I'm starting to work on advancing Vibria up to the designated spot. Quick question: How much trouble would she get in if she spent a season practicing working with her dragon form? (I'm thinking Practice in Athletics, with a Specialty in Flying, because I'm not sure this late at night what else would fit.)
Have you already forgotten what your grandfather told you?
I need to address Timey-Whimey concerns.
I forget exactly when Vibria began her leave, and I purposefully did not set the exact year of the "Incident" (in your debriefing you were encouraged to be humble and play it down).
And I did say to pencil in your return anywhere after 1237, [size=50](Though you picked 1236, which is before. 1238 is after)[/size]
Work with me here.
I want to take up several seasons of your time for directed purpose, and land you back home in Winter 1238 instead of 36. Your adventure took two seasons. You already accounted for that. So I am asking for eight seasons, which is an abstract of the time you spent wandering Mythic Europe with Sigmundo before the Incident, the denouement after it, and some time learning your new dragon breath. The results are 40xp for Mythic Europe Lore &/or Magic Lore &/or Lore/Language of areas you passed through. Then you replace a lost power with a new power almost just like it but a bit better (details to follow). Finally, there are ??xp for your adventure (TBD), and a bonus of ??xp for at least a season of denouement (TBD).
Then you get back to Arans well in time for Christmas 1238
And you don't keep the ring. It is bad. Very bad. Your struggle against it is part of the story in the Incident.
Make your own ring or learn how to shapeshift
So, I propose the following timeline...
1236 or 37 The Incident in Transylvania
1238 Vibria returns to Andorra
1242 Ancient History
1245 The probation proposed by Vocis expires at the end of the year
A Proposal for Vibria's Flame Breath
I have talked about this before, and this is what I propose.
Mythic Blood is a compound Virtue, composed of various parts. The Mythic Power is, I would estimate, equal to a pair of Minor Virtues (there is one in RoP-Divine that grants 15 levels that work the same way).
Having lost that, as a metagame sacrifice, I propose replacing it with two other Minor Virtues and a more efficient design.
Personal Power & Variable Power, taken as Minor Virtues. Gout of Fire: Init +1, Ignem
R: special, D: Mom, T: Ind
Mastery 1 (Boost)
[tab][/tab]Vibria can breathe a gout of flame that shoots out to inflict fire damage. The fire comes from within the drake's lungs (R: Per), so subtract the number of paces distant from the damage inflicted. Therefore, the maximum effective range is the damage inflicted.
[tab][/tab]This is a Variable Power, so the amount and intensity of the flame can be adjusted as desired. Base Damage may be as little as desired, or as high as her Creo-Ignem score. Penetration equals her Creo-Ignem minus the Base Damage, plus her Penetration score.
[tab][/tab]By spending a Fatigue, she may add the lower Art (of Creo or Ignem) twice in the above formula. Further, she can Master the Power as if it were a spell, adding the score to the Formula above and granting a different feat with each point.
CrIg10 (Base 5, +1 Rego for projection)
Personal Power (10 levels), Improved Power (-1 cost, +1 Init, 5xp Mastery)
Variable Power (based on Art Scores)
I'm chalkboarding Vibria's "I'm a dragon, b***h!" spell, and have a question about the requisites, and wondering if I'm missing something.
I'm looking at MuCo(An) 30, to start with. The base, I think, is Level 20 ("turn a human into a bird or a fish"), which seems to be the closest. It probably has an Animal requisite, for turning into a Dragon. With a R: Personal, D: Sun (+2), and T: Individual, raises it to 30.
I remembered something about Vim requisites for magical abilities, and was able to track it down, under the Creo Animal guidelines, for creating magical animals: "A Vim requisite, for the magical nature, is always required."
My first thought was that she would need the Vim requisite for the flying and the breathing fire (probably, even though she can do that herself anyway), seeing as how a dragon who can't fly and breathe fire is just an iguana that you glued two halves of a kite to, and where's the fun in that? But I'm thinking I might have been [strike]wrong[/strike] premature with that opinion, since it was under "Creo Animal" for creating a magical animal from scratch (and Vis), and she's turning into a dragon, not creating one.
And would the Animal requisite add a Magnitude? I think it wouldn't, but that any Vim requisite would...or possibly even two.
There was a lot of discussion on this type of transformation a while back, and I recall it as I was amid the heated discussion. I came to a few conclusions and options. IMHO:
A - there is a fundamental dependency on the desired intent of the transformation effect when deciding if Vim is required. Meaning that the Creo guideline is relevant if the form will have powers and a Might score.
If the form has powers alone, the powers can be added via additional spell complexity, or linked additional spell effect in the magical device without needing to add Vim as a requisite. This is because the Vim requisite is only needed for a huge set of powers (which is questionable) and when the dragon form has Might or MR.
In effect if you add the Vim requisite and some Mags for complex powers you are really designing a spell to turn into a true dragon rather than the shape and physical prowess of a dragon.
So we need to know if the ring is just a physical change, and also if it should even be closely bound by the Hermetic guidelines. I get the impression from the story that it is an old item; perhaps non hermetic or only quasi-hermetic.
B - a change of physical form only need MuCo/An only. Other MuCo spells don't pay Mags for the Animal req so this shouldn't either.
C - a dragon transformation spell will be around level 45 once you've added RDT considerations.
D - the Animal requisite does not add Mags...however the size and function of the form does, as does any consideration for considerable physical powers like flight, spikes, cold resistance, etc.
As example here (shameless plug) is a series of posts about transformation, different creatures, powers, the ramifications of MR and Parma (transformation-into-gargantuan-creatures).
In Part 3 there is a dragon spell written fully that is MuCo45/An.
I'll write something a little better worded when I get near my PC.
A simplified view (which may contradict something I may have said before)...
We are looking at Muto Corpus Base 20. Animal is a Requisite but does not affect Magnitude. R: Personal I presume. Duration is variable. Concentration? Sun? Target is Individual.
My instinct says to add a Magnitude or two for Size & Complexity. Take it up to at least 35.
As for powers...
I say winged dragons are like birds. They have wings and can fly naturally. I did craft magic flight powers for the drakes in our Besiary. But I did that mainly to cover my ass, and heaped some extreme speed to their flight. So I say there is no need for a separate flight power, any more than one would need it for changing into a raven. Firebreath is something she already has. So the spell really needs no enhancement with Vim or Auram or Ignem or anything.
However :mrgreen:
I would also learn (or incorporate if an item) effects to toughen & strengthen the body.