like this for his companion, +2 MT exp
65. season: he makes another chainmail from his labtext and write his labtext down so that everyone can read it, he makes the 3. chainmail a gift to the cult leaders, +2 MT exp
66. season: no aging, 1 warping point gained, he teaches Marie, +2 teaching exp
67. season: he reads a new Auram tractatus for 14(21)+5 exp, 1 in the other elements and 1 in Creo and Muto
68. season: he helps some new cult members to gain the Virtue Spirit Familiar, +2 cult lore exp
69. season: he reads another Auram tractatus for 13(20)+5 exp, 1 in the other elements and 1 in Creo and Muto
70. season: 1 aging point in Com and Pre making Pre to 0, 1 warping point gained, he teaches Marie, +2 teaching exp
71. season: Tutus helps one of his sodales of the covenant with some fearie trouble, afte this he gets 6 exp in Fearie Lore
72. season: Titus learns from a Creo tractati for 14+5 points and 1 in Corpus, Auram, Terram, Ignem,
73. season: Titus makes research to discover the spell Sustain a Spell of Auram and Terram(ReViAuTe45), he experiments but nothing special happens, he cant do it in one season, +2 MT exp
74. season: 1 aging point in Sta gained, 1 warping point gained, he teaches Marie, +2 teaching exp
75. season: he invents a new longivety ritual for him with a bonus of +14, +2 MT exp
76. season: he finally invents his spell Sustain a Spell of Auram and Terram(ReViAuTe45), +2 MT exp, from this time one he starts to build him a flying cloud and a wizards tower high above the clouds with some poor grogs serving him, but soon he realizes that some other spells are needed to sustain a real base that high in the sky
77. season: he travels from one covenant with an Auram archmage to the next to find out something about potential rival, +2 exposure exp for Organisation Lore: Order of Hermes, one time on his travel his Chaotic Magic trys to drive him once again into twilight, but he resists and only gains 2 warping points
78. season: no aging, 1 warping point gained, he teaches Marie, +2 Teaching exp
79. season: he help the cult killing a bunch of hedgemages from the Order of Odin which had their hands on several vissources, he gains 6 exp for parma magica for this adventure
80. season after his help he gains a lab text from the cult that allows him to enchant himself with Incorporeality, +2 exp in Auram
Master Titus ex Tytalus or Thomas Müller at the age of 62. Born A.D. 1078
Characteristics: Int:+2, Per: 0, Pre:+1(1 aging point), Com:-1(1 aging point), Str:+1, Sta:+2(1 aging point), Dex: +1, Qik: 0
Size: 0
Age: 62(39) (40 years after gauntlet)
Decreptitude: 0(3)
Warping Score: 4(5)
Confidence Score: 4 (12)
Virtues: The Gift, Master,Secondary Insight, Minor Magical Focus (lightning), Affiity with Auram, Special Circumstances (when flying), Book Learner, Study Bonus, Cautious Sorcerer, Student of Magic, Self-Confident, Fearie Blood of the Shide, Spell Binding, Spirit Familiar, Hermetic Empowernment, True Friend, Elementarist
Flaws: Chaotic Magic, Driven (major, becoming archmage), Limited Magic Restistance (Vim), Deleterious Circumstances (when standing on ground), Visions, Missing Eye, Susceptibility to Divine Power, Blatant Gift
Personality Traits: Becoming Archmage: +5, stubborn: -2, Enthusiastic +2, unrest +4
Reputations: Muto Auram Master +2, Very Good Tytalus +2 (Hause Tytalus), Typical Tytalus (Order of Hermes) +1, Dragonslayer (Order of Hermes) +2, Hot-Headed (Quaesitores)+1
Combat:
Twilight Scars:
