So, HoH:MC and TMRE both came out before the RoP books, and as such they aren't really up-to-date regarding how creatures with Might work. Now, I'm not saying they really need updating, because they function fine enough as-is. But how would you guys go about homebrewing an update to those Mysteries so as to incorporate Qualities/Inferiorities, and to match how Powers are designed in RoP:M/F? Also, they're special Mysteries, so the fact that they have the "bind knowledge to Talisman" thing makes sense, but should magi be allowed to learn in other ways after using those Mysteries? I'm thinking not, simply because learning as a Magic creature is significantly more vis-efficient than learning as a Mystery-transformed magus, but is it bad for balancing to allow the usual method instead? (Obviously not for Daimons, but I mean for Living Ghosts and Alchemical Beings.)
Any input would be appreciated.