So, a false "shell" over your mundane body won't work, it does need to be a version of IftWT, but with the CrVim so that it misreports to intellego spells.
So, mixing the IftWT and "Shell of False Determination" p157 will move your image, and if someone uses intellego magic, unless they beat the spell level, it will respond as if it were you. Something like "Eyes of the Bat" will still catch you out.
Or, we can use the "Opaque Mystery" and they can think that their spell was blocked by Parma....
The Sacrifical Twin
Re(Cr)Im(Vi) 45
R:Personal, D:Sun, T:Individual
Your image appears to be up to 5 paces away from you. When it is struck, it will reform at a random place near you. The image is impervious to investigation spells up to lvl 20.
Base 15, +2 Sun, +1 Changing Image, +1 Moved Image Changes, +2 Requisites
This is a little high, I think it will be best to do it as 2 spells, cast the first spell on yourself, then cast the second on it.
So, here is the basic imaginem spell (which in most cases is good enough on its own)
The Sacrifical Twin
ReIm 15
R:Personal, D:Sun, T:Individual
Your image appears to be up to 5 paces away from you. When it is struck, it will reform at a random place near you.
Base 3, +2 Sun, +1 Changing Image, +1 Moved Image Changes
If we make a general opaque spell....
Shell of Opaque Mysteries
CrVi General
R:Voice, D:Sun, T:Individual
The target of this spell becomes impervious to intellego magic less than spell lvl -15.
Base , +2 Sun, +2 Voice
We can make a specific one based on our magus' art scores...
Shell of Opaque Mysteries
CrVi 45
R:Voice, D:Sun, T:Individual
The target of this spell becomes impervious to intellego magic less than lvl 30.
Base 20, +2 Sun, +2 Voice