Hi,
It's been a while since I've posted variant rules, so it's about time.
These rules substitute for Hermetic Magic and are suitable for a simpler, lower powered game:
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Hermetic spell and effect guidelines are used normally but magi and vis have no Art scores.
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Magic Theory is now part of Magic Lore, but is too broad to be a specialty.
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Casting Score = Sta + Magic Lore + Aura + etc
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Lab Total = Int + Magic Lore + Aura + etc
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Formulaic, Spontaneous and Ritual Casting Totals have their usual relationships to Casting Score.
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Parma Magica: A magus' MR is equal to Finesse+Penetration+5*Parma. Add your Parma Magica (not multiplied by 5) to any defense against a total that includes Finesse. Finesse represents the exceptional flexibility of your magic, including defense. Penetration represents exceptional raw power of your magic, including defense. ML represents your conscious knowledge and directed prowess, and is not included.
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Most virtues and flaws related to Arts (Affinity, Puissant, Deft, Minor Magic Focus...) do not apply.
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New Free Hermetic Virtue: Magic Focus - This has the scope of a canonical Minor Focus, and lets you cast any Hermetic effect that falls within the scope of your focus as though you know it as a Formulaic (or Ritual) spell. Virtues and Flaws that affect Formulaic or Ritual Magic affect these spells as usual. VFs that affect Spontaneous Magic do not affect these spells, though you can choose to cast spells within your focus using the spontaneous rules as though you did not have a focus. Your focus is a great specialty for Magic Lore, and your sigil might be related to it.
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New Optional Major Hermetic Virtue: Major Magic Focus - The scope of your Magic Focus is major, rather than minor. (I'm not sure this is a good idea because narrow foci create sharper distinctions. Never allow in combination with the other optional focus virtues.)
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New Optional Major Hermetic Virtue: Thematic Magic Focus - The scope of your Magic Focus includes thematic and metaphoric aspects of the focus. A focus in "setting things on fire" could thus include setting people on fire with inspiration or anger; a focus in "dogs" might include doglike qualities, such as loyalty or a great sense of smell, bringing out the dog within, as it were. (Only consider allowing this powerful virtue if you expect especially excellent cooperation among the players. Never allow in combination with the other optional focus virtues.)
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New Optional Major Hermetic Virtue: Second Magic Focus. You have a second Magic Focus, different from your free focus. It works the same way. (This virtue is easier to accommodate than Major MF or Thematic MF. Never allow in combination with the other optional focus virtues.)
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New Major Hermetic Flaw: Unspecialized Magic - You do not have a Magic Focus.
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No Spell Mastery.
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No Similar Spells.
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Potent Magic works as usual.
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GMs who like botches are free to ban Cautious with Magic Lore. I recommend this be retained.
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Yes, I would expect many magi to take Puissant ML and Affinity with ML, but also expect many GMs to ban these. Some GMs might want to hand out these virtues (and Cautious with ML) for free.
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Oh, Diedne Magic? You always divide by 2. If you don't spend a Fatigue, you never roll a die. If you do spend a Fatigue, roll a stress die and add it to your Casting Total.
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Modified Minor Hermetic Virtue: Life Boost - After seeing the results of casting a spell, you can increase the Penetration of any spell by 5 per fatigue point spent. This does not affect the Casting Total, so is only useful for spells that have been cast successfully. If multiple magi are casting a spell together, only the lead magus can do this.
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Modified Minor Hermetic Virtue: Method Caster - This virtue provides no bonus when rolling a stress die, because conditions are too chaotic for you to apply your method perfectly.
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When casting a spell using a stress die, you incur one Warping Point for every full 10 points by which you fail. This is calculated before rolling botch dice. This can cause Twilight. Note that magi using LLSM are not affected by this rule, since spell failure cannot occur unless the magus dies.
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Vis limits for Art scores do not apply, since neither vis nor magi have Arts.
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S+M bonuses: A magus can always use one Shape and one Material bonus from those he has available, and is not limited by the size of these bonuses even when he has particularly applicable and potent ingredients. A Verditius Magus can use his Philosophy score in place of one Shape or Material bonus for appropriate lab activities, and does not need to have any relevant shape or material for these bonuses, but can only do this once per Lab Total.
I don't think I'm missing anything important. (Various Mystery Virtues need a look, Certamen doesn't quite work...) The basics of spellcasting are the same for all magi, whose magics are now differentiated by their Focus. Spell Mastery is fun but also complex, with people complaining about power level, and it doesn't work so well with the idea that a magus 'knows' a lot of spells that are not on his character sheet. Magi are fully expected to dump many, many points into ML. This is intended, though magi will more likely want to also invest in Penetration and Finesse since Totals are rather lower. A magus out of Gauntlet is not likely to cast a level 30 spell of any kind, and even known lvl 20 spells are not trivial. Might 20 beings are not pushovers and Might 50 beings are scary even for elder magi.
Speaking more about the change of what a Focus does, this version does nothing to increase a magus' raw power cap. Any magus who knows a Formulaic spell for real is on par with a magus within his Focus. But a magus within his focus has great versatility within his focus right out the gate, regardless of how weird it is, regardless of how it crosses Arts. You will not be punished for choosing a Focus in, say, flatulence or hyenas, just because you cannot find a published spell, and can create your character without having to negotiate whether you have a right to some weird spell; you can cast anything you think of, within the limit of your power, at full power, such as it is. From the start of play, you are a dog magus or the sad magus or whatever.
Anyway,
Ken