Heroic Hair: his hair is always moved by the wind so that he look like on a heroic picture, giving him a Presence or Leadership bonus in some situations
Fresh Air: the air around him is alwyas fresh and may help him against toxic gases or fog or something
Fist: Int:+0 Att:+3 Dfn:+2 Dmg:+1
Dagger: Int:+0 Att:+6 Dfn:+3 Dmg:+4
Sword: Int:+2 Att:+8 Dfn:+4 Dmg:+7
Soak: +2 (Sta) +3 (Silk Clothing)+ 9 (Kel Dar) +3 (cord bonus)= +17 (+Form Bonus)
Abilities:
German: 5
Harz Lore(Lords): 1
Athletics(Flying): 3 (3)
Awareness(Air): 1
Brawl(Dagger): 2
Folk Ken(Magi): 1(4)
Guile(Peasants): 1
Stealth(Woods):1
Concentration(Spells): 2
Profession: Miller 2
Legerdemain(Tricks): 1
Swim(fast):1
Survival(Woods): 1(5)
Artes Liberales(Ceremonial Casting): 2 2)
Latein: 4(Texts) (2)
Magic Theory(Lab Work): 8(30)
Theology(angels): 2 (1)
Single Weapons (swords): 4 (14)
Organisation Lore Order of Hermes(Tytalus): 2(8)
Hunt(small Animals): 1
Finesse(Flying): 2 (3)
Penetration(Auram): 3 (1)
Parma Magica(Corpus): 6(28)
Intrigue(Magi): 3 (0)
Philosophy(Ceremonial Casting): 2(10)
Hermetic Law(Hedge Wizards): 2(1)
Magical Lore(Elements): 3+2(0)
Profession: Scribe 2(5)
Forrest Lore(Harz): 1
Fearie Lore (Wild Hunt): 3(3)
Lore of the Elemental Spirits (Mystery Cult): 4(22)
Teaching(Magi): 5(15)
Enigmatic Wisdom(Spirits): 0+2
Arts:
Cr:16(7) In:8(0) Mu:17(2) Pe:7(3) Re:16(11)
An:8(5) Aq:8(0) Au:27(5) Co:13(1) He:8(5)
Ig:10(2) Im:9(2) Me:9(0) Te:10(1) Vi:10(0)
Equipment:
a Robe of Spider Silk (+3 Soak, dirt goes off)
a Dagger and a sword
a strage chainmail and a strange sword form Stellatus treasure
Longivety Potion +14 (+2 living conditions +1 Fearie Blood +3 cord bonus = 20 Bonus)
Talisman: an iron wand with several gemstones and silver and gold inlays and a pinfeather in a quartz cristall, opened with 10 vis, enchanted with a MuTe24 for indestructible, Airs Shield with 24, uses/day, Protection from Fire (ReIg 25 Touch, Diameter, Individual) with 6 charges per day; attunements: pinfeather: +2 Auram, wand: +4 destroy things at a distance, red coral: 10 against demons
Ring of Ressurection: a small gold ring with an amber, a rock cristal and a jasper, a Incantation of the Body made Whole(CrCo40) is triggered by a Chirugeons Eye (InCo5) and drains his Vis from a trapped spirit which can hold on for 3 Uses, the spirit have a might of 25
Kel Dar: a chainmail out of very tiny and thin sheet metal with some butterflies around the neck, it is enchantet in a way that makes it absolute indestructible and so light that its weight is not a tenth pound it has a protection of 9 (*1,5 the normal) and a load of 0
Lab: +2 Auram +1 Experimentation +2 General Quality, +1 to spirit lab totals
Encumbrance: 0 (0)
Familiar: Aross the Spirit of Thunder (MM25), enchantet with mental communication and corporeality, Int+2, Magic Theory (Lab Work) 6, the bound to him is also enchantet with incorporeality and mental communication for Titus, 68 > 3 points in gold (Hermes), 3 points in bronze (Hekate) and 1 in the silver (Isis) cord
Spells known:
Airs Ghosty Form (CrAu5)
Chamber of Spring Breezes (CrAu5)
Broom of te Winds (CrAu15)
Wizards Invisibility (PeIm15)
Prying Eyes (InIm5)
Taste of Spices and Herbs (MuIm5)
Hammer of Thor (CrReAu30)
Jupiters Resounding Blow (CrAu 10)
Incantation of Lighning(CrAu35)(Mastery 2; Penetration, Multicasting)
Airs Chostly Form(CrAu5)
Rise of the Feathery Body(ReCo 10)
The Unseen Porter(ReTe10)
Demons Eternal Oblibion (PeVi5)
Own Wings of the Soaring Wind (CrReAu30)
