Lab!
Cost: Paying for 1 major and 2 minor virtues(40bp)
+3 Natural Environment: The lab has been constructed half-in, half-out of a cave at the top of the cliff behind the covenant. (+2 Aesthetics, +1 Aq, +1 Au, +1 Te)
-3 Outdoors: Half of the lab extends out onto the wide rock ledge that hangs out from the cliff. This leaves it very exposed to the elements. (-1 General quality, +2 Upkeep, -1 Safety, -1 Health, -3 Aesthetics)
+0 Superior Construction +1 Aesth +1 Safety
+0 Mountaintop (-1 Safety, +1 Upkeep, +2 Aesthetics, +2 Au)
+0 Idyllic Surroundings (+2 Health, +1 Aesthetics, +1 Te)
-0 Disguised: the entrance to the lab is usually blocked by the raw stone of the wall. It has to be transformed into something else magically in order for Iosephus to enter (-1 Aesthetics)
+0 Spacious: The ledge is wide, and the cave is deep (+2 Safety, +1 Aesthetics) (Free due to size +1 not filled)
+0 Magical Lighting: The cave walls are streaked with seams of silvery rock that shimmer in the darkness when a magus approaches, providing good light whenever necessary. (+1 Aesthetics, +1 Texts, +1 Im) (no space cost)
+0 Lesser Feature : The shimmering, constantly changing stalactites and stalagmites count as a lesser feature (+1 Aesthetics, +1 Mu)
-1 Missing Equipment: as yet, the lab has no equipment for teaching or for binding a familiar. (-1 Upkeep)
-1 Chaotic: The cave walls, floor, and ceiling grow, shrink, shift, and change over time. (-2 Safety, +1 Warping, +1 Experimentation, +2 Mu)
-0 Deformed: the constant shifting of the lab walls often creates strange, inconvenient deformations in the shape of the lab (-1 Aesthetics, +1 Mu)
+0 Guard (Vin) +1 Aesthetics (Possibly 0, due to being Vin Diesel)
+0 Familiar -( Int 1 + MT 5) General, +1 Items (MT Speciality), Golden Cord +2 Safety
+0 Silversmith Forge Companion (Chastity) (+2 Items)
+0 Superior Equipment +1 general +1 Vis Extraction
- 0 Superior Tools +1 Safety +1 Items
+0 Magic Item (Dragon Forge) +2 items
+0 Magic Item (Tentacular Trunk of Many...) +2 texts, +2 items, +1 Health, +1 Aeshetics, +1 Au
+0 Magic Item (Ordinary Mirror) +3 texts
+0 Magic Item (Gunthar’s Broom) +1 Health, -1 Upkeep
+0 Servant (Patience) +(Int/2 round up) Safety, +1 Aesthetics, +1 Me (Int unknown) (or possibly just Person)
Build Points: 40
Size: +1 (-1) [650/350 sq ft]
Refinement: +0
General Quality: +6
Upkeep: +1
Safety: +2+?
Warping: +1
Health: +3
Aesthetics: +7
- Specializations (2 activities, 4 arts)
Enchanting Items +8
Vis +1
Experimentation 1
Texts +6
Muto 4
Auram 4
Imaginem 1
Terram 2
Mentem 1
Aquam 1
Impossible Activities:
Teaching
Binding familiar
Red text indicates specialty bonuses which exceed the number of specialties which a lab can have.
Gunthar's Broom is giving a bonus to Health and decrease in Upkeep, rather than providing the Spotless virtue mentioned in the spell it is based off of. Since the spell is an ongoing effect and the item is a momentary duration effect, this seemed like a safe compromise.
The Ordinary Mirror is listed for completeness. The only logical bonus is can give is for texts, which is one of the specialties that don't apply.
The Aesthetics bonus provided by having a Guard (shield grog) on duty in the sanctum may be offset by that guard being Vin Diesel.
I wasn't sure how best to list the presence of Patience, the 6-yr-old apprentice working under my forge companion. Person would decrease Safety, while Servant increases it based on her Int, which hasn't been stat'd yet. The Mentem bonus doesn't apply in either case. In the math provided, this has 0 effect, beyond reminding me she's there.
The first group of virtues/flaws were the lab as designed for Iosephus. The second group of VFs were brought by Viscaria.
Thera spends 2 Seasons in 1222 to install:
+3 Greater Feature, Forge +2 Aesth, +3 Items
-3 Greater Focus, Forge -2 General, +4 Items