Peregrine gave me the go-ahead for drafting a character. Below you’ll find the recently gauntleted version of Velius, an ex misc mentalist who has an imposing presence despite his less-than-imposing physique. The Fionnualan tradition that he belongs to has been cursed to work for peace so that they could, paradoxically, engage in conflict again. This is loosely based on or inspired by Irish/Scottish mythology. Velius has a bit of an authoritarian streak – his approach to conflict resolution is to magically manipulate the parties since they obviously just don’t know better. I’ll advance him post-gauntlet a bit and work on the back story some more, but I thought I’d post him here first to see if there are any problems.
On some of the details:
I would define Major magical focus (Domination) as forcefully affecting conduct by influencing the mind. So intellego doesn’t count, telepathy doesn’t count, and memory-tweaking doesn’t count. Enraging and producing debilitating fear do count, as do most ReMe effects, such as mind control and producing inclinations. Appropriate animal mind effects also count. Seem ok?
The Oath of Fealty I had in mind was that the threatened Fionnualan have sworn a secret, overriding oath to aid each other in case of a Wizard’s war. I know mages aren’t supposed to swear oaths like that, but I thought it would fit the backstory. I’ll flesh that out if you are fine with the idea.
Concerning shapeshifting: If I understand correctly, there’s a Bjornaer at the Covenant. This could be a problem. Prince of Boredom, how do you think Astor would react to a shapeshifter? I might reconsider some of this stuff if it seems it can’t work out. Similarly, if the Fionnualan’s general troubledness would make it unlikely for the covenant to accept Velius, I could tone that down a little.
The Fionnualan hold they are descendants of Fionnuala, a girl who was transformed into a swan to prevent her from exacting revenge on her stepmother. According to legend, the curse was set to end “when the Woman from the South and the Man from the North come together”. Fionnuala’s life was spent in a vain effort to bring peace to Scotland, all the while dreaming of the revenge she would exact on her stepmother when the curse was undone.
The Fionnualan have traditionally striven to further cooperation between all who are torn apart by their differences. They have embraced the Hermetic Order as a force for peace among magi, but have also shown concern for peace among other beings mundane and magical. To avoid accusations of breaking the Code of Hermes, they have worked with as much secrecy and subtlety as possible. Despite their best efforts, however, they have often been perceived as meddlers of the worst kind. Particularly the Bjornaer have remained hostile toward the Fionnualan, although this may be due to their hatred of shapeshifters more than anything else.
The Pact of Crun Clach and the ascendance of Horsingar have recently rendered life more difficult and dangerous for the Fionnualan. Although none of the tradition’s adherents have yet been successfully accused of breaching the Pact, two of them have been slain in Wizard’s Wars declared by members of Horsingar. The remaining few have been forced to reduce their political activities to a minimum.
The nature of Fionnuala’s curse enables her descendants to take the semblance of a bird and, with experience, other animals. They are also able to cast some of their magic unhindered in animal form. With the curse comes a price, however – the tradition’s magic is unsuitable for purposefully instigating conflict. The Fionnualan hope to change this by exhausting the curse. Accordingly, they tend to select apprentices for intelligence, social talent, and kind heart, so that they might better work for peace.
Major Non-Hermetic Virtue: Shapeshifter
Minor Hermetic Virtue: Deft Form
Major Hermetic Flaw: Restriction (Cannot encourage conflict)
Velius (at Gauntlet)
Int +5 (Brilliant)
Pre +2 (Imposing)
Com +2 (Clear)
Str -2 (Small)
Sta +1 (Headstrong)
Age: 24 (24)
Height: 115 cm
Weight: 35 kg
Warping Score: 0 (0)
Confidence: 2 (5)
The Gift, Affinity with Mentem, Life Boost, Affinity with Rego, Improved Characteristics, Great Intelligence × 2, Major Magical Focus (Domination), Self Confident (Confidence: +1), Hermetic Magus, Deft Form (Form: Mentem), Shapeshifter (Eider)
Restriction (Cannot encourage conflict), Oath of Fealty (Children of Lir), Ability Block (Martial), Small Frame, Covenant Upbringing, Incompatible Arts (Perdo Corpus, Perdo Animal), Compassionate
Personality Traits: Authoritarian +1, Compassionate +3, Confident +2
Dodge: Init: +0, Attack , Defense +0, Damage
Fist: Init: +0, Attack +0, Defense +0, Damage 2
Kick: Init: -1, Attack +0, Defense -1, Damage +1
Fatigue levels: OK, 0, 1, 3, 5, Unconscious
Wound Penalties: -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)
Shapeshifter 1 (Eider), Magic Theory 3 (Mentem), Parma Magica 1 (Ignem), Charm 1 (First impressions), Area Lore: Area 1 (Scotland), Artes Liberales 1 (Ceremonial magic), Philosophiae 1 (Ceremonial magic), Code of Hermes 1 (Political intrigue), Faerie Lore 1 (Faerie mounds), Athletics 1, Awareness 2 (Alertness), Guile 1 (Elaborate lies), Stealth 1 (Animal form), Scottish Gaelic 5 (Expansive vocabulary), Latin 5 (Hermetic), Penetration 1 (Mentem), Finesse 1 (Mentem), Scribe 1 (Lab texts), Folk Ken 1 (Nobles), Concentration 2 (Casting), Order of Hermes Lore 1 (Politics), Intrigue 2 (Alliances), Etiquette 1 (Negotiations)
Cr 3, In 4, Mu 5, Pe 4, Re 10, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 0, Me 10, Te 0, Vi 0
The Call to Slumber (ReMe 10) +31
Loss of But a Moment's Memory (PeMe 15) +15
Greater Recollection of Memories Never Quite Lived (MuMe 5) +16
Posing the Silent Question (InMe 20) +15
Aura of Ennobled Presence (MuIm 10) +6
Wizard's Sidestep (ReIm 10) +11
Preparing the Receptacle (ReMe 20) +31
Arousing Accord (ReMe 30) +31
Preparing the Receptacle (ReMe 20)
R: Eye D: Diameter T: Ind
Stuns the target for a few minutes. The target remains still with a blank expression, fully conscious but unable to act. It is easy to establish eye contact with or touch the stunned person. If threatened, the target may attempt to act with a Stamina roll of +16. Even if she is successful, all rolls will be penalized by -3.
(Base 10, +1 Eye, +1 Diameter)
Arousing Accord (ReMe 30)
R: Sight D: Sun T: Ind
Makes the target strongly inclined to cooperate with anyone present. Although the willingness to work together only lasts for the duration of the spell, any conflicts resolved and agreements reached remain.
(Base 5, +3 Sight, +2 Sun)
Greater Recollection of Memories Never Quite Lived (MuMe 5)
R: Eye, D: Sun, T: Ind
Changes the target's memory of an event into a different one. The target is no more sure of this manufactured memory than of the authentic one, so he may discover strange fabrications to be false.
(Base 2, +1 Eye, +2 Sun)