I'm not sure what would be allowed be the rules about triggers.
Our esteemed colleague Fury talked about the idea in another thread ("enchanting"):
Can you activate two items in one round ?
In "Using Enchanted Devices" AM5 p.100 :
"You can use one effect from one item each round (...)"
This is game balanced.
The problem comes from the "not so perfect" combat rules, I think. We would need Action Rules, where there is only Combat Rule.
But it you have two "Wand of Pilum of fire" with the same trigger, (Exemple: uttering "fire" ) wouldn't be logical that the two wands are triggered ?
What if you put Pilum of Fire (PoF) TWO time in the same object (w/same trigger)?
More of a problem: what if I link the second PoF to be launched when the first spell is launched (triggered effect 99) ?
What if I link ten (10) PoF each triggered to each other...
Same case, other exemple:
I'm not about to do the PoF (killing is so useless) but maybe I would build such an object:
Two effects in the object:
#1
InVi "Detect magic and sigil on wearer"
Base 5 detect any magic
Tch +1
Sun +2
Detect sigil +1
Permanent +4 level
Total Level 29
#2
And some Perdo Vim spell to dispell any spell active on wearer. That last spell is triggered when the first spell (InVI) detect spells that are not of the same sigil as the one in the object.
This would dispel any magic of duration longer than momentary. The spells dispelled still take effect for (let say) a few seconds (maybe a whole round...)
Would the wearer be able to do another action (ex.: cast a spell) on the same round that the magic item is activated ?
What about a mimilar magic item, but that teleport the wearer 50 paces away each time he cast a spell ? Wouldn't that item be too powerfull (in danger situation)? What does the rules say about this?
I would like to know what the rules say on this. I'm not sure I found it all. I think that it depend on the interpretation of each player/troupe, but it could lead to abuse. That's why I'm asking you.