A few random rolls that I haven't done yet:
1224.2 Theraphosa refines the lab and removes the flaw "Missing Equipment." She rolls Int + MT vs 12/15 for the chance to gain Highly Organized and Spotless (note that Gunthar's Broom does not provide Spotless+Warping, but gives a bonus to Health and Upkeep instead).
Int 1 + MT 5 + die 0,8. URGH. If there's more than 1 botch die, this may mean a possible botch, and therefore a Hidden Defect Flaw.
And thus, by strange mechanics, we discover that IF Theraphosa botched then Patience, the daughter of Viscaria's Forge Companion, who fetches and carries and generally Servant's for the enchantress, has a Int of +1 or greater, and is probably the only one who has noticed the Hidden Defect, and spends the next 3 years quietly keeping it from destroying the entire mountaintop.
(Hidden Defect is -3 Safety, which would bring the lab to -1, which would require all kinds of extra math. Patience, however, has been listed as a Servant +(Int/2, round up) to Safety this entire time, with her Int unknown -- it could have been -3 and the lab still would have been Safety 0+.)
Speaking of lab dangers, Viscaria's lab has Warping 1. I am presuming that I do not need to roll that Warping roll on seasons when she is not working in the lab except for Hermetic Alchemy -- side effect/modified effect on vis extraction makes little sense. If you want me to roll for those seasons too, let me know.
She has ten seasons of lab work: invisiblecastle.com/roller/view/3695871/
1d10 → [4] = (4)
1d10 → [10] = (10)
1d10 → [6] = (6)
1d10 → [7] = (7)
1d10 → [9] = (9)
1d10 → [9] = (9)
1d10 → [1] = (1)
1d10 → [10] = (10)
1d10 → [2] = (2)
1d10 → [10] = (10)
That is the season that she is spending doing CrIg enchantments
Enchant Candle-wand(5/6). CrIg Enchant LT 69.
- Lamp Lighters (base 3 +1 touch +2 ring +10 unlimited = CrIg20),
- Hearth-Starters (base 4 +1 touch +2 ring +10 unlimited = CrIg25).
Add effect to Talisman (24 left over +5 Talisman) (affect things by touch + 4)
"Glimmer of the Magician's Strength" Base CrIg2 (candlelight) / InVi2 : Determine Power of a Mystic Aura Per :, +1 Conc, Ind, +1 CrIg(InVi) requisite +5lvl Item Concs, +3 environmental trigger, +10 unlimited = 22
(Causes one of the multi-facted gems in the Talisman to glimmer in a way that reveals the current Magic aura strength)
Three effects, three even/odd dice: invisiblecastle.com/roller/view/3695872/
1d10 → [7] = (7) - Side Effect
1d10 → [8] = (8) - Modified Effect
1d10 → [9] = (9) - Side Effect
Effects: invisiblecastle.com/roller/view/3695874/
1d10 → [4] = (4) Minor side Effect on the Lamp Lighter enchantment
1d10 → [6] = (6) The range, duration, target or potency is increased on the Hearth Starter
1d10 → [2] = (2) Major Side benefit on the Talisman's CrIg(InVi)/Magic Aura enchantment
The warping comes from the Chaotic nature of the labs' constantly shifting stalactites.
For the Lamp Lighter enchantment, how about the light generated by these circles are unusually attractive to insects?
Increasing potency on the Hearth Starter from Base 4 to 5 gives the option of merely increased fire strength OR the same quality of fire, only in unnatural(non-cosmetic) shapes. That's interesting, but doesn't yield any obvious ideas to me that aren't purely cosmetic. What if my talisman enchantment's InVi gets mixed in there by accident? The fires created by the Hearth Starter grow stronger in the presence of vis -- a subtle warping which we probably might not even notice, until the Tribunal comes along.
I feel like it's out of place for me to suggest a major side benefit for a constantly-active effect on my talisman, but there are a few ideas that I'll throw out just to get the conversation started:
- the most obvious one would be if the spell measured and detected more than one kind of aura type. That would be a much more valuable lab text if it wasn't for the fact that it was for my talisman -- I believe that even under the new house rules, no one else would be able to use it to reproduce the same side benefit.
- perhaps it detects things besides aura strength
- left field option, maybe it keeps her "warm to the touch" regardless of the weather or her clothing
- completely left field, she accidentally rarefies a tame, insect-sized Fire Elemental (Might 1) who now lives in the gem, feeding off the magical fire and reacting to the aura.
Okay! That was one helluva tangent. The other roll I was going to make was the experimentation roll on the Villa De Luna spell. I was holding off on it as I debated between doing it as Original Research or simple experimentation. I've decided that I'm going to do it as simple experimentation.
Dice rolls:
1d10.open(10) → [7] = (7) More than the 2 I needed to complete the spell.
1d10.open(10) → [9] = (9) +2 = 12, Modified Effect
Twice more:
1d10.open(10) → [3] = (3)+3 = 6 (Side Effect): minor flaw
1d10.open(10) → [[10, 3]] = (13) Possible botch (Golden Cord -2 botch dice), No botch, otherwise 3 (no effect)
~sigh~ So there's some kind of minor flaw with the spell she plans on using to create all the housing that she wanted everyone to be so impressed with....
Too tired now to figure out what that might be. This was way more dice rolling that I expected to do.