Circling Winds of Protection with a Diameter Duration(CrReAu20)
Airs Shield (MuAu20, Touch, Diameter, Individual, Base 10) flawed
Airs Shield (MuAu20, Touch, Diameter, Individual, Base 10)
Ward Against Magical Beasts (ReVi40)
Airs Aegis (MuAu35 Sun, Voice, Individual, Size +1 Base 10)
Calling the Cloud (CrAu10 Individual, Moon, Touch, Base 2)
Clouds Castle (MuReAu30, Touch, Moon, Individual, Req +1, Base 5)
Iron Spear (in Fearies Hearth) (PeVi 5)
Calling the Spirit of Thunder (ReAu40)
Sparkling Helper(ReAu25)
Incantation of the Body made Whole(CrCo40)
Fly Above like a God (MuReAuTe45)
Gather the Essence of the Beast (ReVi15)
Sustain a Spell of Auram and Terram(ReViAuTe45)
New Spells:
Hammer of Thor (CrReAu 30 Touch, Sun, Individual, Base 3 for a small lighning +4 for unnatural, free requisite)
enchants a metal weapon in a way that it is covered by small lightning, at the first hit of the weapon the energy of the weapon is set free, dealing 20 points of damage, after a hopur the energy has restored, additionallythe weapons deals 3 points of damage extra (everytime)
Spiders Clothes (CrAn 60, Ritual, Touch, Mom, Group, Base 5 +5 Size, +1 treatend material, +2 extreme good silk)
Creates an whole bunch of finest spider silk woven to a giant bolt of cloth, this spidersilk is so resstent against cutting or damaging that a shirt adds 1 to your soak, a robe or a set of shirt, throusers and cloak adds +3 to your soak roll, additionally the silk works a bit like the leaves of a lotus flower: dirt and water pearls off. To make clothing of the silk you need tools crafted and entchanted by a Verditius or something simular.
This Ritual was invented by the Bjornair Magus Ursus the White, after making a whole bunch of these robes and selling them for 2 pawns of Vis each at the Grand Trubunal (selling them to over 100 magi) he became on of the richest and best-known wizards.
Airs Shield (MuAu20, Touch, Diameter, Individual, Base 10)
This spell changes the air around the caster to a substance that deflects fast objekts like arrows, swords, rocks or something like that, granting the caster a +15 soak against these things. Slow objekts arent hindered.
Airs Aegis (MuAu35 Sun, Voice, Individual, Size +1 Base 10)
This spell changes the air around a point the acster designates to a substance that deflects fast objekts like arrows, swords, rocks or something like that, granting the caster a +15 soak against these things. Slow objekts arent hindered. The shield has the form of an 20 paces high dome with a radius of 20 paces.
Calling the Cloud (CrAu20 Individual, Moon, Touch, Base 2, +2 unnatural)
Creates a normal Cloud at touch range wich stays at least a few minutes at the creation point
Clouds Castle (MuReAu30, Touch, Moon, Individual, Req +1, Base 5)
Changes a normal Cloud to a gelee-like substance wich flyes and that can be reshaped trough normal tools like wood or ice, it can carry nearly 10.000 pounds and can fly at a speed of 5 miles per hour
Fly Above like a God (Titus likes himself)(MuReAuTe45, Base 10, Moon, Touch, Individual, +1 Rego, Terram free thanks to Elementarist, +2 reshaping) this spell turns a normal cloud (something with an radius of 50 paces) into a cloud that is as light as a normal cloud but is as hard as stone, also it reshapes one part of the clound to a wizard tower with walls of "cloudstone", buildings for grogs and animals and so on, this cloud can be directed by the caster and can move at a speed of 10 miles/hour