I'm sort of writing my idea up a bit more clearly at the moment. But the premise is simple, give each creature a Might Score, Penetration Modifier and Resistance Modifier. So, here follows an overly long example (sorry, I should try be more terse)
You caste a ReAn Ward, of level 5 with a Casting Total of 9. So the Ward has Level 5 and Penetration 4 (lets say it's a circle for now). [ReAn.L5P4] (good notation?)
Lets have my Squirrel Maiden again,
Magic Might 5 (An):
Resistance Mod -5 An
Little Squirrel Maiden can't get through... the level 5 is sufficient to attempt to stop her, checking for penetration (Aside: I'm in the wards need to penetrate - simply to keep all the rules consistent), Her effective resistance is 5-5 = 0. Thus the ward penetrates and she cannot enter the ReAn Ward.
However, if you'd cast a more generic ReVi ward against magical creatures, again level 5 with CT 9. The level is sufficient still.... but now the maidens resistance is 5-0 = 5. So the wards penetration of 4 isn't enough - it does not penetrate, so she can enter the ReVi Ward.
Back to the ReAn ward... If another creature, a Unicorn comes along,
Magic Might 10 (An):
Resistance Mod -8 An
The same ward will not work. The level is not sufficient to keep it out.
Next creature wanders in, a magic bat (notice in this example, the modifier can be positive)
Magic Might 2 (An):
Resistance Mod +3 An
So, the ward is level 5, that's sufficient. Check for penetration, the Bats resistance is 2+3 = 5, the 4 is not good enough. So the spell does not penetrate... the Bat can enter the ward.
This idea allows for a magus to learn a ward at a fixed level... and keeps it useful since we can vary the amount of penetration required.
Along with the Penetration Bonus, we can now design creatures that are easy to affect... but can be dangerous. Or really powerful infernal creatures that can be easily kept at bay powerful Magus (for example, an Infernal Might 50 demon, with ResisMod -40 Ig: If you trap the demon in a fire ward of level 50, you need only a casting total of 61 to succeed).
Also, as another good thing... you can let your creatures become more powerful over time... without affecting their might.
For example, you trap the demon above... but it escapes. Knowing you can trap it... it learns to become ResisMod -25 Ig (magi can increase their parma - so extend this naturally to my idea). Many years later, it returns.... our original magus still has the level 50 ward (it's still useful - under current rules, you'd have to increase the Might Score, thus rendering the magus' ward spell useless)... he can still attempt to stop the demon, but now needs a much higher casting total to succeed, 50 + (50-25) + 1 = 76 (Level of Spell + (Might + Mod) + 1 (the plus one is require to exceed the resistance)). Something he may not realise until it's too late.
Or, how about this.
Infernal Might 5: Penetration +20, Resistance Mod +20 (All)
Now, this creature is hard to stop... very good at penetrating weak magi magical resistance, BUT it has a very low might pool... so can't do too much before it has to run away. (Contrast this with the 'in game power' of an Infernal Might 25 Creature)
Problems:
- Yes, this will involve keeping track of the Level and Penetration of all wards (or more generally, long lasting spells)
- There is probably a better way to write what I mean. I'm working on that.
Benefits:
- Greater control over how powerful your creatures are. You can fine tune the might, penetration and resistance separately.
- Apart from the book keeping mention above, there is little extra work.
2b) You can adapt all currently published creatures by adding a single line to their stats.
- I personally feel it is an elegant solution.
I shall continue to check this thread... but if people feel this is off topic then I shall move this to a new thread.
Also, without getting too big headed - should I email this idea to someone higher up the food chain?